Vaccinator One Night Cup: Second Edition
Vaccinator One-Night-Cup – Revisited!
In the first week of February, we held a proof-of-concept 6v6 fun cup, to experiment with the new medigun and experience 6v6 where you did not need to wait for ubercharges. Although the Cup was hindered by substantial technical issues, two of the three brackets successfully finished their games, and we’ve received a number of requests to re-host the Cup at a later date for a smoother experience.
Whether you enjoyed experimenting with 6v6 in the First of the cup or did not get a chance to experience it, you are invited to sign up for the 2nd Edition of the Vaccinator Cup, to be held on the coming Wednesday, March 6th!
As before, both 6v6 and Fun Teams are welcome. The signups will close on 18 CET on Cup night, with brackets announced at 19 CET.
{Cup Tree }
Note: the Bracket Pages will appear empty until the brackets are officially released on Cup Night.
The Vaccinator
What makes this medigun unique?
- It stores four mini-ubers, 2 seconds each.
- Mini-ubers charge very quickly – less than 7 seconds each.
- A mini-uber protects only from the selected damage type for the 2 second duration.
- The 10% bullet damage reduction allows the Medic to survive a 100% charge bodyshot at full health.
- Soldiers and Demomen can heal the Medic by damaging themselves.
With the Vaccinator, both Medics will have partial ubers very quickly, and uber advantage counts for little. The high charge speed makes individual ubers expendable, allowing the Medic to pop an uber whenever it can give his team an edge.
Cup Format and Schedule
The cup will be single elimination with all matches played on the same night:
- 19:00 CET – Brackets posted
- 20:00 CET – Ro16 – cp_badlands
- 20:45 CET – Ro8 – cp_granary
- 21:30 CET – Ro4 – cp_snakewater
- 22:15 CET – Finals – cp_gullywash_final1
Map Rules
- 1 map per match
- Each map is a 30 minute to round
- The round is played with mp_windifference 5
- If scores are tied a Golden Cap round is played
- Overtime rules: timelimit 10, winlimit 1. First team to cap wins. If neither team caps in 10 minutes, the round goes to whoever controls the middle point.
Make sure to let admins know if your match is running more than 5 minutes late. If you are 10 minutes late then set mp_timelimit to 20 minutes, and so on. This is to keep the next round on time.
Unlock Rules
- Vaccinator only – you may not use any other mediguns, regardless of whether they are blocked by the whitelist.
- All other unlocks follow the S14 whitelist
The Cup Whitelist can be found here
As the stock Medigun cannot be blocked by a whitelist, it is up for the teams to enforce the medigun restrictions. If you see your opponents using the Medigun or Kritzkrieg, pause the game and ask them to change it. If they refuse take a screenshot and contact an admin in IRC (or at the Support Page)
Special Rules
Unverified players will not count as mercs, if they were added before the cup started.
Medics must use the Vaccinator – activating an Ubercharge on any other medigun, or using any other medigun after being warned by opponents, will result in a default loss for the offending Medic’s team.
As usual with One Night Cups, one merc of similar skill is allowed by default. In case of a dispute, please contact the admin staff. Up to 2 mercs are allowed with the opponent’s approval.
For everything else, standard ETF2L 6v6 Season 14 rules apply.