General Rules

1. Basics

1.1. All players are welcome

1.1.1. Only registered players are eligible

1.2. ETF2L Timezone = CET/CEST

1.3. Official matches have to be entered on ETF2L

1.3.1. Separate schedule & match deadline for every match – Default Date for all matches

1.3.1.1. Only submitted playdays are used to generate the Default Date

1.3.1.2. Matches can only be rescheduled by mutual agreement 

1.3.1.3. Late matches are not allowed

1.4. Use the match comments to record agreements on mercs, servers and other cases

1.5. Roster locks

1.6. Warnings may lead to point deduction and/or removal from a competition

1.7. Committing or supporting fraud is strictly forbidden

1.8. Disruption of ETF2L and its services is strictly forbidden

1.9. Players may not bet on their own matches on third party betting & gambling services

 

 

2. Players

2.1. Every player has to record demos

2.1.1. Penalties for not providing requested demos

2.2. Nickname rules 

2.2.1. Nickname changes allowed in total

2.2.2. Players playing in matches casted by an org must use their real nicknames

2.2.3. Abusive messages, nicknames and avatars are not welcome

2.2.4. Different nicknames during official

2.3. Two team change per competition allowed

2.4. No account sharing and usage of multiple accounts

2.5. No wiping of a player’s ETF2L history

 

3. Match Rules

3.1. League Configs must be used for all matches

3.2. Status & Scoreboard screenshots required

3.3. A delay of 15 minutes is allowed

3.4. Maps need to be played in the set order

3.5. Deciding sides

3.6. Switching line-ups or hijacking teams is not allowed

3.7. The amount of players with higher experience who can join after the Provisional Tiers are published is limited

3.7.1. All previous experience will be taken into account in the Open/Fresh Meat tier

3.8. Player changes during a match

3.9. Only authorized spectators allowed

3.10. Teams may request a pause if problems occur

3.11. Playoff matches must have maps chosen before matches are about to be played

3.12. Weapons and Hats rules

3.12.1. Weapons reskins allowed

3.12.2. Taunts

 

4. Premiership Only Rules

4.1. Premiership players must always use their ETF2L nicknames during officials

4.2. Premiership teams have a limited amount of team name changes

4.3. SourceTV demos for premiership matches are mandatory

4.4. Penalties during Premiership Playoffs and Tiebreakers

 

5. Servers

5.1. Be reasonable regarding servers

5.1.1. European server recommended

5.2. Servers need to be password protected

5.3. Unusual server settings may be considered cheating

5.4. Servers must be started with “-sv_pure”

 

6. Cheats & Scripts

6.1. Bug-Using is not allowed

6.2. Cheats are not allowed

6.3. Scripts

6.4. Game Modifications

6.5. VAC Bans

6.6. Exploiting the retry command is not allowed

6.7. Masking ping is not allowed

 

7. Admins

7.1. Requesting admin help

7.2. Admins are listed on the staff page

7.3. Admin discretion

 

8. Explanations

8.1. Default dates

8.2. Heavy Fist Fight

8.3. Picks/Bans System

8.4. Loser’s Pick System

1. Basics

1.1. All players are welcome

Any player of any country is welcome to play in ETF2L. However, ETF2L reserves the right to exclude certain players from its competitions.

1.1.1. Only registered players are eligible

All players participating in matches must be registered on ETF2L. Using a player not registered on ETF2L will result in the match being defaulted in the opponent’s favour.

A registered player that is not verified on a team’s roster before an official match’s start time (listed as unverified on the roster, or not on the roster at all), as displayed on the match page, counts as merc. Players are verified after being rostered for 24 hours. Competition-specific merc clauses apply.

1.2. ETF2L Timezone = CET/CEST

ETF2L announces all times in either Central European Time (CET) or Central European Summer Time (CEST). A clock displaying the current time can be found on the homepage. All times and/or timestamps on the website are displayed in one of the two timezones.

1.3. Official matches have to be entered on ETF2L

All official matches are to be scheduled on ETF2L. Teams may only claim a Default Win if the match has been scheduled.

