Forum

.ready + TF2 Log Parser

Created 5th August 2009 @ 13:15

Add A Reply Pages: 1 2 Next »

gniedler

T4F
FuDoo :>

well, i request exactly this stuff to be implemented in etf2l.

the screens and links should be pretty self-explanatory, so here we go (you should recognize this if you follow north-american tf2)

http://img26.imageshack.us/img26/9876/screenlive0032.jpg
http://img26.imageshack.us/img26/6979/screen20000.jpg
http://img15.imageshack.us/img15/2856/screen40019.jpg
http://img26.imageshack.us/img26/8246/screen40080.jpg
http://img15.imageshack.us/img15/6351/screen40294.jpg

I don’t know how it’s done. maybe some guys from imperial can help ;).

————

stats. resupply editors should love this

http://www.clanactiveresistance.com/clanactiveresistance.com/web/stats_public/eg_vs_loaded_cevo_finals_rnd1/

FADe

The stats prog looks niceeeeee

FADe

thanks pipex

Extremer

It’s not as easy as it sounds.. The program for this was made by ESEA, and to play there you have to pay money.

stats are nice.

SfynX

T2P

liking the setup, very css

Waebi

‹Con›

it’s just a shitty Sourcemod plugin isnt it. And the log thingy can be done by just uploading the .log file of the match to that page or any other page running the php script.

there’s no need for .ready, mumble already solves that. f4 as well.

Jarppa

Feacon

stats. resupply editors should love this

http://www.clanactiveresistance.com/clanactiveresistance.com/web/stats_public/eg_vs_loaded_cevo_finals_rnd1/

Latest version is from last year.. It won’t register any using of jarate etc.

(although nobody wouldn’t care about it ofc, but it might need some fixing)

crz

T4F

there’s no need for .ready, mumble already solves that. f4 as well.

“can we restart please one of our players was afk”
thats whats happening quite often

and isnt that plugin starting stv demo automatically? so bye bye fast-forward at 600% to find the real start of a demo

nubonamission

burn

It is quite a nice idea, having each player ready themselves would solve some probs. But then on the other hand I just make sure we’re all here and ready in voice comms before hitting F4, which isn’t as hard as rocket science to sort out.

Foxt

I can’t see the utility of the “.ready” command when there is already a system ingame. Pressing F4 means you’re ready, so just make sure you really are :)

Anyway the stats thing is cool!

Tuna

DCSB
Hey dats!

It’s not as easy as it sounds.. The program for this was made by ESEA, and to play there you have to pay money.

well it certainly wouldn’t be too hard either, but the real question is, is there any practical use for a .ready thing like this in tf2? It is quite a different story in css where they don’t even have the team ready up and instead its just up to the server admin to restart the game when they go live. As for the tf2 stats, if the source is available it should be an easy task to make any necessary weapon updates that have happend since 2008 Jan.

klu

-[MG]-
MG//

In cod4 promod everyone has to press a button to ready up, and theres a greeen/red light next to your name on the scoreboard to show if you’re ready. Nice feature, I liked it.

FuguFish

Perilous

cod4 is ftw. but i dont see the point of adding another script onto a server when there is a ready-up system already implemented. more scripts = more lag.

Thanatos

I like the stats thingy….

Add A Reply Pages: 1 2 Next »