Season 11 Rules
All general ETF2L rules apply for this competition. In case of a conflict between a rule in this document and a general rule, the one in this document is to be followed.
1.1 Division System
1.2 Map Pool
1.3 Every team has 2 Wildcards for a Season
1.4 No mercs allowed unless your opponent agrees
1.5 Team with more than 2 Default Losses will be expelled from the Season
1.6 Dropped teams’ results will be deleted if they play less than 75%
1.7 Teams may not add new players from week 7 onward
2.1.1 Normal Gamemode: 6on6, Medic, Heavy and Demoman limit 1,Classlimit 2
2.1.2 Minimum of 5 players needed to play a match
2.2.1 Allowed Weapons: Standard weapons, Blutsauger, Kritzkrieg, Übersaw and Crusader’s Crossbow
2.2.2 Hats and misc items allowed; Bombinomcon banned
2.2.3 Weapon Reskins allowed
1. Season 11
1.1 Division System
All teams will be split in different Divisions according to their skill level, past Season results and stability. Each Division will then be divided into groups of 8. In those groups, every team will play each other over 2 maps. Three points will be awarded for each map won. No points are given for a loss. In case of a draw a decider round (see rule 2.1.5, or General rule 4.4 for gravelpit) will be played, where 2 points will be given for a win and 1 point for a loss. League points are awarded purely by winning maps, the number of captures has no effect on league points themselves. Captures only determine which team wins a map.
1.2 Map Pool
The map pool consists of 6 maps.
Map Pool
- cp_badlands
- cp_gullywash_final1
- cp_granary
- cp_gravelpit
- cp_freight_final1
- cp_snakewater
Map Schedule
- Week 1 – cp_badlands and cp_snakewater
- Week 2 – cp_snakewater and cp_gullywash_final1
- Week 3 – cp_gullywash_final1 and cp_freight_final1
- Week 4 – cp_freight_final1 and cp_granary
- Week 5 – cp_granary and cp_badlands
- Week 6 – cp_badlands and cp_gravelpit
- Week 7 – cp_gravelpit and cp_gullywash_final1
Playoffs
Playoffs will be held between March 18th and March 31st. Write it down, cancel all other engagements, consider yourselves notified.
Premier Division Playoffs
- 4th vs 3rd: March 18th – March 24th
- Winner vs 2nd: March 25th – March 31st or sooner
- Winner vs 1st: April 1st – April 7th or sooner
The map pool for all playoff matches is:
- cp_badlands
- cp_granary
- cp_gullywash_final1
- cp_snakewater
- cp_gravelpit
1.3 Every team has 2 Wildcards for a Season
Every team can use two wildcards in a Season. [Wildcard Explanation]
If one team has already wildcarded a match, the other team can also wildcard it if they have a wildcard available. Matches cannot be wildcarded more than once per team.
1.4 No mercs allowed unless your opponent agrees
Teams may not use a merc (player that is not on your lineup) at any time of a match unless their opponent has agreed to it. If a team does not have enough players for a scheduled match and want to use a merc, they must contact the opponent in time. If the opponent agrees, make sure a log of the agreement is taken and provided in the match comments. All mercs have to be registered on etf2l. Teams caught using an unregistered merc, or a merc without their opponent’s permission, will receive a default loss and a warning.
1.5 Teams with more than 2 Default Losses will be expelled from the Season
If a team receives a third Default Loss, they will be expelled from the league for the running season.
1.6 Dropped teams’ results will be deleted if they play less than 75%
Results of a dropped team will be deleted from the tables if they play less then 75% of their matches. For example: In a division with 8 or less teams left, dropped teams can miss only one match without their results being deleted.
1.7 Teams are not allowed to use new players from week 7 and onward
Teams may not add new players to their roster during week 7 and following playoffs. Teams may use new players in that time, however only if their opponent agrees.
2.1 6v6 Rules
2.1.1 Normal Gamemode: 6on6, Medic, Heavy and Demoman limit 1, Classlimit 2
Normal Gamemode for 6on6 competitions is Medic limit 1, Heavy limit 1, Demoman limit 1 and Classlimit 2 for other classes .
Special Gamemodes for other competitions can be found at the specific competition rule pages.
2.1.2 Minimum of 5 players needed to play a match
Teams need at least 5 players to play a scheduled 6on6 match. A team can ask their opponent to allow a merc (maximum: 2) to play for their team.
2.2 Weapons
2.2.1 Allowed Weapons: Standard weapons, Blutsauger, Kritzkrieg, Übersaw and Crusader’s Crossbow
- All of the standard weapons are allowed to be used.
- Allowed unlocks: Blutsauger, Kritzkrieg, Übersaw and Crusader’s Crossbow
- All other non-stock weapons are banned, including the Original.
All items released by Valve during the season are banned until explicitly stated otherwise.
2.2.2 Hats and misc items allowed; Bombinomicon banned
Hats and misc items are allowed. Unique and unusual hats are also allowed. The Bombinomicon is banned.
2.2.3 Weapon Reskins allowed
Almost all weapon reskins (Lugermorph, Holy Mackerel, Frying Pan, Iron Curtain, Golden Wrench, Big Kill, Enthusiast’s Timepiece) are allowed.
The Horseless Headless Horsemann’s Headtaker is not allowed.






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