Remember to play your week 1 matches and schedule your week 2 matches on time!
Ch-ch-ch-changes
December 3, 2011
Config
There have been a few updates to our config. Download it here.
Changes:
- Disallowed using TF2′s server voting system
- Allowed a broader range of interpolation ratios (from 0 to 5)
- Allowed a broader range of rate values (from 30000 to 100000)
- Shortened player timeouts to avoid issues where players can’t rejoin
- Smaller cap on future ticks a player is allowed to send prematurely
Staff updates!
Four new fine gentlemen have been added to our staff. You may have seen them around already as they have been on trial for a while. We welcome
Forsak3n,
Aez,
Oxy and
Sonny Black and wish them much joy and happiness helping us do our admin duties.
With great sadness in our hearts, we bid farewell to
SnowiE and
AnroliF. Thank you both for all the hard work and we wish you all the best in whatever the future may bring you.
Rules
We would like to remind everyone of the merc rule as found in the Highlander Season 1 Rules. For your convenience, said rule is included below:
1.4 One merc allowed by default and up to 3 mercs if the opponent agrees
One mercenary is allowed by default and up to 3 mercenaries are allowed if the opposing team agrees. In order for your merc to be allowed by default, he cannot be more experienced than your team overall, and have no higher equivalent 6v6 experience (season 6 and earlier excluded). Experience in other leagues is included. Opponents can allow exceptions. For other mercs you will need specific approval from the opponent.
Please use the match page to present mercs and ask for allowance. Even the default merc should be presented, so that your opponents can make sure he is not too experienced. If you wish to contest the default allowance of a merc, please contact an admin (support page), so that he may decide whether or not the merc is too experienced.All mercs have to be registered on etf2l. Teams caught using an unregistered merc, or a merc without their opponent’s permission, will receive a warning and possibly a default loss.
Additionally, we have found a worrying number of matches that are lacking status screenshots. A correct status screenshot is made by typing status in console and taking a screenshot of the output, which should contain the SteamID’s of all the players on the server. You are required to make one at least, and any additional ones for any player changes that may occur during the match or between maps.
These screenshots are used by ETF2L to determine who played in your match and to verify that the players used are actually in your team. Upon uploading status screenshots, our screenshot parser attempts to pull out the SteamID’s using a little OCR script – this script cannot do its job if your screenshot is of poor quality. You can increase screenshot quality by setting jpeg_quality to a value above 80 in your client config.
One Night Cup: Croissant! – Round Up
December 2, 2011
Our Croissant Cup came to an exciting end yesterday with several final ties being very close. Huge thanks to the teams that participated and our congratulations go to the following winners of the highly coveted pixel trophies:
Highest Bracket
LagTastic Gaming
Please Shoot the Medic
International Secret Intelligence Servic
Insane Dutch Killers – Dynamic
High Bracket
n2o injection
Team Colonslash: Fest!
Dont Shoot the Panda
Don’t be Custard, IDK
Mid Bracket
Insane Dutch Killers – Cookies
Splendid Gaming
Death or Glory
Digital Playground
Low Bracket
Croissant Mixture
Subreddit
isaninja
Chill it
Feedback
If your team participated in this cup we are sure the creator of the map would love to hear your feedback on it. You can do so here.
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