1.3.1. Separate schedule & match deadline for every match – Default Date for all matches

Every official match has its own schedule and match deadline. Both can be found on the official’s respective match page.

Default Dates for every match are set at the earliest possible time after the schedule deadline is over. Date proposals and match comments from both teams are taken into account in order to ensure the best compromise in case the proposals do not match. Default Dates are set automatically in the tiers using the Swiss system.

1.3.1.1. Only submitted playdays are used to generate the Default Date

Default Dates in regular seasons and playoffs stages are issued only using league rules, newsposts and playdays supplied by both teams. Any sort of schedule-related communication exchanged between players, teams and casters, or in private conversations with admins (including schedule proposals and notices of availability) is not valid and will be ignored when deciding Default Dates.

1.3.1.2. Matches can only be rescheduled by mutual agreement 

A scheduled match can only be rescheduled within the match’s deadline once both teams have agreed to it.

1.3.1.3. Late matches are not allowed

Every match has to be played and submitted within its deadline, shown at the top of its match page. If results are not submitted before said deadline, both teams will receive no points and Minor Warnings will be issued. These warnings cannot be removed, even if the match is played at a later time and results are submitted. Late result submissions within a Swiss style competition are not possible.

1.4. Use the match comments to record agreements on mercs, servers and other cases

We encourage using the match comments to keep in touch with your opponents. Any agreement between two teams regarding the use of mercs or servers must be recorded on the relevant match page and cannot be retracted. Only Leaders and Deputies are given the authority to make decisions on these issues.

If your opponent allows a merc, you are expected to extend the same courtesy to them.

1.5. Roster locks

All competitions have a roster lock during which participating teams may not add new players to their rosters. Roster locks are at the start of the final week of the competition’s regular season / group stage, unless specified differently for the competition. A competition’s roster lock is lifted once its wrap-up post is published.

1.6. Warnings may lead to point deduction and/or removal from a competition

General System:

  • 3 Minor Warnings – 1 Major Warning
  • 1 Major Warning – deduction of 1 point
  • 2 Major Warnings – 1 Meta Warning, deduction of 3 points
  • 3 Major Warnings – expulsion from the current competition

Minor Warnings:

  • Incorrect/missing screenshot (1st time, removable if the screenshot is provided later)
  • Using an unregistered player
  • Violating a competition’s merc clause
  • Violating the Pause Rule (1st time)
  • Using a banned weapon
  • Use of non-English language (note: other languages are allowed if both teams are from the same country)
  • Unable to provide a requested demo file (1st time, removable if the file is provided later)
  • Flaming (1st time)
  • Not showing up for an official match (plus a Default Loss for that particular match)
  • Any other rule break (1st time)

Major Warnings:

  • Incorrect/missing screenshot (after 1st time, removable if the screenshot is provided later)
  • Any attempts of fraud
  • Unable to provide a requested demo file (after 1st time, removable if the file is provided later)
  • Violating the Pause Rule (after 1st time)
  • Flaming (after 1st time)
  • Cheating (plus a possible reduction of extra points and banning of the player involved, case-by-case basis)
  • Any other rule break (after 1st time)

Three Minor Warnings stacking up to a Major Warning makes the Minor Warnings in question no longer removable.

To have Warnings related to missing screenshots and/or demo files removed, please contact the league admins on [ETF2L’s Discord server] after submitting them on the website.

1.7. Committing or supporting fraud is strictly forbidden

Committing or supporting the act of fraud is strictly forbidden. This includes, but is not limited to:

  • Playing a match to a completely or partially pre-determined result.
  • Manipulating screenshots, chat logs or match results.
  • Impersonating other players, ETF2L staff or contacts of the league (with malicious intent).
  • Non-permitted acquisition of profits (e.g. selling spots on your roster, monetizing ETF2L-specific content without our permission).
  • Using alternate accounts to vote in the award polls.

All cases are reviewed individually. Penalties may vary based on the severity of each offense, with any decisions being made at the discretion of the admin team. All circumstances will be taken into account.

