Forum

Interp 'exploit'?

Created 28th May 2013 @ 13:03

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Casual

prtyboiz
T⑨

Quoted from FADe

Fair dos, good point – hadn’t thought of that. I doubt you could put a number of allowed interp changes per map with this is mind then. Perhaps penalising (kick with reason msg) when it detects multiple changes within a short time period, to safeguard people binding that shit to movement/shoot keys.

This will kick people who use forward spawn scripts as they’ll probably have different interps in their class config.

FADe

Quoted from Casual

[…]

This will kick people who use forward spawn scripts as they’ll probably have different interps in their class config.

So just allow 2 changes then, maybe 3 to be on the safe side incase you’ve got fat fingers and press the wrong key.

-edit-

I have absolutely no clue about coding/the source engine fyi! However after a quick google it appears the engine knows when a client changes class. So incorporating an exception rule or something to safeguard for this could be pretty effective?
As said I ain’t got a clue about this sort of stuff, just throwing ideas about as I think having stuff like this all under one roof (TFTrue) would be great. Rather than server owners having to install different mods for different things etc. Interp abusers are pretty gash, was one of the first things zblock tackled – should of been stamped out of TF2 yonks ago imo.


Last edited by FADe,

Quoted from FADe

Fair dos, good point – hadn’t thought of that. I doubt you could put a number of allowed interp changes per map with this is mind then. Perhaps penalising (kick with reason msg) when it detects multiple changes within a short time period, to safeguard people binding that shit to movement/shoot keys.

I use a different interp on shotgun and RL, so no thanks

IPZIE

SUAVE

Quoted from crouton

Isn’t this the so-called “Swedish Scout Script”?

soldier/sniper

crouton

LEGO

Quoted from IPZIE

[…]
soldier/sniper

Ye I didn’t read enough of the post first time round.

mrwhizz

NOOOOOOONNNNNN

JE NE REGRETTE RIEN

AnAkkk

Quoted from Schmuse

[…]
I use a different interp on shotgun and RL, so no thanks

Why would you do this? Seem like a placebo to me.

CapTVK

HoT<3

Quoted from Cuttlefish

http://forums.steampowered.com/forums/showthread.php?t=3129310

Not sure if this is well-known or not, but whatever. What’s your opinion on this?

“you do not have permission to access this page”

Well, at least Valve is aware of it (again).

AnimaL

Quoted from CapTVK

[…]

“you do not have permission to access this page”

Well, at least Valve is aware of it (again).

steam forums moderators isnt valve… they often close the threads to stop people from posting ways of hacking without fixing anything at all

CapTVK

HoT<3

Well, on rare occasions Valve Staff do actually respond in SPUF threads:

Interp toggle exploit for CS:GO
http://www.youtube.com/watch?v=K5rMv74hAj4

Forsak3n

S

Quoted from CapTVK

Well, on rare occasions Valve Staff do actually respond in SPUF threads:

Interp toggle exploit for CS:GO
http://www.youtube.com/watch?v=K5rMv74hAj4

it was fixed long ago and iirc there was same bug in tf2


Last edited by Forsak3n,

Limp.

EPA

Quoted from AnAkkk

[…]

Why would you do this? Seem like a placebo to me.

Cuz you want to rockit cum fast then as soldier class unit you have bad aiming so you need big interp in shotgun so you dont have to aim but still hit shots this is reason

AnimaL

interp doest do anything to hitscan weapons, thus why its called placebo

smziii

(Legendary Ratehacks)
SVIFT

Quoted from AnimaL

interp doest do anything to hitscan weapons, thus why its called placebo

mmh

Limp.

EPA

Quoted from AnimaL

interp doest do anything to hitscan weapons, thus why its called placebo

no but its fucks hitboxes thus why read abowe

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