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Which HUD files to edit for disabling "You came close to.." and objectives
Created 5th February 2012 @ 17:23
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Well the topic name pretty much says it all – which HUD files do you need to edit in order to disable the “You came close to XXX with XXX” and “Capture Both Control Points to Win” and etc. Help really apretiated! Thanks in advance
I would guess resource/ui/StatPanel_Base.res. I don’t get those anymore, but I’m not sure if I achieved it by hud manipulation or one of the countless annoyance commands in my config. Try grabbing that file from my HUD and see if that does it for you http://code.google.com/p/ellshud/ . Otherwise you can try playing around some of these:
//notifications
cl_notifications_show_ingame “0”
cl_showbackpackrarities “0”
cl_showhelp “0”
cl_spec_carrieditems “0”
cl_trading_show_requests_from “0”
cl_training_completed_with_classes “1”
cl_ask_blacklist_opt_out”1″
cl_ask_favorite_opt_out”1″
commentary “0”
commentary_firstrun “0”
hud_achievement_count “0”
hud_achievement_count_engineer “0”
hud_achievement_description “0”
tf_explanations_backpackpanel “1”
tf_explanations_charinfo_armory_panel “1”
tf_explanations_charinfopanel “1”
tf_explanations_craftingpanel “1”
tf_explanations_discardpanel “1”
tf_explanations_store “1”
tf_explanations_tradingpanel “1”
tf_recent_achievements “1”
tf_training_has_prompted_for_forums “1”
tf_training_has_prompted_for_offline_practice “1”
tf_training_has_prompted_for_training “1”
I don’t know what half of them do anymore. This is what happens whey you let those interaction design muppets roam freely. They shouldn’t be allowed within a miles radius of the source code.
Last edited by ell,
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