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Transparent Viewmodels/FOV Changer (Client Plugin)

Created 31st December 2011 @ 00:35

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AnAkkk

Quoted from Casual

[…]Hacks exist, they don’t use the neat plugin interface. Getting your dll into the game process isn’t rocket science (and before you ask, VAC can’t and won’t do anything against it simply because it’s a valid feature of windows itself. Example: every overlay ‘injects’ itself somehow into the game, xfire, steamoverlay, mumble, fraps, ….).

Yes, that’s just because VAC sucks, though, and relies too much on files signatures. It’s true that people don’t seem to realize that it’s as easy to make a cheat as a client side plugin.

Waebi

‹Con›

Quoted from Link!

t-t-t-t-truthbomb

Quoted from skeej

[…]

You don’t have to, if you’d consider something like this:

– Imaginary ETF2L rule 1.284284179
ETF2L matches have to be played on a server with DBlocker installed, unless both teams agree not to use it, or both teams fail to provide a server with DBlocker installed.

Doesn’t fix everything, does fix something.

I had a slightly changed sounds file as my TF2 crashed while I was recording with the PLDX tool, so I had no announcer sounds ingame. DBlocker kept kicking me. No thanks.

Andee

GoT<3
HoT<3

Still this aspect/fov hack can be exposed by providing POV demo’s though? I mean if you see someone hugging a wall closely and then jumping on a medic when he is passing by, that would at the very least.. be very suspicious?

AnAkkk

Quoted from Buffalo Bill

[…]

I had a slightly changed sounds file as my TF2 crashed while I was recording with the PLDX tool, so I had no announcer sounds ingame. DBlocker kept kicking me. No thanks.

You’re not supposed to play with custom files in the first place, it should be against the rules as sv_pure is supposed to prevent that, but it doesn’t or didn’t. Otherwise, I could as well say:

“I had slightly changed my walls to be transparent, so I could see through them. DBlocker kept kicking me. No thanks.”

broesel

LAME

Uuuuh, what if Valve just adds a check while connecting to a server whether the client is running -insecure or not? (Only while VAC is enabled on the server to still preserve the possibility of testing unsigned plugins)

Or could that also be circumvented with a plugin?

Snyyppis

RLM

Quoted from broesel

Uuuuh, what if Valve just adds a check while connecting to a server whether the client is running -insecure or not? (Only while VAC is enabled on the server to still preserve the possibility of testing unsigned plugins)

Or could that also be circumvented with a plugin?

I think it already checks for that, but the plugin makes the server think otherwise.

gibix

iH

cant you add mat_proxy 2 to the script ? :D

octochris

(0v0)

Quoted from konr

Although you saying it’s Valve’s fault and therefore your spoonfeeding is okay is rather stupid. Sure they should care more and reply to emails etc. but you sound like a bitter idiot that’s trying to get back at them by trying to make people attempt to cheat, or something. Just because an exploit is there, it doesn’t mean an AC admin of all people should tell everyone about it.

I am a firm believer in full disclosure. Valve has not listened or cared in the past when notified of exploits which have not been exploited on a large scale. Time has shown that the only way to get them to do anything is to get everyone to exploit the living hell out of it.

https://en.wikipedia.org/wiki/RFPolicy

Snyyppis

RLM

Quoted from octochris

[…]
I am a firm believer in full disclosure. Valve has not listened or cared in the past when notified of exploits which have not been exploited on a large scale. Time has shown that the only way to get them to do anything is to get everyone to exploit the living hell out of it.

Yet when I asked how one would go about checking for a potential ratehacker, you said the following:

Quoted from octochris

[…]
We would not ban without proof. How we would get that proof, I will not disclose.

This was a good move from your part. The things you’ve said in this thread as a head ac-admin: not so much.

octochris

(0v0)

Quoted from Snyyppis

This was a good move from your part.

Actually, this was a ridiculously stupid move that I made under pressure from others (but that’s not an excuse).

Ratehacks are easily detectable programatically using the contents of your demo alone. By looking at each frame, we can see the actions performed within that frame as individual entities. Not only that, but we can even sometimes see how the actions performed relate to each other. Thus: ratehack detection. There’s no way you can avoid it, so why not reveal the method?

Snyyppis

RLM

Quoted from octochris

[…]

Actually, this was a ridiculously stupid move that I made under pressure from others (but that’s not an excuse).

Ratehacks are easily detectable programatically using the contents of your demo alone. By looking at each frame, we can see the actions performed within that frame as individual entities. Not only that, but we can even sometimes see how the actions performed relate to each other. Thus: ratehack detection. There’s no way you can avoid it, so why not reveal the method?

Okay then, that’s fair enough.

If you think full disclosure on these matters really is the way to go then I hope it works out for the best.

huhystah

you guys dont know shit

konr

Quoted from octochris

[…]

I am a firm believer in full disclosure. Valve has not listened or cared in the past when notified of exploits which have not been exploited on a large scale. Time has shown that the only way to get them to do anything is to get everyone to exploit the living hell out of it.

https://en.wikipedia.org/wiki/RFPolicy

When you put it that way it makes more sense, but I’m still not sure if I fully agree.

Sideshow

(ETF2L Donator)
ft.
WiK?

Quoted from octochris

[…]

Actually, this was a ridiculously stupid move that I made under pressure from others (but that’s not an excuse).

Ratehacks are easily detectable programatically using the contents of your demo alone. By looking at each frame, we can see the actions performed within that frame as individual entities. Not only that, but we can even sometimes see how the actions performed relate to each other. Thus: ratehack detection. There’s no way you can avoid it, so why not reveal the method?

But if it can be avoided, full disclosure just gives the people who make hacks more information on how to avoid detection.

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