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Performance issues

Created 15th June 2012 @ 15:16

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Doubledigits

Hello peeps,

I was wondering if there would be any geniuses out there willing to help me.
I currently run TF2 on my laptop (brand new, other games work just fine). Unfortunately TF2 does not run & perform as it should. I keep getting lagg spikes and it just runs shocky and it’s very annoying. I also get screen-freezes from time to time, these last about 2 seconds. I have tried to play without configs, wich is no good. I have tried to play with Chris his configs (maxframes, highframes and the other one) and they only made the performance worse. Now this is very weird…

I have no idea what my specs are but I’m sure I can find them with some help

I currently run this config:

// __________________________
// | #M0rehud custon by DeGuN |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// autoexec.cfg -> x:Steamsteamappsteam fortress 2tfcfg
// efface config.cfg, ne pas effacer les bind de commande
// ______________________________________________________________________________
// | OPTION DE LANCEMENT TF2 > propriete > option de lancement > -dxlevel 80 or 81|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// -dxlevel ;; Utilise dxlevel 80 ou 81, si vous preferer dxlevel 90 on ne sait pas metre DX80, change mat_bumpmap à 1.
// -window ;; Cela permet de lance à TF2 en mode fenêtre.
// -full ;; TF2 en mode plein écran.
// -freq ;; Réglez la fréquence de rafraîchissement.
// -console ;; evident.
// -nojoy ;; no joy.
// -novid ;; pas de video au demarrage.
// -useforcedmparms ;; permet les 2 prochaines commandes.
// -noforcemspd ;; Utiliser les paramètres du bureau vitesse de la souris.
// -noforcemaccel ;; Utiliser les paramètres du bureau de souris accélération.
// ____________________________________________________________________________________________________________________
// | -dxlevel 80 -full -freq 120 -w 1280 -h 720 -console -nojoy -novid -useforcedmparms -noforcemaccel -noforcemspd |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// _____________________________________________________________
// | CONFIG PAR DEFAULT – use -autoconfig @ options de lancement |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
fps_max “0”
rate “60000”
r_shadows “0”
tf_particles_disable_weather “1”
mat_specular “0” // 1 pour les Ubers brillante
// _______________________________________________________
// | NE TOUCHEZ PAS MOINS QUE VOUS SAVEZ CE QUE VOUS FAITES|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_cmdrate “67”
cl_interp “0.02”
cl_interp_ratio “1”
cl_lagcompensation “1”
cl_pred_optimize “2”
cl_smooth “0”
cl_smoothtime “0.01”
cl_updaterate “67”
cl_timeout “90”
cl_phys_props_enable “0”
cl_phys_props_max “0”
cl_playerspraydisable “1”
cl_ragdoll_fade_time “0”
cl_ragdoll_forcefade “1”
cl_ragdoll_physics_enable “0”
cl_clearhinthistory “1”
cl_debugrumble “0”
cl_rumblescale “0”
cl_burninggibs “0”
cl_detaildist “0”
cl_detailfade “0”
cl_drawmonitors “0”
cl_ejectbrass “0”
cl_muzzleflash_dlight_1st “0”
cl_ragdoll_collide “0”
cl_show_splashes “0”
cl_predict “1”
cl_predictweapons “1”
cl_showfps “0”
cl_showpluginmessages “0”
cl_forcepreload “1”
cl_soundemitter_flush “1”
mat_queue_mode “-1”
mat_shadowstate “0”
mat_debugdepthval “0”
mat_debugdepthvalmax “0”
mat_debug_postprocessing_effects “0”
mat_aaquality “0”
mat_alphacoverage “0”
mat_autoexposure_max “0”
mat_autoexposure_min “0”
mat_bloomscale “0”
mat_bloom_scalefactor_scalar “0”
mat_bumpmap “0”
mat_colcorrection_disableentities “1”
mat_colorcorrection “0”
mat_compressedtextures “1”
mat_disable_bloom “1”
mat_disable_fancy_blending “1”
mat_disable_lightwarp “1”
mat_envmapsize “0”
mat_envmaptgasize “0”
mat_excludetextures “1”
mat_fastnobump “0”
mat_fastspecular “1”
mat_filterlightmaps “1”
mat_filtertextures “1”
mat_forceaniso “0”
mat_hdr_level “0”
mat_max_worldmesh_vertices “0”
mat_mipmaptextures “1”
mat_monitorgamma “1.8”
mat_motion_blur_enabled “0”
