Season 11 Extravaganza, Highlander Tiebreakers

Date January 9, 2012

Season 11

Signups are open! for our 11th glorious season of 6v6!

Teams signing up should specify which division they would prefer to be placed in using the handy dropdown menu (now with added “prem”).

Teams requesting any division higher than 6 should be prepared to provide evidence to support their ability, whether it’s a long-standing pedigree or a boatful of screenshots from recent results. Such boats should be uploaded to one place like imgur, and the link should be sent in an email to [email protected], along with details of who you are and what division you are requesting.

Map Poll

Yesterday we opened the map vote for Season 11. The feedback we received had many cries for turbine and viaduct to have been in the poll, so after receiving 1,024 votes we have closed the poll and had a discussion. The following poll is the result. We have eliminated the bottom 3 maps from the previous poll (Obscure_final, Croissant and Bazillion) and replaced them with koth_pro_viaduct_rc3 and ctf_turbine_pro_rc1. Like last time, please vote for the maps you would like to see in Season 11.

Please note: Voters do not need to pick 6 maps, 6 is just the maximum. If for example you only want to vote for 4 maps, pick those 4 and submit your vote. The final map pool will, however, contain 6 maps.

Season 11 Maps! Choose a maximum of 6 maps you'd like to see in Season 11

Total Voters: 1,195

Loading ... Loading ...

Turbine_pro rules proposal:

“ESL rules” – Best of 3 rounds, timelimit 10, capturelimit 5. Rounds ending without a clear winner are ignored.

Pro_viaduct rules proposal:

Best of 5 (winlimit 3), timelimit 0.

Schedule

  • Map pool finalised: Thursday (at the latest)
  • Signups open: Now!
  • Signups close: Sunday, January 15 (Waiting list will still be open for signups)
  • Provisional Divisions out: Next week
  • Week 1 start: January 22nd

Playoffs

Playoffs will be held between March 18th and March 31st. Write it down, cancel all other engagements, consider yourselves notified.

Premier Division Playoffs

  • 4th vs 3rd: March 18th – March 24th
  • Winner vs 2nd: March 25th – March 31st or sooner
  • Winner vs 1st: April 1st – April 7th or sooner

Rule Changes

We’re working on a number of minor improvements to our league rules. These will be explained in detail in a separate post to come soon.

Highlander Tiebreakers

Our first Highlander Season has finished, which brings us to the tiebreaker games. Teams that are tied on points for first place need to play a best-of-three maps match to determine who is to be promoted from their respective divisions. Maps should be chosen from the Season 1 Map Pool.

The following Highlander matches must be played in the next 2 weeks:

98 Comments

  1. RenTas: .:ne:. - Š&S said:

    Sweetl

  2. The Man with many Faces: spire said:

    You have successfully voted for: Badlands
    You have successfully voted for: Gullywash
    You have successfully voted for: Granary
    You have successfully voted for: Pro_viaduct
    You have successfully voted for: Foundry
    You have successfully voted for: Turbine_pro

    Suck my dick.

  3. rarecandy said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Granary
    You have successfully voted for: Pro_viaduct
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Turbine_pro

  4. atomic said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Snakewater
    You have successfully voted for: Granary
    You have successfully voted for: Pro_viaduct
    You have successfully voted for: Foundry

  5. Sideshow: (ETF2L Donator) - ft. - WiK? said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Snakewater
    You have successfully voted for: Granary
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Foundry

    Much nicer map vote, nice work taking criticism on board :)

  6. Enef: fest - #wubafan said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Snakewater
    You have successfully voted for: Granary
    You have successfully voted for: Pro_viaduct
    You have successfully voted for: Freight

  7. Forsak3n: S said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Snakewater
    You have successfully voted for: Granary
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Pro_viaduct

  8. reservoir_dog: TC.Express said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Snakewater
    You have successfully voted for: Granary
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Foundry

    Turbine is crap, shoot me.

  9. Dr-GimpfeN: 9g1c said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Snakewater
    You have successfully voted for: Granary
    You have successfully voted for: Foundry
    You have successfully voted for: Turbine_pro

  10. lolage: TSPAG said:

    Nice one admins!

