Fresh Meat Challenge Rules

All general ETF2L rules apply for this competition. In case of a conflict between a rule in this document and a general rule, the one in this document is to be followed.

1. Fresh Meat Challenge

1.1 Group Stage

1.2 Playoffs and Tiebreakers

1.3 Map Pool

1.4 No mercs allowed unless your opponent agrees

1.5 Teams with more than 3 Default Losses or 2 noshows in a row will be expelled from the season

1.6 Teams may not add new players from week 4 onwards

1.7 Late matches are not allowed

1.8 Prizes

2.1 6v6 Rules

2.1.1 Classlimits: 6on6, Medic, Heavy, Engineer, Sniper, Pyro and Demoman limit 1, limit 2 for other classes (Scout, Soldier and Spy)

2.1.2 Rosters must have a minimum of 6 and a maximum of 13 players

2.1.3 Minimum of 5 players needed to play a match

2.2 Weapons

2.2.1 Allowed Weapons:

Overview on whitelist.tf

2.2.2 Hats and misc items allowed; Pyrovision and Bombinomicon banned

2.2.3 Weapon Reskins allowed

2.2.4 Taunts

1. Fresh Meat Challenge

1.1 Group Stage

All teams will be split into different groups. Every team will play 4 fixtures against similarly skilled opponents over 2 maps in a Swiss-Style System.

Three points will be awarded for each map won. No points are given for a loss. In case of a draw a decider round must be played, where 2 points will be given for a win and 1 point for a loss (see general rules 4.1.3 and 4.4.3). League points are awarded purely by winning maps, the number of captures has no effect on league points themselves. Captures only determine which team wins a map.

1.2 Playoffs and Tiebreakers

The playoffs and tiebreakers will be held after the group stage ends. The schedule can be found on the competition’s hub page.

Maps will be chosen by the teams using the Map elimination system [Explanation].

Teams tied for the playoff spots in their respective group will be split using the following methods.

  1. Head-to-Head record (If applicable)
  2. Tiebreaker Score
  3. Rounds scored

If the first method does not split the teams, the second method will be used. If the second method does not split the teams, the third method will be used.

The tiebreaker score is detailed as follows:

  • For each match, calculate the ratio of points the team earned compared to the maximum, and multiply this by the opponent’s total score in the competition. Use only scores and opponents from “valid” matches (matches that were not default wins and were not against dropped opponents).
  • Calculate the sum of all scores calculated via the above method.
  • Divide the sum by the number of “valid” matches played.

1.3 Map Pool

The map pool consists of 5 maps. Maps must be played in the specified order.

Map pool

  • cp_badlands
  • cp_snakewater_final1
  • cp_process_final
  • koth_product_rc8
  • cp_gullywash_final1

Map Rotation

  • Week 1: cp_snakewater_final1 & cp_badlands
  • Week 2: cp_badlands & koth_product_rc8
  • Week 3: koth_product_rc8 & cp_process_final
  • Week 4: cp_process_final & cp_gullywash_final1

1.4 No mercs allowed unless your opponent agrees

“Mercs” or “ringers” are players that are not on the roster of your team. Teams may not use a merc at any time during a match, unless their opponent agrees. If a team wants to use a merc, they must contact the opponent before the match starts. If the opponent agrees, make sure a log of the agreement is taken and provided in the match comments, together with links to the mercs’ ETF2L profiles. All mercs have to be registered on ETF2L. Using an unregistered or unapproved merc will result in a default loss and a warning for the offending team.

A team can use up to a maximum of 2 mercs, even if the opponent would allow the use of more than 2 mercs. This includes players who are still shown as unverified on the team’s roster.

Mercs also need to qualify for the maximum skill limitations mentioned on the hub page of the competition, with an exception if the merc is playing only as the Medic class.

1.5 Teams with more than 3 Default Losses or 2 noshows in a row will be expelled from the season

If a team receives a third Default Loss or is not showing up for a match twice in a row, they will be expelled from the league for the running season.

1.6 Teams are not allowed to use new players from week 4 and onward

Teams may not add new players to their roster during week 4 and following playoffs. Teams may use new players in that time, however only if their opponent agrees and if they do not break the maximum merc limit.

1.7 Late matches are not allowed

Every match has to be played and submitted within its week’s deadline. If the results are not submitted by Sunday, 23:59 then both teams will receive no points. The only exception to this is if an admin has allowed an extension which will be played on either Monday or Tuesday and the results need to be submitted as soon as possible. Please note that the deadlines appear at the top of the relevant match page.

1.8 Prizes

There will be $600 worth of Marketplace.tf giftcards generously provided by Scrap.tf and Marketplace.tf. This will be split as follows:

  • 1st Place: $300 (6 x $50)
  • 2nd Place: $180 (6 x $30)
  • 3rd Place: $90 (6 x $15)


2.1 6v6 Rules

2.1.1 Classlimits: 6on6 – Medic, Heavy, Engineer, Sniper, Pyro and Demoman limit 1, Classlimit 2 for other classes (Scout, Soldier and Spy)

Classlimits for 6on6 competitions are Medic limit 1, Heavy limit 1, Engineer limit 1, Sniper limit 1, Pyro limit 1, Demoman limit 1 and Limit 2 for other classes.

2.1.2 Rosters must have a minimum of 6 and a maximum of 13 players

The roster must consist of a minimum of 6 players to be eligible to sign up to competitions. Teams must also adhere to a maximum of 13 players or will risk losing their right to a participation item. Teams exceeding the maximum allowed amount may have their latest player additions removed.

2.1.3 Minimum of 5 players needed to play a match

Teams need at least 5 players to play a scheduled 6on6 match. A team can ask their opponent to allow a merc (maximum: 2) to play for their team.

2.2 Weapons

Overview on whitelist.tf

Weapons released during the season are banned until explicitly stated otherwise. Admin discretion applies.

Weapon pickups are allowed.

2.2.2 Hats and misc items allowed; Bombinomicon banned

Hats and misc items are allowed. Unique and unusual hats are also allowed. The Bombinomicon is banned.

2.2.3 Weapon Reskins allowed

All weapon reskins (Lugermorph, Holy Mackerel, Original, Frying Pan, Iron Curtain, Golden Wrench, Big Kill, Enthusiast’s Timepiece, “Festive” stock weapons, …) are allowed.

2.2.4 Taunts

Only default weapon taunts and taunts with fixed durations are allowed. For details, check the whitelist.tf link above.