1.8. Disruption of ETF2L and its services is strictly forbidden

Causing disruption to ETF2L (i.e. the ETF2L website, ETF2L matches and any other service run by ETF2L) is strictly forbidden. This includes, but is not limited to: 

  • Intentionally connecting to an in-game server during an ongoing match.
  • Tampering with server settings to disrupt or create an advantage for a team.
  • Attacking a server with a Denial of Service attack.
  • Connecting to a team’s voice server during an ongoing match with the intention of causing disruption.

All cases are reviewed individually. Penalties may vary based on the severity of each offense, with any decisions being made at the discretion of the admin team. All circumstances will be taken into account.

1.9. Players may not bet on their own matches on third party betting & gambling services

ETF2L holds no responsibility for risks connected with gambling and/or betting on third-party services. This includes, but is not limited to:

  • Lost bets.
  • Overturned results.
  • Other events leading to the loss of valuables and/or profit.

Players caught betting on their own matches, taking bribes or having an incentive to tamper with the genuine result of a match in any way are subject to penalties such as league bans and potential bans on the third-party service site.

Naturally, the usage of alternate accounts or other people as betting proxies is also forbidden. Accomplices in any case covered by this rule will face a penalty as well.

 

2. Players

2.1. Every player has to record demos

Demo files can be requested by an admin or any player of the opposing team.

Admins may request demo files at any time until the end of the competition an official match was played in; a competition is considered ongoing until its wrap-up post is published. Admins may request as many files as they require.

The opposing team can request demo files at any time until 48 hours have passed after an official match was scheduled to start. They can request demos from up to two opposing players, who will then have to provide their demos for all played maps. Players have to record the entirety of their official matches. Missing segments of any kind (e.g. rounds, halves) can count as a missing recording and may result in a team Warning and an infraction for the player. As a rule of thumb, we advise you to check whether you have a demo file recording whenever you join a server, especially after a connection loss or a map switch.

A player whose demo files have been requested has 72 hours to upload them, starting from the time the request was made. All requested demos up to 100 MB have to be uploaded to ETF2L; links to third party hosts will be ignored.

2.1.1. Penalties for not providing requested demos

Failure to provide a requested demo file before its due time (i.e. 72 hours after being requested) will result in a penalty for the player and a Warning being issued to their team. Multiple instances of requested demo files not being applied come with greater punishments for both the player and the team.

Warnings applied to teams that fail to provide requested demo files can be removed once those files are uploaded.

Player penalties:

  • 1st time – no penalty
  • 2nd time – player is banned for two weeks from all ETF2L competitions
  • 3rd time- player is banned for two months from all ETF2L competitions
  • 4th time and onwards – player is banned for one year from all ETF2L competitions

Team penalties:

  • 1st time – Minor Warning
  • 2nd time and onwards – Major Warning

If a player was rostered in a team before being banned and is unable to rejoin after its expiration due to a roster lock being active, contact a League Admin on ETF2L’s Discord server to have the player reassigned to the roster.

2.2. Nickname rules 

2.2.1. Nickname changes allowed in total

Name changes on ETF2L can only be done by League Admins. If you want your name changed, contact them on [ETF2L’s Discord server]. You can get your name changed a total of four times. There are no exceptions.

2.2.2. Players playing in matches casted by an org must use their real nicknames

All players who play in matches casted by an organization must use their current ETF2L nickname. Team tags and sponsorship additions are allowed, but the nickname should be exactly the same as on ETF2L. Each incorrect nickname will warrant a separate Minor Warning, meaning a team can receive this punishment multiple times per match.

2.2.3. Abusive messages, nicknames and avatars are not welcome

Do not use the chat function during a match unless if it is in a positive manner. Any form of offensive chat, including chat bind spamming, may lead to a Warning being issued to your team. Chat abuse and usage of racist and/or offensive names, Steam avatars or any other form of communication media within the game will not be tolerated, and severe punishments will be issued for such cases.

2.2.4. Different nicknames during official

During an official match, teams are forbidden from using two or more similar nicknames within their players and from using characters that make player names invisible. Each player should be easily recognizable by their nickname.

