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Forum

Medigun beam effect

Created 2nd July 2011 @ 16:06

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ZooZ

Hostile
<3

Hey guys,

At first, sorry for my bad english. I hesitated to post in the Support forum or here in the HUDs and Configs forum, and I chose the latter.

Anyway, I’ve some graphic issues. My medigun’s beam is different than some weeks/months ago. In my memories, there was a flames and teleporters models update too (confirmed by that webpage). Here there are 2 screenshots in examples :
– before : http://tf2connexion.fr/media/images/match/273-da5a20d1673cb41.jpg
– nowadays : http://uppix.net/c/e/6/10481bbf1c7e402bea2219cd5d412.jpg

I’ve already carried out some searchs on the Internet, changed my dxlevel, tried to modify some “mat_” commands, but still nothing.
Did an update fix permanently that shiny and brightnesss effect or do I need to change something in my graphic config or something else for that effect come back ?

Thank you.


Last edited by ZooZ,

Forsak3n

S

Use chris’ maxfps config & it won’t be so solid/thick. ;)

wampee

the heal beam u got now is better then before!!!
its easier to see and its not blocking all your screen.

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