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OpenPlugin by Casual
Created 14th September 2012 @ 10:48
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Since plugins are apparently allowed again, I’ve updated mine with a few new features.
Download
[removed]
Features
Allows fov_desired to change your fov up to 130, cannot be changed while connected to a server.
Removes restriction from mat_picmip, viewmodel_fov_demo and some more.
Makes the ‘name’ cvar completely indepedent from your steam name.
Added ‘mapsonly’ to cl_downloadfilter. Will only download .bsp files.
Transparent viewmodels with r_drawviewmodel . 0 is disabled, 1 is normal, up to 255 (with 255 being fully opaque).
FAQ
Question: But… Hacks!?
Answer: It is not possible to easily modify the plugin to turn it into an actual cheat.
Question: Will I get VAC banned?
Answer: So far not a single person using any of the FOV changers or w/e have been VAC banned. It’s still at your own risk though.
Last edited by Casual,
“Added ‘mapsonly’ to cl_downloadfilter. Will only download .bsp files.”
Valve need to do this :(
Quoted from Casual
Since plugins are apparently allowed again, I’ve updated mine with a few new features.
Allowed where?
Quoted from Casual
[…]
http://etf2l.org/forum/general/topic-22605/?recent=408047
Does this use the same method?
Quoted from Oxy
[…]
Does this use the same method?
How is that in any way relevant? Method of loading a dll into the game is just semantics.
My plugin doesn’t give a fuck how. Just get the dll into the game and it’ll work. (I tried the -p4 trick but it didn’t work, though maybe I’m just doing it wrong).
Also
[13:17] <Permzilla> yeah we’re letting you post it
[13:17] <xkll> thanks <3
[13:17] <Permzilla> basically if anyone gets VAC'd, then it's their fault :p
[13:18] <xkll> pretty much
Turns out it just crashes, I fixed that & name not working. mat_picmip still doesn’t work due to Valve adding extra guards against it being changed. EDIT: Fixed.
If you thought of using a FOV Plugin but didnt know where to get a safe one: Here’s the man. Using his Plugin since he introduced it and never had any problems with it.
after changing mat_picmip to 10, is there a way to change the player models in a way that blue and red scouts wont be mixed up so easily?
otherwise picmip 10 is sick, but have to use 5 if you dont want to end up having those sort of colour troubles
Quoted from Epz
after changing mat_picmip to 10, is there a way to change the player models in a way that blue and red scouts wont be mixed up so easily?
No.
Quoted from Epz
after changing mat_picmip to 10, is there a way to change the player models in a way that blue and red scouts wont be mixed up so easily?
otherwise picmip 10 is sick, but have to use 5 if you dont want to end up having those sort of colour troubles
I use 6 and it seems fine to me
Does this still work?
4:3 here I come
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