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Snakewater
    You have successfully voted for: Granary
    You have successfully voted for: Turbine_pro
    You have successfully voted for: Pro_viaduct

  11. Mr. G - String: DStS said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Snakewater
    You have successfully voted for: Granary
    You have successfully voted for: Turbine_pro
    You have successfully voted for: Pro_viaduct

    thats right, no gpit

  12. Brainmaster: GoT<3 - #WW said:

    What if you got a promotion from last season, should you also send in evidence?
    cheers

  13. v1ruuz said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Granary
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Turbine_pro
    You have successfully voted for: Pro_viaduct

  14. Riki: aS - aS♦ said:

    meh you removed the best maps :(
    i voted for both obscure and croissant… btw

    You have successfully voted for: Gullywash
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    You have successfully voted for: Granary
    You have successfully voted for: Foundry
    You have successfully voted for: Freight

  15. JOHNNYJACKAL: .:ne:. - tfortress.no said:

    I am impressed by the admins decisions to change the map pool. This looks much better and reflects the communities opinion. Thumbs up

    Also why post what you have voted for?
    Retarded

  16. rts: PrettyGay said:

    please no foundry please no foundry :(((
    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Snakewater
    You have successfully voted for: Granary
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Turbine_pro

  17. Chaplain: the ninja - TSPAG said:

    FUCKING HELL SWEET MOTHER OF GOD NOT TURBINE PRO FUCKING HELLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

  18. slate: (ETF2L Donator) - AMG said:

    omg *cry* no obscure or croissant

  19. aLx: trick17 - trick17 said:

    turbine worst 6on6 map ever……where is obscure :(
    QQ

  20. CanFo: (Legend) - [HA] - #T4F said:

    Brainmaster: If your team was on a promotion spot (the dark green ones) you do not need to send in evidence.

  21. Q-Ball: ƒusg said:

    You have successfully voted for: Badlands
    You have successfully voted for: Granary
    You have successfully voted for: Snakewater
    You have successfully voted for: Foundry
    You have successfully voted for: Pro_viaduct
    You have successfully voted for: Turbine_pro

  22. GOLDENSCOUT: 105 said:

    You have successfully voted for: Badlands
    You have successfully voted for: Granary
    You have successfully voted for: Snakewater
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Pro_viaduct
    You have successfully voted for: Turbine_pro

  23. Koeitje: AUTOBOTS said:

    Good pool, whatever maps get picked.

  24. Pinklùùùnnyngen: CotC said:

    You have successfully voted for: Gravel Pit
    You have successfully voted for: Pro_viaduct
    You have successfully voted for: Turbine_pro

    best map pool

  25. Dummy said:

    You have successfully voted for: Badlands
    You have successfully voted for: Gullywash
    You have successfully voted for: Snakewater
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Freight
    You have successfully voted for: Pro_viaduct
    the perfect pool ;-;

  26. ( /ʃɔ’jɛ/ [↘↗] ): keso said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Granary
    You have successfully voted for: Snakewater
    You have successfully voted for: Gravel Pit

  27. Permzilla: (Legend) - (☞゚ヮ゚)☞ - WiK? said:

    Why no Croissant? Would get my vote.

  28. Darkdwarf: [MvP] said:

    Nice post!

  29. randa said:

    Wow great work admins, v.impressed.

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Granary
    You have successfully voted for: Snakewater
    You have successfully voted for: Pro_viaduct
    You have successfully voted for: Turbine_pro

  30. Arnold: DAKKA said:

    Hah, maps that have proven to not have worked time and again. Well at least it’s what the community wants.

  31. poxie said:

    snake sucks dick

  32. Nuck: TIDS - TSGHUH said:

    At least you guys listened and gave us another vote with the options “everybody” asked for.
    Now revote and then let´s have some more discussions and complaints!

  33. stuntz said:

    You have successfully voted for: Gullywash_rc1
    You have successfully voted for: Gullywash_pro
    You have successfully voted for: Gullywash_pro_final
    You have successfully voted for: Gullywash_pro_final1

    :))

  34. aeq said:

    This is wierd, now you have removed maps many liked and voted for? Why not make it “fair” and have a vote on all maps and the 6maps with most votes gets in the pool?

    Profit?

  35. boomeh: Tplay said:

    smoke2joints multigammon approves of this.

  36. Hosain H: Royal` said:

    smoke2joints multigammon supports your decision

  37. THE_WILLY said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Granary
    You have successfully voted for: Snakewater
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Freight

    I have a question for all of you, do we have to play every f***ing map that is played in ESEA viz Viaduct_pro? Or do we want to play pub maps like Foundry? Or hated CTF mod maps? YOU DECIDE YOUR FUTURE, DECIDE WISELY!

