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Quake hitsounds
Created 11th April 2012 @ 17:33
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I’m sure there’s been plenty of these topics, but on the fragga soldier tutorial the links are broken, I’ve managed to acquire qbeep.wav and put it in my sounds folder but ding.cfg eludes me and whatever is in it. The quakenet sounds don’t work without this, I was wondering if anyone still has them or can show me how to put them in properly?
Quoted from Phrozen
I’m sure there’s been plenty of these topics, but on the fragga soldier tutorial the links are broken, I’ve managed to acquire qbeep.wav and put it in my sounds folder but ding.cfg eludes me and whatever is in it. The quakenet sounds don’t work without this, I was wondering if anyone still has them or can show me how to put them in properly?
change the name of the file to hitsound instead of qbeep and put it in tf/sound/ui
Yeah I got it to work thanks, is there any way to get it to a flat pitch instead of changing pitch according to how much damage is dealt?
Quoted from Phrozen
Yeah I got it to work thanks, is there any way to get it to a flat pitch instead of changing pitch according to how much damage is dealt?
tf_dingaling_pitchmaxdmg 77
tf_dingaling_pitchmindmg 77
or whatever number you want, as long as you keep both at the same values
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