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Hitsound

Created 7th February 2012 @ 14:40

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How do you get a custom hitsound, now that tf2dingalings.com is down?

IPZIE

SUAVE

http://lmgtfy.com/?q=custom+hitsounds+team+fortress+2

Oh yeah, if you would google that, none of the results are good ones.

Deleted Shit

I have a quake hitsound. All u have to do is just copy this:
tf_dingalingaling “1”
tf_dingaling_volume “1”
tf_dingaling_wav_override “hitsound.wav”
tf_dingaling_pitchmaxdmg “80”
tf_dingaling_pitchmindmg “130”

to autoexec.cfg and put ur hitsound.wav in tf/sound/ui. Don`t forget to rename ur for example “qbeep.wav” file into “hitsound.wav”.

ell

(ETF2L Donator)

Quake 3 and 4 (see comments) hitsounds can be found here: http://fakkelbrigade.eu/archives/1728/quake-3-hitsound-for-tf2

Why not make use of the full interval? Should make it easier to estimate the damage (and it’s all well within the limits of what the human ear can pick up)?

tf_dingaling_pitchmindmg “255”
tf_dingaling_pitchmaxdmg “1”


Last edited by ell,

bean

isaninja

Quoted from Deleted Shit

I have a quake hitsound. All u have to do is just copy this:
tf_dingalingaling “1”
tf_dingaling_volume “1”
tf_dingaling_wav_override “hitsound.wav”
tf_dingaling_pitchmaxdmg “80”
tf_dingaling_pitchmindmg “130”

to autoexec.cfg and put ur hitsound.wav in tf/sound/ui. Don`t forget to rename ur for example “qbeep.wav” file into “hitsound.wav”.

tf_dingaling_wav_override has been deprecated for a while now.

http://wiki.teamfortress.com/wiki/December_22,_2010_Patch

IPZIE

SUAVE

Quoted from fluffy

Oh yeah, if you would google that, none of the results are good ones.

wtf
fpsbanana just for example?

Deleted Shit

Quoted from bean

[…]

tf_dingaling_wav_override has been deprecated for a while now.

http://wiki.teamfortress.com/wiki/December_22,_2010_Patch

Well, mine works fine

lagi

You only need the hitsound file (like quake hitsound), then rename it as “hitsound” and place it to tf/sound/ui and ur done :)

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