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Highlander Season 9 Prem Stats

Created 16th November 2015 @ 15:26

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Chronos

BMS

Pretty sure those stats from high include pauses on the dpm and hpm, reducing those numbers on games that have a pause in them. Also doing these stats for high when some teams play against much worse teams than others (unlike prem), means they are even less representative


Last edited by Chronos,

Spycy

TC.Express

Quoted from Chronos

Pretty sure those stats from high include pauses on the dp/m and h/pm, reducing those numbers on games that have a pause in them. Also doing these stats for high when some teams play against much worse teams than others (unlike prem), means they are even less representative

Indeed they are. There’s nothing to prove from them and as I said that’s one of the reasons I didn’t publish them in the first place. The only real reason I made this is because I liked Job’s work tbh.

Also about the pauses I don’t think there is a way to fix it, but if there is please tell me.


Last edited by Spycy,

Chronos

BMS

Quoted from Spycy

[…]

Indeed they are. There’s nothing to prove from them and as I said that’s one of the reasons I didn’t publish them in the first place. The only real reason I made this is because I liked Job’s work tbh.

Also about the pauses I don’t think there is a way to fix it, but if there is please tell me.

Don’t get me wrong, I really like the work you’ve done and I love looking at stats. Not sure how we’d better be able to make them representative, are the prem stats including pauses? If not then it’d be worth asking ceejaey to see how he got rid of that problem. Would be interesting to see which of the drops on medics are uber vs kritz/quickfix too and what heal percentage each person receives on average so you can see how much work they are doing in relation to how many heals they get. Idk if this is all possible, but would be interesting, and well done so far :)

Synrise

(ETF2L Donator)

Quoted from Spycy

[…]

Indeed they are. There’s nothing to prove from them and as I said that’s one of the reasons I didn’t publish them in the first place. The only real reason I made this is because I liked Job’s work tbh.

Also about the pauses I don’t think there is a way to fix it, but if there is please tell me.

I need my pyro airshot stats

Spycy

TC.Express

Quoted from Chronos

[…]

Don’t get me wrong, I really like the work you’ve done and I love looking at stats. Not sure how we’d better be able to make them representative, are the prem stats including pauses? If not then it’d be worth asking ceejaey to see how he got rid of that problem. Would be interesting to see which of the drops on medics are uber vs kritz/quickfix too and what heal percentage each person receives on average so you can see how much work they are doing in relation to how many heals they get. Idk if this is all possible, but would be interesting, and well done so far :)

Once I’m done ‘reformating’ the stats for every class I’m thinking of adding more class specific logs such as sniper duels zon, combo picks for spy, dmg dealt/heals received for heavy and demo etc

feed me ideas~

also I didnt take your message badly lol you dont have to apology, the points you’re making are very true.

4hp

is it a coincidence the stats show you as best spy in high? 8)

I like the ideas you have for improving the stats, I’ll just make a couple suggestions for pyro

– make it based on ka/d rather than just k/d since it’s mostly a support class and you often rack up assists by zoning out players that your team can kill. This could go for engineer as well. (maybe factor teleporter and dispenser points for engie? I don’t know if you can get those from logs)

maybe put a factor for spies killed. Depends on how much you think spychecking should be valued. Also can be flawed because of differences in spy playstyle. A spy who is amby-oriented and plays away from the enemy combo is unlikely to die to pyros.

Useless

TC.Noobas

All of the good stuff like the prem stats have would be nice to see aswell. Like games played, hours played, raw kill and death number and so on.

MARS^

(ETF2L Donator)
ANIMA
Nein

Quoted from 4hp

is it a coincidence the stats show you as best spy in high? 8)

I like the ideas you have for improving the stats, I’ll just make a couple suggestions for pyro

– make it based on ka/d rather than just k/d since it’s mostly a support class and you often rack up assists by zoning out players that your team can kill. This could go for engineer as well. (maybe factor teleporter and dispenser points for engie? I don’t know if you can get those from logs)

maybe put a factor for spies killed. Depends on how much you think spychecking should be valued. Also can be flawed because of differences in spy playstyle. A spy who is amby-oriented and plays away from the enemy combo is unlikely to die to pyros.

pyro matters even less than these stats do anyway

4hp

Quoted from MARS^

[…]

pyro matters even less than these stats do anyway

Thanks for the helpful input. (no, nobody gives a shit)


Last edited by 4hp,

Tseini

Damn!
0FO

3rd best spy in high and i missed via+gully EleGiggle
Add hs and hs/min for sniper/spy


Last edited by Tseini,

olBaa

Damage per kill, damage taken per death
Also, maybe introduce relative k+a percentage (how many kills were you participating in), and try to compare these?

Steve!

S-O

The assist system in tf2 is completely dumb, please don’t think of it as a meaningful stat. 3 damage right before a kill > 90 damage someone else does earlier — pretty silly if you ask me

Rick May

Srry chronos, but detoed will be playing med for us in playoffs since he is clearly better med than u. Stats dont lie m8 4Head


Last edited by Rick May,

olBaa

Quoted from Steve!

The assist system in tf2 is completely dumb, please don’t think of it as a meaningful stat. 3 damage right before a kill > 90 damage someone else does earlier — pretty silly if you ask me

Just the kills is a very noisy statistic too, pretty much every class has the ability to KS.
One scrim you topfrag, the other one it’s something like 3-10-20, and you still know you’re doing a good job. Also, you can just extend the current parser to filter out these KS, as the damage information is preserved.

4hp

Quoted from Steve!

The assist system in tf2 is completely dumb, please don’t think of it as a meaningful stat. 3 damage right before a kill > 90 damage someone else does earlier — pretty silly if you ask me

how’s that different from getting a kill off a 3 damage last hit, or getting said kill stolen when you did 200 damage to the guy? ka/d may not be great but I don’t see why it’s worse.

If we go further in pigeon-holing classes’ roles then I’d say classes like scout, soldier, sniper and spy should still be based off k/d and dpm because they are supposed to be getting most of the picks and cleanup hits, heavy and demo be based off ka/d, damage and damage per heals but heavily biased towards the damage stats, since their role is more DOT than picks and as the most healed classes it’s important to distinguish who does more with less, and the remaining classes with their own specific formulas as support classes.

(btw I think it could be interesting to use damage per heals based on heal % rather than total heals for a match since a player shouldn’t be seen as “sucking up heals” when in fact their medic got out more healing overall.)


Last edited by 4hp,

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