mat_non_hdr_bloom_scalefactor “0”
mat_parallaxmap “0”
mat_picmip “2”
mat_postprocess_x “0”
mat_postprocess_y “0”
mat_reducefillrate “1”
mat_reduceparticles “1”
mat_softwarelighting “0”
mat_software_aa_blur_one_pixel_lines “0”
mat_software_aa_blur_one_pixel_lines “0”
mat_software_aa_strength “0”
mat_software_aa_strength “0”
mat_software_aa_strength_vgui “0”
mat_software_aa_strength_vgui “0”
mat_software_aa_tap_offset “0”
mat_software_aa_tap_offset “0”
mat_trilinear “0”
mat_wateroverlaysize “0”
mp_usehwmmodels “0”
mp_usehwmvcds “0”
muzzleflash_light “0”
mat_bufferprimitives “1”
mat_clipz “1” // FX owners should set this to 0
mat_disablehwmorph “0”
mat_disable_ps_patch “1”
mat_forcehardwaresync “0”
mat_forcemanagedtextureintohardware “0”
mat_framebuffercopyoverlaysize “0”
mat_levelflush “0”
mat_maxframelatency “0”
mat_postprocessing_combine “1”
mat_vsync “0”
r_decals “0”
r_spray_lifetime “0”
r_shadows “1”
r_shadowmaxrendered “12”
r_shadowrendertotexture “1”
blink_duration “0”
r_eyes “0”
r_flex “0”
r_lod “2”
r_rootlod “2”
r_teeth “0”
flex_rules “0”
flex_smooth “0”
r_3dsky “0”
r_ambientboost “0”
r_ambientfactor “0”
r_ambientmin “0”
r_avglight “0”
r_bloomtintb “0”
r_bloomtintexponent “0”
r_bloomtintg “0”
r_bloomtintr “0”
r_cheapwaterend “1”
r_cheapwaterstart “1”
r_decalstaticprops “0”
r_decal_cullsize “0”
r_dopixelvisibility “0”
r_drawbatchdecals “0”
r_drawdetailprops “0”
r_drawflecks “0”
r_drawmodeldecals “0”
r_drawspecificstaticprop “0”
r_dynamic “0”
r_eyemove “0”
r_flashlightdepthtexture “0”
r_flashlightrendermodels “0”
r_flashlightrenderworld “0”
r_forcewaterleaf “1”
r_lightaverage “0”
r_maxdlights “0”
r_maxmodeldecal “0”
r_maxnewsamples “0”
r_maxsampledist “0”
r_minnewsamples “0”
r_physpropstaticlighting “0”
r_pixelfog “0”
r_radiosity “0”
r_renderoverlayfragment “0”
r_ropetranslucent “0”
r_staticprop_lod “4”
r_updaterefracttexture “0”
r_visualizeproplightcaching “1”
r_waterdrawreflection “0”
r_waterdrawrefraction “1”
r_waterforceexpensive “0”
r_waterforcereflectentities “0”
r_worldlights “0”
r_fastzreject “-1”
r_hunkalloclightmaps “0”
r_lightcache_zbuffercache “0”
r_occlusion “1”
r_unloadlightmaps “0”
r_threaded_client_shadow_manager “1”
r_threaded_particles “1”
r_threaded_renderables “1”
r_queued_decals “0”
r_queued_post_processing “0”
r_queued_ropes “1”
r_propsmaxdist “1”
g_ragdoll_fadespeed “0”
g_ragdoll_lvfadespeed “0”
ragdoll_sleepaftertime “0”
props_break_max_pieces “0”
violence_ablood “0”
violence_agibs “0”
violence_hblood “0”
violence_hgibs “0”
adsp_debug “0”
func_break_max_pieces “0”
glow_outline_effect_enable “0”
lod_transitiondist “0”
rope_averagelight “0”
rope_collide “0”
rope_rendersolid “0”
rope_shake “0”
rope_smooth “0”
rope_smooth_enlarge “0”
rope_smooth_maxalpha “0”
rope_smooth_maxalphawidth “0”
rope_smooth_minalpha “0”
rope_smooth_minwidth “0”
rope_solid_maxalpha “0”
rope_solid_maxwidth “0”
rope_solid_minalpha “0”
rope_solid_minwidth “0”
rope_subdiv “0”
rope_wind_dist “0”
soundscape_flush “1”
dsp_enhance_stereo “0”
dsp_slow_cpu “1”
snd_async_fullyasync “1”
snd_pitchquality “0”
snd_spatialize_roundrobin “1”
snd_musicvolume “0”
cl_threaded_bone_setup “0”
cl_threaded_client_leaf_system “0”

exec settings.cfg
exec binds.cfg
exec maps.cfg

echo +-+-+-+-+-+-+-+-+-+-+-+-+-+
echo |#M0rehud custom by DeGuN |
echo +-+-+-+-+-+-+-+-+-+-+-+-+-+

A friend of mine gave me this and it improved my performance a bit but I still get lagg spikes, freezes and it still runs shocky… I really am not good at all when it comes to configs and computers…so I’m in desperate need of help…

Would be awesome if someone could help me out!

Cheers & thanks in advance (feel free to add me on steam if you’re willing to help me, it makes chatting a bit easier ;P)


Last edited by Doubledigits,

Doubledigits

Anyone, please? :(

.muku

#T4F

Have you updated all driver?

Spike Himself

TC

nvm i cant read


Last edited by Spike Himself,

Doubledigits

Quoted from .muku

Have you updated all driver?

Not sure, how do I do this?

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