Season 4 rules and general system
December 22, 2008
Rules
We have revised our rules for season 4. Please be accquainted with our current ruleset, found here. [Link]
The most notable changes are:
- The maximum amout of default losses before you will be dropped has been decreased from 3 to 2. (rule 2.9)
- A dropped team will now have all its results removed if it has played less than 75% if all matches in its division. (not counting matches against dropped teams)
- The turning-up for a match delay time has been altered. It is now 15 minutes after a match has been started, and 10 minutes after the first map ended for the second map to start. (Rule 1.6.5)
- We had a small adeddum to our rules against scripts, which is the following: “For any scripts not mentioned here, you can use as general rule of thumb: anything that allows you to do something that would be impossible without that script is forbidden. When in doubt, the admins decide on the legality of the script.” (Rule 1.4.8)
- Updated warning system. (Rule 2.12) Warnings can now cost you points. The points are deducted on a per-season basis. Warnings from season 3 will not cost you points in season 4. An overview of the system:
General system
- 3 minor warnings = 1 major warning
- 1 major warning = deduction of 1 point
- 3 major warnings = additional deduction of 3 points
- 5 major warnings = expulsion from the league
Minor warnings
- Wrong / missing screenshot (can be reverted if screenshots uploaded afterwards)
- Unplayed match after match deadline
- Use of non-english language (Note: You are allowed to use your foreign language if both teams are from the same country.)
- Not being able to provide a requested Demo (1st time)
- Flaming (1st time)
- Not showing up for a match (+ Default Loss for this match)
- Entering a date into the Calendar without opponents approval (1st time)
Major warnings
- Using of an unauthorized player
- Any attempts of fraud
- Not being able to provide a requested Demo (after 1st time)
- Flaming (after 1st time)
- Entering a date into the Calendar without opponents approval (after 1st time)
- Cheating (+ reduction of possible extra points and banning of the player involved, depandant on the situation)
Season 4 – Division 6
Because of the huge amount of teams interested in participating in the ETF2L, we have yet again vastly expanded the amount of participants. For the most people, everything will stay the same. But to be able to play host to 60 more teams, we will add a 6th division. Out of the many options we had to place all these teams, we found this to be the best.
The emphasis of this 6th division will be teams who just play to have a good time, and don’t take everything all too seriously. You should see this as a place for the brand new teams, who are only just starting out, and for any other group of friends playing for the fun of the game.
Do you think this is what you seek? Please let us know, and we’ll secure a place for you in our 6th division. You can contact us through IRC or by email, or just leave a post in the thread we created for this (only accessible by team leaders): [Link]
Interesting!
We have revised our rules for season 3
I assume you mean S4? :)
All other divisions have 20+ teams yet division-1 has only 10 teams. Playing only 9 matches over the course of the season to decide who the best team in europe is (I believe) not enough. Division-1 should be increased to at least 12 teams as redline, for example, are more than capable, I believe of putting in a good performance in the top division.
And this point is even more true when we factor in that some of these teams might fold. Last season the division-1 teams played ‘in effect’ only 6 matches – this is nowhere near enough games to conclusively decided upon the winner.
Considering some div1 clans still havent played all their games, imagine if there would be 12 teams. THE SEASON WOULD NEVER EEEEEND
;)
You have deadlines for games, ie. minor warnings: Not showing up for a match (+ Default Loss for this match)
Anything which can be done with a script can be done without with simple binds. I don’t see the point of this rule.
[…] TF2 league start met zijn vierde seizoen. Op zich niks speciaals, maar lees dit toch maar even: Season 4 rules and general system | ETF2L (scroll naar het onderste stuk) Er komt een nieuwe div6, gericht op beginnende teams en fun teams. […]
“Anything which can be done with a script can be done with simple binds. I don’t see the point of this rule.”
This is meant in this way, as for example a quickstab script for spy, which makes you turn around 90degrees and back again in no time to avoid the longer backstab animation. This cant be done by a human ALWAYS perfectly unless he’s superaccurate, therefore its forbidden.
Same for massive duckjump spam script. Of course, _theoretically_ you can jump and then duck like 50times during this jump, but its impossible for a human to do it alone. Its already forbidden but a good example as well.
Still not locking the rosters, that´s ridiculous.
This made me chuckle, cause nobody cares when using the pistol :]
1.4.6 Fast-Shoot-Script is forbidden
tenshox i think you would care if the pistol was firing faster than the sniper mg :p but then again i think theres a limit to how fast you can shoot
i dont see why div1 should be increased tbh Fragga , 10 sounds fine for me
@DeNeusbeer,
Hi I’m not down as a clan leader (so i can’t use the link) and they are on christmas break. Is there still room in division 6? My clan is all signed up here i just don’t want us to miss the boat of signing up etc.
Thanks :)