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TF2 MidAir mod (new life ?)
Created 14th December 2011 @ 23:02
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If you play this game since enough time you might have see this http://etf2l.org/forum/general/topic-6971/page-1/
I saw many servers using my mod, and my map, i was wondering if these servers were populated or not and if the mod is still enjoyable.
If there is enough people who wants it i could maybe re-mod it.
Just let me know.
i love this mod
Quoted from WOODY[
i love this mod
This, tis a shame there’s not that many servers around running it anymore :(
On the other hand didnt krolus made midairmod?
Krolus made the kammomod, which is the mod i based my midair mod on because i liked the queue mod and the arena idea. The map (duels_midair and duels_midair_v2 were am_variety_b2 with differents mids and were created by me).
Ask MJSavage if you don’t believe me.
The functionality is in the MGE-Mod, you just have to change the map to one that has arenas set to midair=1 like duels_midair_v2.
http://code.google.com/p/soap-tf2dm/source/browse/branches/mgemod/configs/mgemod_spawns.cfg
Quoted from BaNaNa
http://forums.alliedmods.net/showpost.php?p=1141826&postcount=58
That does not prove it but I believe you :D
Checked the source code of the mge mod from krolus who have included my midair mod in his kammomod plugin. He seems to have improved it quite nicely, airshot are only triggered by direct hits.
All i could do is map some arenas which could be more suited to an midair mod, maybe think about a demo vs demo.
If u have any idea u would want me to implemant in an midair mod, let me know. Because to be honest krolus has a really good one.
I spent way too much time on this mod on whats in the box server x) I hope you make it again
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