2.3. Two team change per competition allowed

A “team change” counts as joining another team and playing an official match for that team. Every player is allowed to change team twice during a competition. 

Note that changing from a “dead team” does not count as an actual change. A team counts as “dead” if, after the player in question has left its roster, the team did not play any other official matches during the competition.

2.4. No account sharing and usage of multiple accounts

Every player is limited to only one ETF2L account at any time. Creating multiple accounts or sharing one account between multiple players is not allowed. Multiple players from the same household (family, close friends, roommates, etc.) that may be sharing the same IP address must notify admins and use seperate ETF2L and Steam accounts.

Players caught creating multiple ETF2L accounts or allowing the use of their Steam account by a third party in official matches may face punishment, including (but not limited to) any or a combination of the following:

  • Deactivation of the ETF2L account
  • Reversal of the official match’s results
  • A Major Warning for the offending team
  • League ban for the player

Evading bans with the usage of alternate accounts or account sharing with unbanned players is strictly forbidden as well.

Each case will be reviewed individually and penalties will be assigned based on the severity of the offense and its impact on the competition.

2.5. No wiping of a player’s ETF2L history

We do not wipe a player’s ETF2L history (e.g. official match participations, team history) in any way, be it by deleting an account or by allowing a player to use a new account, while blacklisting the older account. Switching the Steam account linked to a player’s ETF2L account is possible however.

If you wish to change the Steam ID attached to your ETF2L account, contact admins with a reasonable motive and they will change it for you if your request seems legitimate. Admin discretion applies.

 

3. Match Rules

3.1. League Configs must be used for all matches

All ETF2L matches have to be played with up-to-date versions of our [League Configs].

3.2. Status & Scoreboard screenshots required

One member of each team has to take a console status screenshot before a match starts, and after every player switch made by a team during an official. A screenshot of the final score has to be taken at the end of every map/round. Please note that a scoreboard screenshot is not sufficient for all Attack & Defense maps as it does not show the winner – the screenshot explicitly declaring one team to be the winner is required instead. Screenshots should be uploaded while submitting the result, but can also be [uploaded] by either team leader at a later date.

If any map screenshots are missing after the match result deadline and its result has not yet been verified by the teams, both will receive a Minor Warning. Missing console status screenshots will be punished with a Minor Warning even if the teams verify the result. Repeated violations of this rule during a competition, regardless of the type of missing screenshot, will be punished with Major Warnings.

For the status screenshots to be readable by the SteamID parser bot, the screenshots are required to be taken on the Windows version of Team Fortress 2 with the default console font, Lucida Console, in use. Custom HUDs can potentially have different console fonts that cannot be read even when used on Windows OS. We recommend teams and players to ensure that the console font in use by their Team Fortress 2 clients is the default; additionally, we recommend teams to have at least one player running the Windows version of Team Fortress 2 in order to take the necessary screenshots, as OSX and Linux game clients have a different console font in use by default which cannot be parsed by the bot.

Warnings for missing screenshots can be removed by providing the missing screenshot and contacting an admin afterwards.

3.3. A delay of 15 minutes is allowed

A match may be delayed by no longer than 15 minutes. If a team fails to ready up with an eligible team present on the server 15 minutes after the match was supposed to start, the opposing team may claim a Default Win.

After a map change, both teams have up to 10 minutes to organise, starting when the first player rejoins the server. If a team fails to ready up with an eligible team present on the server after a switch, the opposing team can claim a Default Win for the single map/round concerned, instead of for the entire match. In official matches with multiple map series (i.e. officials in playoffs stages), any remaining maps that need to be played after claiming a single map Default Win must still be played.

In order to claim a Default Win, please take a console status screenshot of your team being available on the server at match time, gather any evidence you think concludes the case (e.g. demo files, server logs) and contact a League Admin about the issue on [ETF2L’s Discord server] as soon as possible.

3.4. Maps need to be played in the set order

Maps are required to be played in the order they are displayed on the official match page, from left to right. Teams may play already set season/cup maps in a different order if they choose to, but only if both teams agree.

