Forum

The well

Created 24th November 2010 @ 12:38

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yin

even it seems im a spammer my last question :p how about you making a map maybe together with byte :x

i mean you have lot of experience and a great team (and great opponents to test it wouldnt be a pro i think)

Jh

Hey dats!

Quoted from alfa

What do you think of all americans who come on ETF2L and over rate themselves as premier div? (check flame kicks scouts from the sv when they dominate him -> http://etf2l.org/forum/rec6v6/topic-14508/?recent=248053 and http://img251.imageshack.us/img251/3754/flameq.jpg )

Just wondering how ETF2L players perceive over rating americans

lol

and in the words of the Danish Joe Pesci, k1ck-Super: carface

Jh

Hey dats!

Quoted from cubeth

why are freight/obscure/gully unplayable?

Freight -> turtle
Obs -> turtle
Gully-> turtle

I’m a scout. I was born to run. Lemme gooooooooooooooooooooooooooo

cubeth

rda

what do you think about new turbine/prolane/prowell?

Jh

Hey dats!

Quoted from yin

even it seems im a spammer my last question :p how about you making a map maybe together with byte :x

i mean you have lot of experience and a great team (and great opponents to test it wouldnt be a pro i think)

Dun like mappin
And a project like this I’d do it 100% on my own

alfa

Quoted from Jh

[…]

lol

and in the words of the Danish Joe Pesci, k1ck-Super: carface

thx now I can mock flame with the fact that no one gives a shit about his team search

Jh

Hey dats!

Quoted from cubeth

what do you think about new turbine/prolane/prowell?

New turbine is great. Now there’s an incentive to push.

Prolane I’ve played only a handful of times but it showed major improvement over the original fl, so I like it.

Haven’t played nor seen prowell, but eventhough well isn’t one of my favorites I’d still play it over some other maps. Not having gates will surely make it play a lot better.

Ched

.tony

What is your opinion on koth_viaduct and the gamemode in general?

rtan

-9w-

Quoted from Jh

[…]

Setup:
Your team ubers in, forces uber, falls back, continues fighting around main and top. Dying/wiping out is optional.

The good stuff:
In the meanwhile you delay bottom right. When the action gets loud, it’s time to go in. Run in. The scout who is at the spawn door (above you) will see you run underneath and drop down next to the point. But you’re smarter than him and you jump up to his previous position and simply drop onto the point. Before you land on the point, the enemy scout is thinking “wtf i just saw him” and he’ll run to the stairs to get back on top.

Your demo has piped around the point and you cap.

Here’s a variation where the scout was forced out of position.
http://www.mediafire.com/?fcsfz5b9srunt7f

thank you

Jh

Hey dats!

Quoted from Ched

What is your opinion on koth_viaduct and the gamemode in general?

I’ve played on it like 3 times. Can’t say much. Most of the strategy was based on class choices. It doesn’t rock my boat, but I won’t judge anyone who likes that kinda stuff.

But I’ll rate koth with a resounding meh~~

Swifty

ξ(゜ヮ゜)ξ

I’m bored. How would you entertain me?

Jh

Hey dats!

Quoted from Swifty

I’m bored. How would you entertain me?

http://www.youtube.com/watch?v=afogpgxAn7Y

WARHURYEAH

GlueEater

do any of the unlocks improve 6v6 tf2?

Swifty

ξ(゜ヮ゜)ξ

Quoted from Jh

[…]

http://www.youtube.com/watch?v=afogpgxAn7Y

stop editing my post you german!


Last edited by Swifty,

Jh

Hey dats!

Quoted from WARHURYEAH

do any of the unlocks improve 6v6 tf2?

Medlocks do.
I think gunboats are cool, but I haven’t played a single 6v6 with them.
As I said before, bonk is okay too. I never used it though.

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