  38. Poop: TSUN~ - [PG] said:

    cheers admins

  39. Monkeh: .:ne:. - .:ne:. said:

    Massive goodness.

  40. FrankTheTank said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Granary
    You have successfully voted for: Snakewater
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Freight

    FUCK FOUNDRY

  41. Wacked said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Snakewater

    Thank you very much for removing the rest of my votes.

  42. comedowN: 4-25 said:

    fail maps

  43. Lord Benjamin: RIPMOULD - has $w@G said:

    Way better pool now and reflects the communities opinion – Nice

  44. AnJo1nt: nod*| said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Granary
    You have successfully voted for: Snakewater
    You have successfully voted for: Freight
    You have successfully voted for: Turbine_pro
    You have successfully voted for: Pro_viaduct

  45. Andee: GoT<3 - HoT<3 said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Granary
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Freight
    You have successfully voted for: Turbine_pro

  46. Andee: GoT<3 - HoT<3 said:

    Good call by the etf2l admins by listening to the community :-)

  47. akarin said:

    I really wanted to see croissant in next mappool but I knew it wasn’t likely. Instead I am going to see viaduct. Oh well, I will just try to avoid playing this map whenever I can.

  48. Norrlääänningen said:

    While I do agree that it was unwise to remove croissant, bazillion and obscure, I do think the admins were very kind to listen to us. Also, Arnold, get over yourself.

  49. CommanderX: (ETF2L Donator) - TEZC said:

    Genuinely interested to see what maps get added to the default 4, it will be close.

  50. Dr.KriPtz: |LP| - A4 said:

    You have successfully voted for: Badlands
    You have successfully voted for: Gullywash
    You have successfully voted for: Granary
    You have successfully voted for: Snakewater
    You have successfully voted for: Freight
    You have successfully voted for: Turbine_pro No FOUNDRY PLZZZ ;(

  51. Linus: [d¿s] - 007 said:

    Nice map pool.

  52. nuts said:

    You have successfully voted for: Badlands
    You have successfully voted for: Gullywash
    You have successfully voted for: Granary
    You have successfully voted for: Snakewater
    You have successfully voted for: Gravel Pit

    say no to sniper-op maps

  53. Daniel: Team Effort - tfortress.no said:

    I assume you have a way to see how many maps each individual has voted for? Because it would be rather pointless to allow voting for less than 6 maps (or any other fixed amount) if you’re gonna take the top six voted for anyway. Not voting for a map usually means you don’t wanna play it. It does not mean you don’t care if you play it or not.

  54. CanFo: (Legend) - [HA] - #T4F said:

    @Daniel: The map pool will consist of 6 maps. Feedback on that amount has been good and we have no intention to change it.

    edit: But yes, we can see how many players voted for how many maps.

  55. Fairgotron: Dline said:

    You have successfully voted for: Badlands
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    You have successfully voted for: Gravel Pit
    You have successfully voted for: Freight
    You have successfully voted for: Pro_viaduct

  56. .roma: RϟB said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Snakewater
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Freight
    You have successfully voted for: Foundry
    You have successfully voted for: Turbine_pro

  57. The Man with many Faces: spire said:

    They removed Croissant, etc because they had the least amount of votes you whiners. A map pool with 3cp, koth, ctf and 5cp is a pool with great variety.

    Inb4 standin

  58. Daniel: Team Effort - tfortress.no said:

    @Canfo: So voting for less than six maps is stupid, unless you hate all the maps you didn’t vote for equally?

  59. CanFo: (Legend) - [HA] - #T4F said:

    Daniel: What is your point? Should we force everyone to vote for exactly 6 maps?

  60. matnuN said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Badlands
    You have successfully voted for: Granary
    You have successfully voted for: Snakewater
    You have successfully voted for: Foundry
    You have successfully voted for: Turbine_pro

  61. torden: broder - syster said:

    Good job, thank you.

  62. Monkeh: .:ne:. - .:ne:. said:

    What’s with this mysterious rule changes thing?

    2 DEMOS FOR ALL!!!!!

  63. mati13 said:

    Y U NO PUT OBSCURE_FINAL? D:

  64. Arnold: DAKKA said:

    Decerto i’m not a little kid and i do not need to “get over myself” but viaduct has proven to not work in america several times now, turbine just keeps not working for the seasons it’s been in any leagues and i sure as hell don’t understand why freight is suddenly being reconsidered.