3.5. Deciding sides

If teams cannot agree which team plays RED and which team plays BLU, they must perform a Heavy Fist Fight. [Explanation]

Note: no unlocks may be used during a Heavy Fist Fight. Only the stock Fists are allowed.

3.6. Switching line-ups or hijacking teams is not allowed

Any player that joins a team’s roster after the competition’s Provisional Tiers have been published is classified as “new”. Teams may only play official matches with a number of “new” players less than or equal to half of the lineup respective to the competition. For 6v6 and Highlander respectively, the limits are of 3 players and 4 players (rounded down from 4.5).

If a team goes past the limit of “new” players used in an official match, the team will receive a Warning and may suffer a Default Loss. A team can receive multiple punishments during a competition if they continue to use a roster of “new” players, even if that roster remains the same. Rostering an excessive amount of “new” players is not penalized, so long as the number of such players used in a match does not exceed the competition’s limit.

Examples:

In 6v6, if a team adds three or less players to their roster after the Provisional Tiers were announced, the team will receive no Warning if all of them play an official. However, if the number of “new” players is four of more, and all are used in one or more official matches, the team will receive one Warning per match where they broke this rule.

In Highlander, if a team adds four or less players to their roster after the Provisional Tiers were announced, the team will receive no Warning if all of them play an official. However, if the number of “new” players is five or more, and all are used in one or more official matches, the team will receive one Warning per match where they broke this rule.

In order to allow leniency for teams that are forced to change their lineups, team leaders are required to contact League Admins on [ETF2L’s Discord server] when facing extreme roster changes. Each case will be dealt with individually and all factors will be taken into account.

3.7. The amount of players with higher experience that can join after the Provisional Tiers are published is limited

A team’s active line-up may only consist of a limited amount of higher skilled players that joined after the Provisional Tiers were published. A point system is used to determine this restriction. A player will be given one “point” for each tier of experience higher than the division of the team the player joins. 

Each team has a one point limit for 6v6 and two point limit for Highlander. If you go over the limit you will be punished. 

For example:

In 6v6, a High/Division 2 player joining a Low team will count as two points. A player counts as “experienced” in a tier if during the last three seasons they played three or more officials in that tier. This also includes matches in higher tiers which will stack to the closest tier below if no more than three matches have been played in a single tier. For example, for Season 35 experience, we will look at matches from Season 32 onwards. Playoff games will count towards the number of matches played in the respective higher tier. This means that playing a Low playoff official will count towards the total of officials played in mid. 

In Highlander if a Division 1 player joins a Mid team the player is accounted for with two points. No other player with higher experience than Mid will therefore be authorized without breaking the rule. Please contact the admins on Discord if you need your case to be reviewed. Decisions will be made at Admin discretion..

Note: Cups (pre-season cups, one-day cups, nations’ cup etc.) do not count towards skill contribution.

3.7.1. All previous experience will be taken into account in the Open/Fresh Meat tier

This rule applies to the Open/Fresh Meat tier, given that a Low tier is currently in play.

For players who joined a team in the lowest skill tier (i.e. Open/Fresh Meat) after a competition’s Provisional Tiers are published, all of their previous experience in applicable competitions in any tier higher than Open/Fresh Meat (this includes the Low tier in 6v6) will be taken into account towards skill contribution.

3.8. Player changes during a match

Teams are allowed to switch players during the match, with or without a pause, only once per map, as long as the joining player is rostered on that team or has been approved as a merc by the opposing team. However, using this to bypass spawn times is strictly forbidden. Furthermore, a team may under no circumstances have more than six players on the server for 6v6, and no more than nine for Highlander.

Teams are allowed to switch as many players as they would like after a map change as long as they are entered correctly on the team roster or have been approved as a merc by the opposing team.

3.9. Only authorized spectators allowed

Only spectators authorized by ETF2L, or for the use of SourceTV, are allowed.

3.10. Teams may request a pause if problems occur

Teams may request a pause at any time during a match. If you need to pause, you must clearly request a pause using in-game chat (e.g.: “Pause please”). The other team is then required to pause at the first appropriate time (e.g. not in the middle of a push) within 15 seconds. Not responding to a pause request will lead to penalties like a Minor Warning or, in extreme cases, a Major Warning and a Default Loss for the map.

