Forum
Autoreload animation glitch
Created 7th November 2011 @ 07:02
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I’m having a problem when scripting autoreload for classes that reload quickly.
when I use this command : cl_autoreload 1
in conjunction with any weapon that reloads quickly such as the cout pistol or the medigun in my class cfgs the result is that between each bullet the reload animation tries to finish.
If my description sound confusing then open up TF2 and play with a fast reload weapon. then press reload and fire at the same time, the result is a buggy animation as the reload does not finish and your bullets continue to fly out.
the script I use is the following:
alias “+pistol” “slot2;+attack;”
alias “-pistol” “-attack”
Then I bind this to Mouse 2.
Any suggestions from the pros here?
Thank you for your time.
Don’t use viewmodels maybe?
Quoted from Setlet
Don’t use viewmodels maybe?
na, you still have a delay
the best is you turn it off for revolver and pistol and reload manually
Quoted from wrock
[…]
na, you still have a delay
the best is you turn it off for revolver and pistol and reload manually
Hmmm… ok then I’ll see what I can do.
I’m a bit surprised though cuz I thought there were tons of scripters around here with experience using autoreload. Is it only me having this issue though?
Quoted from Saki
[…]
Hmmm… ok then I’ll see what I can do.
I’m a bit surprised though cuz I thought there were tons of scripters around here with experience using autoreload. Is it only me having this issue though?
maybe there is something with a wait command before reloading but in that case you´ll have a disantvage against manuell reloading(slower)
i´m playing with arl with the scatter and mrl with the pistol since, if you play with that after 1 week it isn´t a problem anymore
I’m aware of the wait command.
To be honest that solves my problem but many servers ban that command now, so I’m trying to find a way without doing that.
//Pistol
alias +pist “weapon2;cl_autoreload 1;-attack;+attack”
alias -pist “-attack”
bind “MOUSE2” “+pist”
I have this and I never get that bug.
Ah I’ve seen that script somewhere before.
I’ll try that one again and hope it works out.
Thanks again I’ll report back my results.
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