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Chris' FPS configs

Created 6th June 2010 @ 15:17

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octochris

(0v0)

Quoted from hINDUs

nice, dx9 at least!

small typo found
there is
[…]
this probably should be:
[…]

btw, how do you test your configs?
speedwise…

that won’t make a difference since ropes are disabled anyway, but i will fix the typo next version.

some people are reporting enabling facial animations is not working, i will work out why now and release a fix.

what do you mean by how do i ‘test’ them? timedemo and beta testers.

WARHURYEAH

GlueEater

actually, why are the textures set to high? what boost would i get if they’re on low?

octochris

(0v0)

Quoted from WARHURYEAH

actually, why are the textures set to high? what boost would i get if they’re on low?

They are set to high because anyone running this getting decent fps should have a GPU capable of it. Any GPU that is running this and getting decent FPS should have enough memory to handle the textures — I’d say anything 256mb or over should be fine.

octochris

(0v0)

All configs (including dx9frames) updated to fix bug where deleting the section to enable facial features would not enable facial features

goddamn valve changing what cvars manipulate

edit #2: THERE’S ANOTHER ONE! FML!

octochris

(0v0)

okay, so that’s fixed. newest version 1.006.

Spike Himself

TC

Thanks Chris, I now have ~650 fps instead of 400-500!

Found one thing though; “Unknown command “snd_mixahead””

revanxp

imho tf_particles_disable_weather should be set to 0

the new dx9frames is working like a charm. thank you kind sir

octochris

(0v0)

Quoted from revanxp

imho tf_particles_disable_weather should be set to 0

It’s been set to 0 for the last 2 versions…

Quoted from Spike Himself

Thanks Chris, I now have ~650 fps instead of 400-500!

Found one thing though; “Unknown command “snd_mixahead””

THEY REMOVED SND_MIXAHEAD?!

WAT DA FUK VALVE

rarecandy

So I recorded a demo on a 32 man goldrush server..

with maxframes
2474 frames 44.308 seconds 55.84 fps (17.91 ms/f) 5.260 fps variability

with dx9 highframes
2474 frames 43.548 seconds 56.81 fps (17.60 ms/f) 5.446 fps variability

How can this be? :o Awesome job Chris

octochris

(0v0)

Quoted from rarecandy

So I recorded a demo on a 32 man goldrush server..

with maxframes
2474 frames 44.308 seconds 55.84 fps (17.91 ms/f) 5.260 fps variability

with dx9 highframes
2474 frames 43.548 seconds 56.81 fps (17.60 ms/f) 5.446 fps variability

How can this be? :o Awesome job Chris

wtf

LikeThis

dx9frames is awesome but i’m not getting the results like rarecandy. Still good results none the less!
wtb TF2 DX11!

Infested

chris when i look to the medic’s medigun beam, my fps drops like 25 on dx9 config.
look http://cdn.solidfiles.net//i/94ba.jpg

octochris

(0v0)

Quoted from Infested

chris when i look to the medic’s medigun beam, my fps drops like 25 on dx9 config.
look http://cdn.solidfiles.net//i/94ba.jpg

then a particular part of your computer is struggling at certain particle effects.

it’s probably because your GPU can’t take whatever effect is being generated and offloads it to the CPU.

Starkie

ulti?
sniper

Hey
I’m using maxframes and it works well
(Generally 60-100fps, which is nice)
But on midfights my fps drops to 10-20.
I remember you telling Phroz3n it was something to do with the GPU, but I have an nVidia GTX 260, so I don’t think it’s that.
Any ideas?

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