Only the team that originally requested the pause may also request for the game to be resumed. The game may not be resumed under any circumstances without both teams having been given proper warning by the pause requesters.

Each team has the right to one pause per map, and a pause may last no longer than five minutes. However, if explicitly allowed by one of the teams, their opponents may pause multiple times per map and have longer pauses if required.

If your opponent allows a pause longer than five minutes, or more than one pause, you are expected to extend the same courtesy to them.

3.11. Playoff matches must have maps chosen before matches are about to be played

If one of the two teams avoids or does not respond to map picks 36 hours before the match’ schedule, the opposing team will get a map picking advantage. If one of the two teams keeps being uncooperative up until four hours before the match is scheduled, the other team will get to choose all the maps for the relevant official.

If there are any issues, contact a League Admin on [ETF2L’s Discord server] as soon as possible. Before the official, match comments must be used to display any official agreements.

3.12. Weapons and Hats rules

Specific whitelists are used during the season for each format. To see the full list of what weapons, cosmetics and taunts are allowed in official matches check the [6v6] and [Highlander] whitelist.tf overviews. The ETF2L whitelist matching the competition must be used during all of its official matches, in any competition.

Hats and misc items in general are allowed. Unique and unusual hats are also allowed. All misc items that grant Pyrovision, all noisemakers, all noise-making miscs and the Bombinomicon are banned.

3.12.1. Weapons reskins allowed

All weapon reskins (e.g. Lugermorph, Holy Mackerel, Original, Frying Pan, Iron Curtain, Golden Wrench, Big Kill, Enthusiast’s Timepiece, all Festive/Festivized/Australium weapons) are allowed.

3.12.2. Taunts

Only default weapon taunts and taunts with fixed durations (i.e. taunts that cannot be toggled) are allowed.

4. Premiership Only Rules

4.1. Premiership players must always use their ETF2L nicknames during officials

All players who play a match in the Premiership tier must play with their ETF2L nickname. Team tags and sponsorship additions are allowed, but the nickname should be displayed exactly as is on ETF2L. Each incorrect nickname will warrant a separate Minor Warning; a team can receive this punishment multiple times per game.

Premiership players are not allowed to change their ETF2L nickname while the relevant season is underway.

4.2. Premiership teams have a limited amount of team name changes

All Premiership teams are allowed to change their team name to a maximum amount of 3 times per competition. This applies from the day the competition’s main season starts until the team does not have any upcoming matches to play in said competition.

If a team has already reached the maximum amount of team name changes in a competition and wants to change their team name again, they must contact a League Admin before doing so, otherwise the team will get a separate Minor Warning for each additional change; a team can receive this punishment multiple times per season.

4.3. SourceTV demos for premiership matches are mandatory

For every match in the Premiership tier, it is mandatory to upload SourceTV demo files for all maps played. The responsibility to upload the files is on the team that owns the server or, if the server is owned by neither team, on the team that acquired the server.

In case of a server technical failure backed up by evidence, the demo file does not have to be uploaded.

Failure to upload a demo file until 72 hours have passed after an official was scheduled to start will be punished with a Minor Warning for the responsible team. Repeated offenses will be punished with a Minor Warning each. These Warnings can be removed if the associated demo files are provided before the end of the competition’s regular season (i.e. before the release of playoffs fixtures).

4.4. Penalties during Premiership Playoffs and Tiebreakers

Specific Minor and Major Warnings now result in a cut of any prize money in that specific competition. A Minor Warning results in 10% of any cash prize won being docked; a Major Warning results in 30% being docked. All percentage-based cash prize docking stacks multiplicatively. Please note that admin discretion is applied to every single case related to penalties in the Premiership Playoffs.

Only specific Minor and Major Warnings are covered by this rule. They include, but are not limited to:

  • Flaming
  • Violating a competition’s merc clause
  • Using an unregistered player
  • Nickname rule violation
  • Fraud attempt
  • Using a banned player
  • Cheating
  • Missing, wrong, or incomplete console status screenshot

As a special rule, forfeiting or not showing up to a match in the Premiership Playoffs is punishable by 50% of any cash prize won being docked.

