Season 27 Whitelist Announcement!

Date May 9, 2017

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This whitelist will not affect the Fresh Meat Challenge.

Over the past few weeks, leagues have been collecting feedback from polls or personal conversations (for Premier/Invite players) regarding potential Global Whitelist changes. With the collected opinions, administrators from around the globe came together and expressed their region/league’s opinion. The recent threads on teamfortress.tv as well as GentlemanJon’s survey results were also taken into account in our meeting.

The participating leagues in the meeting were ozfortress, ETF2L, ESEA and UGC.

Prior to the meeting, a preliminary list of the most contentious current weapons (see below) was compiled and the meeting was centred around that list. It was agreed that the meeting would be held in private, as the previous meeting in the TF.TV Discord amounted to essentially several hours of arguing resulting in whoever spoke the loudest having the greatest input. However, as we believe transparency to be essential when considering such changes, we have documented the discussions regarding each weapon below.

The weapons discussed are as follows:

Vaccinator – Banned

The Vaccinator has been a very controversial weapon across all regions. It was primarily used when there was an Über disadvantage for your team due to its high defensive capabilities. The weapon also has the capacity to force awkward team fights and removes the 6v6 fundamental of Über tracking altogether. The Vaccinator is also the only Medigun that negates forms of damage while still allowing those affected to capture control points. For these reasons, the Vaccinator is now banned.

Jarate – Banned

Jarate is a weapon that most players are familiar with but has recently made a resurgence in the competitive scene. Jarate is uncontested as the best Sniper secondary in the sense that it allows the Sniper to have a greater impact in team fights by granting his team a temporary increase in damage output, at no expense to those using it. For these reasons, Jarate is (once again) banned.

Crusader’s Crossbow – Unbanned (Unchanged)

One of the most talked about weapons globally, the Crossbow has divided the opinions of the competitive TF2 community. This item was discussed at great length and for the time being remains unbanned. Whilst the ability to grant burst healing to teammates is exceptionally strong, the Crusader’s Crossbow adds greater depth and variety to the class’s gameplay. It allows Medics to become increasingly involved in team engagements and gives the medic huge clutch potential. Despite being objectively the strongest primary weapon available to the Medic, we believe the positive aspects of the Crusader’s Crossbow and its importance to the metagame outweigh its negative aspects. For these reasons the Crusader’s Crossbow will remain unbanned.

Machina – Unbanned (Unchanged)

The Machina’s damage buff is mostly insignificant, and the utility of collateral shots isn’t consistently viable enough for the weapon to be considered unbalanced. As such, the Machina remains unbanned.

Cow Mangler 5000 – Unbanned (Unchanged)

Despite not needing ammunition packs as most weapons do, this upgrade itself is not significant enough to be considered unbalanced. The alt-fire charge shot does not have momentous impact on the game, and the weapon’s downside of virtually 0 Sentry Gun damage remains quite prominent. For these reasons the Cow Mangler 5000 will remain unbanned.

Solemn Vow – Banned (Unchanged)

The Solemn Vow, despite testing in ETF2L, will remain banned. Although it had seemingly little impact when tested, we remained uncertain as to what changes this weapon’s passive ability would create when used in league play and high-stakes matches. For these above reasons we elected to keep the Solemn Vow banned.

Natascha – Unbanned (Unchanged)

This weapon was generally disliked due to the slowing ability of its bullets as well as the small amount of damage resistance it granted the Heavy. However, the damage resistance was amplified when used in conjunction with the Vaccinator, and with the removal of the Vaccinator we believe this damage resistance will be near negligible. The utility of the speed reduction is somewhat limited and situational and in most regards the weapon is otherwise a downgrade from other available heavy primary weapons. As such, Natascha remains unbanned.

Pomson 6000 – Unbanned (Unchanged)

Although the weapon depletes Übercharge, the amount removed is minimal and insignificant, especially at range. The projectiles are also large and slow-moving, making it relatively easy to avoid. Furthermore, due to its limited effectiveness at range, the weapon is situationally worse than the Shotgun. Engineer also rarely participates in team fights as well. For these above reasons, Pomson 6000 remains unbanned.

Loch-n-Load – Unbanned (Unchanged)

Even though the grenade shot by the Loch-n-Load is faster, it deals significantly less damage per minute over the stock Grenade Launcher. The smaller damage radius and the lack of spam ability considers the weapon balanced and as such, the Loch-n-Load remains unbanned.

 

 


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16 Comments

  1. Harry: Nah - ONCE said:

    Nightmare nerfed

  2. Nightmare: wL. said:

    fuck

    my

    life

  3. extrasolar: officer - TC said:

    Crossbow still not banned LUL

  4. WML said:

    Jarate Banned FeelsGoodMan

  5. Fuxx: REMOVE said:

    Since when has Vaccinator been used to capture points? That sounds like grasping straws.

    Like the transparency at least.

  6. alba: duplo said:

    Ban quickie bomb please

  7. frey: ★GF said:

    give me stats how many vacc caps have there been because thats what i call “bs of the day”

    another thing that most ppl are too stupid to know how to counter it

  8. gilga: myx - Nein said:

    Vacc was OP as shit on KOTH, even as a medic main I’m glad to see it gone. Couldn’t agree more on the crossbow, it’s required for the comp scene, so I’m happy it’s unchanged. As for the solemn vow, it does indeed have far too much potential in high level play, so I’m glad that risk wasn’t taken.

    Now on the topic of the cow mangler, once people learn to offclass to engi more often, for situational holds, they’ll realise it really does not need to be banned. And in my opinion, whilst it is mostly an upgrade on the stock, it’s negligible and capable enough of being countered. Not to mention the massive vulnerability caused when charging secondary fire.

    I greatly appreciate the honesty, concise explanations and look forward to playing with this whitelist. Thanks!

  9. narkkari: traphouse - VR said:

    rip my jarate sacks, ty for the loch tho

  10. 30.06: RATS said:

    Kinda disappointed, thought things were gonna change, but you just make it worst, by including the vaccinator to the ban list, so yeah, that’s ” hard ” to counter but have you ever seen win a division by perma using it ?

    I’m glad the crusader crossbow stay alive tho, the meta is already boring to watch

  11. Sprite said:

    Demo still doesnt have a glock LUL

  12. Drummer: CCD said:

    Gilga, the Vacc was never OP in any gamemode, it’s just annoying to play against given you can just “negate” an Uber disadvantage with it. The crossbow is also not “required for the comp scene” really.

    And the Cow Mangler is still better, you’ll never see an engie outside of last anyway and that’s why you have 2 soldiers in 6s. It removes basic ammo management from the game for basically no notable penalty in 6s.

  13. TimTum: (ETF2L Donator) - -ƒ$-BLAH said:

    Wasn’t the goal of the global whitelist to ban weapons that are broken, not weapons that are annoying?

  14. frey: ★GF said:

    @gilga “Vacc was OP as shit on KOTH” there s literally ONE koth map in the map pool, plus i dont understand why ppl are painting vacc as something unstoppable that you possibly can’t do anything about. “oh no they went vacc” “now we lost” “yes its too op, the strongest medigun in tf2” “gg boiz”

  15. Dave_IR8: SENS said:

    People seem to be under a large misconception over why vaccinator was banned.

    It was banned because you could use it to defend last with uber disadvantage, giving you a much better chance to hold for only the minor downside of potentially having less uber % when pushing out afterwards.

    It wasn’t banned because it was annoying, or too strong when used permanently.

  16. Jaros said:

    Kms
    Glad it does not concern Highlander… yet.