    But as you know they’d rather play proven broken maps than any map i make, for the sake of variety since croissant would apparently bring no more variety than a broken koth map which is basically just a 1cp 5cp with biased spawntimes. A ctf which plays the same as a 2cp map would since there’s no way to stop the flag once you get it. And freight which is just objectively bad.

    Also this is my opinion it won’t change anything so there’s no need to start insulting me let me have my own little opinion at least i have that.

  65. droso: o/ said:

    “CanFo: (League Admin) – T4F – T4F said:

    January 10th, 2012 at 11:14

    @Daniel: The map pool will consist of 6 maps. Feedback on that amount has been good and we have no intention to change it.”

    I forgot to create a thread about it but 6 maps is actually annoying for playoff games since you can’t do the classic map elimination.

    eg: (with 7 maps in the map pool)
    team 1 eliminates map A
    team 2 eliminates map B
    team 2 eliminates map C
    team 1 eliminates map D

    Team 1 picks map E
    Team 2 picks map F

    Map G is the decider map.

    Now, with 6 maps, you’ll need to create a new rule to decide which map will be decider.
    My rule suggestion would be: coinflip between map C and D (since clearly neither team 1 or 2 wants to play map A and B as they were eliminated first).

  66. Norrlääänningen said:

    Don’t get me wrong, I would love to see at least bazillion in the poll, I also said it was weird that they removed your other maps. You just come off as a little arrogant, ‘why did you remove two of my three maps, now I only have one of the most successful custom maps left’.

    And as far as turbine goes, how is it not working? If you people still are using the “CTF is dead in tf2” thread as argument then I highly disagree with you. The statements in that “declaration” are based upon the most ridiculous arguments. You have to understand that CTF differs from CP, because it’s a fucking different gamemode. It’s not supposed to be played in the same way.

  67. Relax: Sunflow - TMNT said:

    You have successfully voted for: Badlands
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    You have successfully voted for: Snakewater
    You have successfully voted for: Foundry
    You have successfully voted for: Turbine_pro

  68. Arnold: DAKKA said:

    We’ve been playing turbine for so long it doesn’t play any different than it would if you would put a cp instead of a flag. that’s the point.

    ctf doesn’t work because tf2 doesn’t have the movement or the speed for it. I’ve talked about this numerous times already and turbine is just a stale stale map to add to that square with flat long hallways.

  69. Permzilla: (Legend) - (☞゚ヮ゚)☞ - WiK? said:

    @ Ghostface What’s wrong with having it in the map pool anyway? It’s not going to harm anything

  70. Norrlääänningen said:

    ctf_tubine has been played three times in ETF2L as far as I can tell, quite early as well, and _pro once. Of course, the map plays a big part and I do agree that in order to play ctf you need a good set of rules, that will prevent matches from going on and on.

    I’d still like to say that the argument that TF2 doesn’t have sufficient speed for ctf is utter bullshit. Who said ctf has to be fast paced? Why has it got to be fast paced? What defines fast paced? Are you even playing it right? Why are you comparing TF2’s CTF to other games CTF when it isn’t even the same game?

  71. Arnold: DAKKA said:

    Look decerto having a dynamic objective is fine as long as you can somehow gain speed, tf2 doesn’t allow for that without damaging yourself. Ctf is heavily based on the execution of gaining speed by advanced movement.

    In tf2 this doesn’t exist so basically what you get is whoever takes the flag out of the turtlehole that is turbine has the point and that will be decided in 2 ways either the fight on middle or the fight in the hole. There’s no dynamic between that so you might aswel put a cp in the hole and call it a day, it would play better too since midfights would be “fair” each time you reset the round after a cp cap.

  72. Norrlääänningen said:

    My name isn’t decerto.

    I still ask the question, who said that? Where does that even come from?

    You’re saying ctf would be playing fine if, lets say, bhop was possible in TF2? The main issue according to you seem to be that whoever takes the intel, basically scores a point. I don’t think it would help that much if the players were even faster and harder to catch. And why the fuck is it so god damned difficult to adapt to other game mechanics? It really isn’t.

    I agree that CTF at this moment, isn’t as good as we can achieve, but I am saying it isn’t impossible.

  73. Daniel: Team Effort - tfortress.no said:

    Canfo: At least make it clear that there will be 6 different maps in the final pool, regardless of how many maps people vote for.

    I only voted for the 3 I really like, but now that I’m aware that there will be six maps, I regret that I didn’t put in votes for 3 other maps I didn’t dislike that much – just to “ensure” maps I really hate won’t end up in the pool.

