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pl_prowater

Created 20th October 2019 @ 04:01

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AsuX

inv

Dear badwater enthusiasts,

I have been working on pl_prowater, an upgraded version of pl_badwater with minimal changes and various bug fixes.

There currently are two versions, pl_prowater_b0 which is pl_badwater with bug fixes and improved spawn rooms and pl_prowater_b6 which is pl_prowater_b0 with additional gameplay changes.

pl_prowater_b0: https://www.sendspace.com/file/6ca6ig
pl_prowater_b6: https://www.sendspace.com/file/kdhdl9

Changes present in both versions:

-added BLU forward spawn in the bunker once B has been capped
-added exit to the other BLU forward spawn
-added staircase to link top and bottom RED spawn
-fixed being able to shoot from B to last
-fixed occluders on last
-fixed various clips, textures and props in the map
-fixed wrap assassin on last
-unclipped the small roof next to tracks on last

Additional changes present in pl_prowater_b6:

-added a sniper fence on last
-edited gates to be able to freely go from A point to B roof
-made boiler gate wider
-made cart unable to roll backwards once the slope on last has been passed
-made maproom connector wider

Screenshots: https://imgur.com/a/QQ8jI3K

Bug reports and feedback are welcome as to improve the final version.


Last edited by AsuX,

AsuX

inv

Provided two versions: one for purists and one for people who think the map needs other changes.

Looking forward to hearing your feedback!

supra

(League Admin)
MJ23
ᵍaₑtᵃ

tight stairs on 3rd yikes, it’s on both versions

HartzFartz

(ETF2L Donator)
T9!
ᴏғᴏ

tight stairs arent an issue when every team has about 5 players there anyway. dont see how making them wider would make it any easier to get up there.


Last edited by HartzFartz,

STiNGHAN

inv

^

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