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[HUD] omp's hud
Created 19th September 2012 @ 18:50
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Quoted from Asskicker
Been using this hud for a while now and have to say I absolutely love it. The art style is amazing, well done. :)
I installed the newest version today but I think something went wrong, when I’m spectating someone it looks like this: http://i.imgur.com/SDz4Z.jpg
Everything seems to be pushed into the left upper corner?
try hud_reloadscheme, sometimes does that for me when i alt tab back into game
Just starting using it, and have to say I love it.
Just remembered a question I had… How do you use the xhairs included with the hud? Im positive its a stupid question, but I cant figure it out :p
Hey guys, i have a question.
I want the number 8 of the fog’s crosshairs in yellow with a black outline. I don’t know how to do this, if somebody can help me.
Quoted from Cookeh
Just remembered a question I had… How do you use the xhairs included with the hud? Im positive its a stupid question, but I cant figure it out :p
There are 3 examples at the very bottom of hudlayout.res, all starting with OmpCrosshair. Change enable/visible flags to 1 to enable one of them. You might have to play with xpos/ypos/wide/tall values to centre it, depending on your resolution.
Quoted from Sir Villeta
Hey guys, i have a question.
I want the number 8 of the fog’s crosshairs in yellow with a black outline. I don’t know how to do this, if somebody can help me.
Same as above, except you’ll have to make a couple of changes. You want labelText to be “8”. Furthermore, you want to set an outline on the font. To do this, find the relevant font in ClientScheme.res and add an “outline” “1” to the definition.
Added an optional health cross: http://imgur.com/fxjzq,8X2DV,kc2Sz,ErR98#0
Replace HudPlayerHealth.res with HudPlayerHealth_cross.res to enable it.
UPDATES OMG OMG OMG OMG THIS GUNNA BE GUUED.. then remembers shit i have to re-add my crosshairs .. FUCK :D
The class count in the class selection screen overlaps with the class if there’s a limit
The 0 (Max 1) thing is on top of Demoman
Quoted from Starkie
The class count in the class selection screen overlaps with the class if there’s a limit
The 0 (Max 1) thing is on top of Demoman
I’ll fix this when I get home tonight.
[edit] Should be fixed.
Quoted from Sheepsi
Also looking to see some LOW AMMO WARNINGS..
They are there, just off by default.
Uncomment the lines under HudLowAmmoPulse and HudLowAmmoPulseStop in HudAnimations_tf.txt.
Quoted from omp
[…]
They are there, just off by default.Uncomment the lines under HudLowAmmoPulse and HudLowAmmoPulseStop in HudAnimations_tf.txt.
well didnt really understand..
event HudLowAmmoPulse
{
Animate HudWeaponLowAmmoImage Alpha “255” Linear 0.0 0.075
Animate HudWeaponLowAmmoImage Alpha “0” Linear 0.125 0.075
//Animate AmmoInClip FgColor “OmpAmmoClipLow1” Linear 0.0 0.075
//Animate AmmoInClip FgColor “OmpAmmoClipLow2” Linear 0.125 0.075
//Animate AmmoInReserve FgColor “OmpAmmoReserveLow1” Linear 0.0 0.075
//Animate AmmoInReserve FgColor “OmpAmmoReserveLow2” Linear 0.125 0.075
//Animate AmmoNoClip FgColor “OmpAmmoClipLow1” Linear 0.0 0.075
//Animate AmmoNoClip FgColor “OmpAmmoClipLow2” Linear 0.125 0.075
RunEvent HudLowAmmoPulseLoop 0.25
}
// call to loop HudLowAmmoPulse
event HudLowAmmoPulseLoop
{
RunEvent HudLowAmmoPulse 0.0
}
event HudLowAmmoPulseStop
{
StopEvent HudLowAmmoPulse 0.0
StopEvent HudLowAmmoPulseLoop 0.0
//Animate AmmoInClip FgColor “OmpAmmoClip” Accel 0.0 0.0
//Animate AmmoInReserve FgColor “OmpAmmoReserve” Accel 0.0 0.0
//Animate AmmoNoClip FgColor “OmpAmmoClip” Accel 0.0 0.0
}
what do i remove what do i add?
where did the scoreboard for 4:3 go? ://
Quoted from Eklēriusss
where did the scoreboard for 4:3 go? ://
ScoreBoard_bottom.res should work fine for 4:3, so I stopped making a specific one for 4:3. Just use that and you’ll be fine.
Updated my fork, incase anyone cares:
https://github.com/slate17/tf2hud
My modifications:
—————–* http://sl8.eu/files/moddedomphud/scoreboard.png
* http://sl8.eu/files/moddedomphud/tournament_mode.png
* http://sl8.eu/files/moddedomphud/menu.png
* http://sl8.eu/files/moddedomphud/damageindicators.png
* http://sl8.eu/files/moddedomphud/healthammo.png
* http://sl8.eu/files/moddedomphud/buffed.png
* http://sl8.eu/files/moddedomphud/low.png
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