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TF2 Update 20/05

Created 20th May 2010 @ 00:00

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15:36
Team Fortress 2 and Counter-Strike: Source Beta Update Released
Product Update – Valve
Updates to Team Fortress 2 and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
Improved crash reporting system to enable more detailed crash reports
Fixed a client crash caused by a buffer overflow while processing temp entities

Counter-Strike: Source Beta
Fixed not being able to add bots to the game using the Create Server dialog
Fixed some movement ConVars to match the current Counter-Strike: Source settings for default values and flags
Fixed several rubberbanding/stuttering issues with objects and players
Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden
Fixed bloom problems
Fixed a server crash caused by malformed client autobuy string
Fixed developer console output being on by default
Fixed “Report Bug” in the main menu not working
Fixed the missing icon for the desktop shortcut
Fixed the “rebuy” command not buying the correct items depending on the order they were purchased in
Fixed the clock image in the spectator HUD being clipped

Team Fortress 2
Fixed a case where the Spy could start taunting and cloak at the same time
Flamethrower changes
Increased base damage 10%
Afterburn duration increased (from 6 to 10)
Flares that hit a burning player at mid-to-long range will crit
Reduced Backburner damage bonus from 20% to 15%


Last edited by CUBE,

OneBigFuse

BiG

Afterburn is the same again. lol Valve.
When did they decide all of a sudden that the Pyro needed a ton of tweaking?

Dr-GimpfeN

9g1c

Update from 29/04

Gameplay Changes:
– Pyro changes:
– Flamethrower direct damage reduced 20%.
– Burn duration reduced (10 -> 6 seconds).

Update from 30/04
– Added a 20% damage bonus to The Backburner

LOLAGE @ VALVE


Last edited by Dr-GimpfeN,

zerox

TCM

no more public for me….

Edd

T2P

brb [kodyl][High][pyro] ?

Dr-GimpfeN

9g1c

Pre-Updates
FT Damage = 100
BB Damage = 100

Last-Update
FT Damage -20% = 80
BB Damage +20% to FT = 80 + 20% = 96

This Update
FT Damage +10% = 88
BB Damage +15% to FT = 101

Edd

T2P

Quoted from OneBigFuse

Afterburn is the same again. lol Valve.
When did they decide all of a sudden that the Pyro needed a ton of tweaking?

hes reaching puberty and his balls are gonna drop so he can speak

tesco

mrp.

Quoted from Dr-GimpfeN

Last-Update
BB Damage +20% to FT = 80 + 20% = 96

This Update
BB Damage +15% to FT = 101

you’re wrong

they decreased the bonus (from 20% to 15%), so it will be
80 + 15% = 92

i guess


Last edited by tesco,

Nah, it goes on the new base of 88.

88 *1.15 = 101

Mors Immortalis

KoP!?

u forgot about 90dmg flaregun at mid distance =] (on burning player)

Hiper

27
-YSND-

Quoted from CUBE

Fixed a case where the Spy could start taunting and cloak at the same time

Go to hell,Valve.


Last edited by Hiper,

sno

UbeR |
itsallgood

Quoted from Hiper

[…]
Go to hell,Valve.

Dr-GimpfeN

9g1c

Quoted from CUBE

Flares that hit a burning player at mid-to-long range will crit

looks like there is a bug(??) that you do always crit at mid-to-long range…

Black_Bob

[DA]

mini crit yes, have they turned it into a full crit now :S

howdeh

Perilous
WUL

Quoted from CUBE

15:36
Team Fortress 2
Fixed a case where the Spy could start taunting and cloak at the same time

WHY?

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