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Different auto-reload on primary slot
Created 10th June 2012 @ 17:04
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Hello, I wanted to ask if it is possible to change the auto-reload on the primary slot when I change the weapon.
For example, I normally play with the Scattergun on Scout, but when I want to change my primary for FaN, The Gunslinger or the Soda Popper I still have the auto-reload that on the FaN wastes a lot of ammo. Is there any command to specify where the auto-reload shall be used?
Another example
Scattergun – on
FaN and others – off
Thanks for normal responses.
I’m sorry for my bad english :)
It’s not possible, though you can use something like this:
(put it into your autoexec.cfg)
http://pastebin.com/raw.php?i=wY4tQt69
Last edited by broesel,
You could bind a key for autoreload on or off.
bind “a” “cl_autoreload 1” ; bind “b” “cl_autoreload 1”
Or, you can change weapons (FaN or scatter) by connecting one weapon to one set. Hence you can bind keys to change weapons and autorelaoad.
bind a “load_itempreset 0; cl_autoreload 0” ; bind b “load_itempreset 1; cl_autoreload 1”
Quoted from Selek
[…]
Please delete that, though, no one cares ;)
No one cares indeed, but apart from
developer 1
echo "autoreload off"
wait 400
developer 0
which doesn’t work on servers that use sv_allow_wait_command 0, there’s no other possibility to get feedback from an alias ;)
Last edited by broesel,
Quoted from broesel
[…]
No one cares indeed, but apart from
[…]
which doesn’t work on sv_pure servers, there’s no other possibility to get feedback from an alias ;)
con_filter_text “autoreload”
Gunslinger = Shortstop?
Maybe castrated rip-off of uber/kritz switching script will be sick enough for you.
alias fan "load_itempreset 1; cl_autoreload 0; say_team *** FAN EQUIPPED *** AUTORELOAD STATUS: OFF***; bind "KEY" "scat""
alias scat "load_itempreset 0; cl_autoreload 1; say_team *** SCATTERGUN EQUIPPED *** AUTORELOAD STATUS: ON"; bind "KEY" "fan""
bind "KEY" scat
scat
You have to put different hats in loadout presets A and B or something like that. A for scattergun; B for FaN, iirc. Hope, I didn’t messed up things.
Quoted from atmo
[…]
con_filter_text “autoreload”
How does this solve the wait command not working on servers that use sv_allow_wait_command 0? :D
Last edited by broesel,
Only messages with the words “autoreload” will appear in console so you don’t need to wait and then turn it off.
That works without using wait, ye, but why would you do that? It fucks up your console output which can be quite useful at times …
Last edited by broesel,
Well it depends on how you play to determine what point you want to disable the filtering.
Eg you could do
bind o "cl_autoreload 0; developer 1; con_filter_enable 1; con_filter_text autoreload; echo autoreload off"
bind escape "developer 0; con_filter_enable 0; cancelselect"
bind ` "developer 0; con_filter_enable 0; toggleconsole"
Last edited by atmo,
Nah man, I can totally not agree with that :D That’s too much fiddling imho – my solution may annoy teammates, but at least it works with 1 key :>
pff, and this is the guy with the one million line long crosshair switcher :D
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