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6v6 Season 50 (Autumn 2025) Powered By Mannco.store

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Schedule

  • Signups: NOW! – September 23rd 18:00 CEST (Including Prem & Div 1, Signups are possible until the end of the first regular season week)
  • Provisional Tiers: September 25th
  • Group Stages: September 29th – November 2nd (5 Weeks)
  • Playoffs: November 3rd – November 23rd

Setup

Roster Lock

We will be maintaining a roster lock starting on the 24th of September (at start of the day), after which players can only join through admin requests instead. This will be possible up until the start of the last week after which no new players will be able to join teams.

For all divisions players cannot be more experienced (in accordance with rule 2.7) than the tier of the team they want to join. Experience in other leagues is also included.

Between the signup deadline and the season start we might be more lenient when it comes to players, however adding higher skilled players will affect your team’s seeding.

Class Restrictions

Outside of offclassing (see below) we will not be applying any class restrictions at the start of the season UNLESS if a team signing up explicitly asks for it. This means that teams might have large skill gaps between its players, but we are trying to put a bit more emphasis on allowing people to play with their friends on the class they enjoy playing the most.

Offclasses

We will not be applying any restrictions on offclasses with the exception of Sniper:
Players who have played Sniper in Highlander High and above will be restricted from the class in Mid and below.
Players who have played Sniper in Highlander Mid and above will be restricted in Open/Fresh.

Swiss

We are maintaining swiss across our divisions. This is not that big of change for most teams, but we will be aiming to split teams up into smaller groups. With this competition only running for 5 weeks rather than 7, we can aim to have a tier be between 8-32 teams, with 16 being the rough sweet spot. However, the biggest sweet spot is making sure every team belongs in their respective division.

It is not impossible that we will run round robin for a specific division, but it will be influenced by signups and confirmed together along with the provisional tiers.

Playoffs

Swiss

To combat one of the issues from the AFS tournament this summer we will likely be increasing the amount of teams that go to playoffs. This is in order to combat the very close split swiss generally gives towards the end of the regular season.
Further playoff information will be released later.

Map Pool

Following this, all maps are now set and fully confirmed:

Premiership & Division 1

Division 2 & Below

Map Rotation

The map pool each week will consist of a mix of “core” maps, “experimental” maps, and/or KOTH maps; for this season we will be reducing the possible amount of maps per week to 5 (instead of AFS 2025’s 6 maps per week).
Please note that, depending on signups, we might be running a condensed season for Premiership & Division 1, with 7 officials played over 5 weeks.

Premiership & Division 1

  • Round 1: cp_process_f12, cp_gullywash_f9, cp_sunshine, cp_sultry_b8a, koth_bagel_rc11
  • Round 2: cp_gullywash_f9, cp_granary_pro_rc17a3, cp_sunshine, cp_sultry_b8a, cp_metalworks_f7
  • Round 3: cp_granary_pro_rc17a3, cp_sunshine, cp_metalworks_f7, cp_prolands_rc2p, koth_bagel_rc11
  • Round 4: cp_process_f12, cp_metalworks_f7, cp_prolands_rc2p, koth_product_final, koth_bagel_rc11
  • Round 5: cp_process_f12, cp_gullywash_f9, cp_sultry_b8a, cp_prolands_rc2p, koth_product_final
  • (Round 6: cp_process_f12, cp_gullywash_f9, cp_granary_pro_rc17a3, cp_sultry_b8a, koth_bagel_rc11)
  • (Round 7: cp_granary_pro_rc17a3, cp_sunshine, cp_metalworks_f7, cp_prolands_rc2p, koth_product_final)

Division 2 & Below

  • Week 1: cp_process_f12, cp_gullywash_f9, cp_sunshine, cp_sultry_b8a, koth_bagel_rc11
  • Week 2: cp_gullywash_f9, cp_snakewater_final1, cp_sunshine, cp_sultry_b8a, cp_metalworks_f7
  • Week 3: cp_snakewater_final1, cp_sunshine, cp_metalworks_f7, cp_prolands_rc2p, koth_bagel_rc11
  • Week 4: cp_process_f12, cp_metalworks_f7, cp_prolands_rc2p, koth_clearcut_b18, koth_bagel_rc11
  • Week 5: cp_process_f12, cp_gullywash_f9, cp_sultry_b8a, cp_prolands_rc2p, koth_clearcut_b18

Map Pick/Ban Order during the Regular Season

A Heavy fist fight can be used to decide teams if necessary.

Team A bans a map
Team B bans a map
Team A picks a map
Team B picks a map
The remaining map is not played.

Fresh Division

In case of a Fresh Division we would run a smaller map pool that makes it a bit easier for new players to get into competitive. We will determine if this division will be used based off of signups.

Fresh Division Map Rotation

  • Week 1: cp_process_f12, cp_gullywash_f9
  • Week 2: cp_gullywash_f9, cp_sunshine
  • Week 3: cp_sunshine, koth_bagel_rc11
  • Week 4: koth_bagel_rc11, cp_snakewater_final1
  • Week 5: cp_snakewater_final1, cp_process_f12

Playoffs

Playoff Information pending.

Sign-up Process

First and foremost, you must sign your team up here: 

Then, if you are applying for Division 6/Open tier (which is our entry division), you do not have to provide any proof that you are capable of playing at that level.

Otherwise, we encourage you to send in an application through the ticket system in our Discord or by directly contacting a league admin, with the following information:

– Team name, Division you apply for and ETF2L team link
– Roster
– Recent results and logs associated to them
– Reasons why your team deserves to be placed in the tier you applied for (optional)

e.g.
– Team BIG EXPLOSION, Premiership, https://etf2l.org/teams/1/
announce the roster with the classes
– 5-2 vs Team Aoshi’s All Stars (Prem) : https://logs.tf/012345


Teams that do not send an email or contact the admins risk losing their spot in the division they are asking for.

Please note that the success of your request also strongly depends on the free slots in the tier you aim for. Established teams will be favoured over new teams or teams that request to jump a tier.

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