5. Servers

5.1. Be reasonable regarding servers

Both teams can agree on the server which both maps are played on, or agree to play one map on each team’s server. If cases where both teams fail to reach a compromise or more maps need to be played, a League Admin will provide the teams a server to play on.

Make sure the server is adequate before you start – complaints cannot be made after the official match.

5.1.1. European server recommended

ETF2L is an European League. Teams cannot force opponents to play on non-European servers. We strongly recommend using servers located in central Europe, such as the Netherlands or Germany.

5.2. Servers need to be password protected

All servers used for ETF2L matches must be password protected.

5.3. Unusual server settings may be considered cheating

The usage of servers with abnormal settings may be refused for matches by the league and/or be classified as cheating.

5.4. Servers must be started with “-sv_pure”

Match servers must have the parameter “-sv_pure” or “-sv_pure 2” in their launch options to support the sv_pure setting. The sv_pure Console Variable (ConVar) must be set to 2 in all ETF2L competitions.

 

6. Cheats & Scripts

6.1. Bug-Using is not allowed

Any kind of “Bug-Using” is not allowed. Players abusing exploits and/or map bugs/glitches will be penalized on a case-by-case basis depending on the intent and impact on the matches. Possible penalties may include Warnings, forfeiting of one or more match rounds and league bans.

Examples of banned exploits:

  • Quantum Crouch/Schrodinger’s Crouch
  • Jetpack Exploit
  • Demoman explosive crouch jump bug against sentry fire
  • Bugging player model animations
  • Damaging/Killing players during setup time
  • Crouching sniper player model

Most commonly seen banned map spots include:

  • Upward: Teleporter in dropdown spot on 3rd point, resupply cabinet through the wall at RED forward spawn
  • Gullywash: Last point shutter shoot through
  • Gullywash: Taunting through the ceiling of elbow
  • Product: Skybox bugged spot
  • Steel: Using flamethrower through steel sliding doors on A

If you are unsure about the legality of any sneaky spot on a map, please contact an admin on [ETF2L’s Discord server] to clarify the situation and prevent complaints from your opponent.

6.2. Cheats are not allowed

Any kind of cheats are not permitted. Players who are found guilty of using cheats will be banned for 1 year from all ETF2L competitions. There is no appeal process for these bans.

6.3. Scripts

Scripts that allow a player to perform an action in-game that they would not be able to execute without the script, or scripts that purposefully disrupt the player’s hitbox are banned. Scripts that freeze or glitch the player model (e.g. in mid-air to be less predictable) to make it harder to hit are also banned.

Usage of banned scripts will be penalized on a case-by-case basis, depending on the intent of the script and the impact on the match. Possible penalties may include Warnings, forfeiting of one or more match rounds and league bans.

Examples of banned scripts:

  • Charge-turn script (this includes the use of other peripherals to achieve sharper turn angles)
  • Panic spinning script
  • Freeze-glitching via spamming hud_reloadscheme

Examples of allowed scripts:

  • Duck-jump script
  • Null-cancelling movement script 
  • Rocket/Detonator jump script
  • Übercharge mask script
  • Team say scripts

If you are unsure about the legality of a particular script, please contact an admin on [ETF2L’s Discord server] to clarify the situation before using said script in an official match.

6.4. Game Modifications

Modifications that give the player a massive gameplay advantage are strictly forbidden. 

Players who are caught using banned modifications will be penalized on a case-by-case basis depending on the impact of the modification. Possible penalties may include team Warnings, Default Losses and league bans for the offending player.

Examples of banned modifications:

  • Sniper scope overlay removal
  • Shadow boxes
  • Sound file manipulations that make gameplay situations far easier to detect (e.g. Spy decloak, Medic’s full Übercharge sizzle, footstep sounds)
  • Removal of map props 

Examples of allowed modifications:

  • Custom HUDs
  • Custom hitsounds
  • Custom viewmodels and crosshairs
  • Removal of ambient soundscapes
  • Flat textures
  • “No-Hats” mods

If you are unsure about the legality of a particular modification, please contact an admin on [ETF2L’s Discord server] to clarify the situation before using it in an official match.

