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Week 6

Round commencing: -

Schedule deadline: | Result deadline:

Date Scheduled:
Results submitted:
by ETF2L Staff



0 - 5

[Screenshots: A B ]



5 - 3

[Screenshots: A B ]

CzechRepublic exitus vs France Les darons de l'edition
3 - 3

SteamID Screenshots: A


Les darons de l'edition (6) Raf, Elacour, Daul, Lurius, Boulbiatch, clement
exitus (6) Hudy, LUKASTANK, quent, adamracek, Adwarmer, Maros



  1. Default Date said:

    A default date has been set for this match by ETF2L.
    The default date is: Tuesday, 03 November 2015, 21:00
    Please play this match on the appointed time and submit the results.
    If the default date does not suit you, please contact your opponent and ask them to reschedule.

  2. LUKASTANK: czur - SDCK! said:

    status screens: sry but i never do with results :D

  3. LUKASTANK: czur - SDCK! said: status of granary

  4. Boulbiatch said:

    GG WP

  5. Olgha: GODRAF - Jamz said:

    Ahaha Désolé Raf ahahaha

  6. Daul said:


  7. ETF2L Staff said:

    Good day teams,

    due to the presence of a unauthorized merc, ambitioN has been given a warning and all rounds where the “merc” was present have been defaulted to eEriness gaming.

    1.4 No mercs allowed unless your opponent agrees

    “Mercs” or “ringers” are players that are not on the roster of your team. Teams may not use a merc at any time of a match unless their opponent has agreed to it. If a team does not have enough players for a scheduled match and want to use a merc, they must contact the opponent in time. If the opponent agrees, make sure a log of the agreement is taken and provided in the match comments. All mercs have to be registered on ETF2L. Teams caught using an unregistered merc, or a merc without their opponent’s permission, will receive a default loss and a warning.

    A team can use up to a maximum of 2 mercs, even if the opponent would allow the use of more than 2 mercs. This includes players who are still shown as unverified on the team’s roster.

  8. ETF2L Staff said:

    Good day teams,

    an other warning has been issued to ambitioN for pausing the game themselves.

    3.8 Teams may request a pause if problems occur

    Teams may request a pause at any time during a match. Reasons for pausing can include:

    – Player drop

    – Server problems

    – The match is unplayable due to network issues

    If you need to pause, you must clearly request a pause and give a reason for it (for example: “Pause please, player drop”). The other team is then required to pause at the first appropriate time (e.g. not in the middle of a push). Teams must pause within 15 seconds of being asked. Not responding to a pause request will lead to penalties like a minor warning accompanied with the forfeit of the round in question, or, in extreme cases, a major warning and forfeit of the map.

    You may not resume the game under any circumstances without giving proper warning to the other team.

    Each team has the right to one pause per map.

    A pause may not last longer than 5 minutes.

    If your opponent allows a pause longer than 5 minutes or more than one pause you are expected to extend the same courtesy to them.

  9. Adwarmer said:


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