  74. Wacked said:

    Now, what if the “new” added maps, have less votes than the ones previously removed?

    How will you decide that? Surely not by saying people pityvoted on them the first time around?

  75. Thalash: wG - S-O said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Freight
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Foundry
    You have successfully voted for: Turbine_pro
    You have successfully voted for: Pro_viaduct

  76. FADe said:

    You have successfully voted for: Badlands
    You have successfully voted for: Gullywash
    You have successfully voted for: Granary
    You have successfully voted for: Snakewater
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Pro_viaduct

  77. Taimou said:

    You have successfully voted for: Badlands
    You have successfully voted for: Gullywash
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    You have successfully voted for: Snakewater
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Pro_viaduct

  78. Asteryz: Br0 - Chive said:

    I vote for croissant all other maps are second choices.

  79. Pandello said:

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    You have successfully voted for: Foundry
    You have successfully voted for: Turbine_pro

  80. Septique said:

    Everyone who votes for turbine should get stabbed in the face

  81. eteground said:

    http://cs10227.vkontakte.ru/u5264122/146152337/z_bcc23d5d.jpg

  82. eteground said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Freight
    You have successfully voted for: Foundry
    You have successfully voted for: Pro_viaduct

  83. CanFo: (Legend) - [HA] - #T4F said:

    Daniel: You surely did not assume the map pool will only consist of 3 maps if enough people only vote 3? ;-)
    Apart from that, I agree. Added the map pool size to the newspost.

  84. Tarkus: aHn said:

    You have successfully voted for: Badlands
    You have successfully voted for: Gullywash
    You have successfully voted for: Granary
    You have successfully voted for: Snakewater
    You have successfully voted for: Foundry
    You have successfully voted for: Turbine_pro

  85. Votes, votes, votes « VanillaTF2 said:

    […] You can vote here […]

  86. ReveraL said:

    You have successfully voted for: Gullywash
    You have successfully voted for: Granary
    You have successfully voted for: Snakewater
    You have successfully voted for: Freight
    You have successfully voted for: Badlands
    You have successfully voted for: Foundry

  87. WOODY[: Op4 said:

    You have successfully voted for: Badlands
    You have successfully voted for: Gullywash
    You have successfully voted for: Granary
    You have successfully voted for: Snakewater
    You have successfully voted for: Freight
    You have successfully voted for: Pro_viaduct

  88. rockie said:

    GG bosses!

    You have successfully voted for: Badlands
    You have successfully voted for: Gullywash
    You have successfully voted for: Granary
    You have successfully voted for: Freight
    You have successfully voted for: Turbine_pro

  89. Cure: LSD// - Lohysi said:

    You have successfully voted for: Badlands
    You have successfully voted for: Granary
    You have successfully voted for: Gravel Pit
    You have successfully voted for: Foundry
    You have successfully voted for: Turbine_pro
    You have successfully voted for: Pro_viaduct

  90. Mars: dmn said:

    You have successfully voted for: Badlands
    You have successfully voted for: Gullywash
    You have successfully voted for: Granary
    You have successfully voted for: Snakewater
    You have successfully voted for: Freight
    You have successfully voted for: Pro_viaduct

  91. Wolf :D: PStM - DStS said:

    fucking lol, fuck off with turbine shitmap.

  92. Kop: [CiC] - CiC said:

    @ arnold, etf2l dont add maps u make? didnt u make gullywash? i thought that was ur map anyway

  93. Kenny: v. existence said:

    arnold лох и опозорился

  94. lolage: TSPAG said:

    Arnold at the end of the day, it was the publics decision (I actually voted for it) but maybe it needed some more marketing? I know lots of people who have never played the map therfore they have not voted for it.

    I’m sure once more people play it, they will come to love it – it just takes time for the community to vote for a new map unless its forced upon by the admins.

  95. afro said:

    You have successfully voted for: Badlands
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    You have successfully voted for: Freight
    You have successfully voted for: Pro_viaduct

  96. Mr. G - String: DStS said:

    http://img577.imageshack.us/img577/9903/laughingy.jpg

  97. Arnold: DAKKA said:

    @Kop

    I’m not saying etf2l doesn’t give customs any chances, on the contrary it’s just the public that doesn’t.

    @lolage that would be one of the biggest factors and also why a public vote isn’t really the best way to choose maps.

  98. Kop: [CiC] - CiC said:

    @ arnold, i also voted crossaint.