6.5. VAC Bans

As of March 15, 2012, any player with a VAC ban on the Source engine will be banned for 1 year. Players with VAC bans that do not apply to Team Fortress 2 will not be affected.

6.6. Exploiting the retry command is not allowed

Reconnecting to the server to reset your respawn time and gain an unfair advantage is considered exploiting, and may be punished with a Default Loss for the map and a Minor Warning for the offending team.

6.7. Masking ping is not allowed

It is prohibited to alter or mask your in-game ping in official matches. Players found manipulating their ping may be punished by a Minor Warning.

Private messages and friend requests on Steam etc. do not have to be acknowledged by our admin staff.

7. Admins

7.1. Requesting admin help

To request help from an admin or to file a match complaint, please create an admin request in our [Discord server]. To do so, follow the instructions written in the “#admin_requests” channel.

7.2. Admins are listed on the staff page

All active admins are shown on the [staff page].

7.3. Admin discretion

The ETF2L rules are enforced at the discretion of the admin team. Any complaints related to rule-breaking will be judged on a case-by-case basis and different punishments may be handed out in each case.

 

8. Explanations

8.1. Default dates

ETF2L sets a Default Date for all matches based on the submitted available playing days for both teams. Teams can still play on a different date if both teams agree, but not after the deadline for the match.

Note: Teams do NOT have to reschedule matches which have been given a Default Date.

8.2. Heavy Fist Fight

A Heavy Fist Fight can be used to settle arguments over map pick advantages and/or choice of sides (i.e. RED and BLU). Please only use a Heavy Fist Fight to settle an argument when it is explicitly stated in the rules of the competition or advised by a League Admin.

One Heavy from each team participates in a melee fist fight. The winning team gets to decide which side to start on or who gets the map pick advantage in a situation where both teams are equally seeded. Only the stock Fists are allowed. Weapon-switching, buffs, healing of any kind, taunting, camping and/or fleeing is not allowed. Multiple Heavies from each team are allowed as well if both teams agree.

Note: specifically for Highlander, it is not mandatory for a team’s designated Heavy player to be chosen for a Heavy Fist Fight.

8.3. Picks/Bans System

This system is used to decide maps for playoffs and tiebreaker matches when specified by the competition.

Case 1: For any matches where both teams are equally seeded (e.g. tiebreaker matches, cups), the following system has to be used.

Both teams need to agree on who eliminates first. If the two teams cannot agree, they need to perform a Heavy Fist Fight [Explanation]. The winner of this Heavy Fist Fight can decide which team is Team A and which is Team B.

  • Team A eliminates a map
  • Team B eliminates a map
  • Team B picks a map
  • Team A picks a map
  • Team A bans a map
  • Team B bans a map
  • The remaining map is the decider map

Case 2: For any matches where both teams are not equally seeded (e.g. playoffs), the following system has to be used.

  • The higher seeded team can decide if they want to start or if the other team should.
  • Team A eliminates a map
  • Team B eliminates a map
  • Team B picks a map
  • Team A picks a map
  • The higher seeded team chooses the decider map from the remaining three maps

For both cases a map pool consisting of seven maps is assumed. If less maps are available, instructions on how to proceed will be given on the match page.

8.4. Loser’s Pick System

These systems are used to decide maps for playoffs and tiebreaker matches when specified by the competition.

For any matches where both teams are not equally seeded (e.g. playoffs), the following system has to be used.

  • The higher seeded team picks the first map
  • The loser of the first map picks the second map
  • The loser of the second map picks the tiebreaker map (if necessary)

For any matches where both teams are equally seeded (e.g. tiebreaker matches, cups), the following system has to be used:

  • Both teams need to agree on the first map. If the two teams can not agree, they need to perform a Heavy Fist Fight [Explanation].
  • The loser of the first map picks the second map
  • The loser of the second map picks the tiebreaker map (if necessary)