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    <title>ETF2L &#8211; Latest activity by user zaH</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by zaH]]></description>
          <item>
        <title>Reply to &#8220;DamagedPlayer HUD item&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-20212/page-1/?recent=365357#post=365127</link>
        <description><![CDATA[[quote=365116]So basically hitmarker for TF2? I want my HUD crosshair (M0recross) to pulse in red when I hit someone! Someone do it for me cause I can\'t. :(

Edit: Quote from the update.

Added \"DamagedPlayer\" animation event for the HUD, fired when the local player damages other players[/quote]
Go to tf folder, open scripts/hudAnimations_tf.txt

go to where it has
[code]event DamagedPlayer
{
    //empty
}[/code]

replace with
[code]event DamagedPlayer
{
	Animate	M0rexhairCross FgColor \"255 0 0 255\" Linear 0.0 0.00001
	Animate	M0rexhairCross FgColor \"255 255 255 255\" Linear 0.15 0.15001
}[/code]

If you want to change the length of time of the flash, it\'s the 0.15 0.15001, just change them until you like it. E.g. 0.5 0.5001 etc.

Edit for grammar]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=365127</guid>
        <pubDate>Thu, 02 Feb 2012 23:58:12 +0100</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;How do I use a custom Crosshair with a custom HUD on sv_pure2 servers?&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-19718/page-1/?recent=355584#post=355199</link>
        <description><![CDATA[A crosshair can be added as part of a hud, it\'s not really a crosshair like in the game settings, they\'re usually simple HUD effects like text which would just be a + or . or O character on the center of your screen, some people have lines drawn vertically or horizontally

This page explains how to do the + variety: http://ozfortress.com/showthread.php?t=39640

Another thread in this forum about a different type: http://etf2l.org/forum/customise/topic-19341/?recent=354944]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=355199</guid>
        <pubDate>Wed, 21 Dec 2011 01:19:41 +0100</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Problem with quake hud.&#8221;</title>
        <link>http://etf2l.org/forum/support/topic-15707/page-1/?recent=279158#post=279043</link>
        <description><![CDATA[Open tf/resource/ui/TargetID.res and inside:
TargetNameLabel
remove the line with \"xpos_minmode\" in it or change its value to 0

TargetNameLabelBG
same but 1 instead of 0


The layout may still bug because the targetID is not meant to have the health value to the right of the name, it\'s supposed to be on the left and the name should be just right of the health, the way it is in the default hud. This way the box will widen for longer names. In the quake hud, small names may make the box too small so you won\'t see their health, and large names may block the numbers. To make it the old way, with the numbers left and name to the right of the numbers, you can replace all the text in your targetID.res file with this http://pastebin.com/rK5ax2gc]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=279043</guid>
        <pubDate>Sat, 19 Feb 2011 22:23:58 +0100</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;HUD Question - Bit of an odd thing/one for me!&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-15341/page-1/?recent=268945#post=268680</link>
        <description><![CDATA[You can see all panels by putting sv_cheats 1 then vgui_drawtree 1 in console, ticking \'highlight selected\' is very helpful for identifying panels.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=268680</guid>
        <pubDate>Thu, 20 Jan 2011 03:47:32 +0100</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;[Custom] Old main menu (as of 30.09.2010)&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-13285/page-1/?recent=228456#post=228442</link>
        <description><![CDATA[[quote=228424]may i just ask why is there
#GameUI_GameMenu_
before every label?

I just type in the label (\"label\" \"Options\") and it works just fine[/quote]

It\'s for localisation, obviously Quit is different in every language so the #GameUI part makes it use the text in the different language files. The language files are text files in the tf/resources folder in the GCFs]]></description>
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        <pubDate>Tue, 05 Oct 2010 21:47:13 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;More HUD Help&#8221;</title>
        <link>http://etf2l.org/forum/support/topic-11743/page-1/?recent=208963#post=208784</link>
        <description><![CDATA[If you\'re still stuck with this, you could use this workaround that makes multiple backgrounds, for example with health there\'d be 1 buffed, 1 low and 1 normal, and they\'d be swapped around when appropriate. It\'s obviously not ideal since the animating is limited to pretty much nothing but I don\'t know of a way of animating them properly

Here are the hud files for the multiple background method http://www.sendspace.com/file/i4rgv2]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=208784</guid>
        <pubDate>Thu, 19 Aug 2010 16:10:31 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;[HUD] broeselhud // version 2.1.6&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-11054/page-5/?recent=384179#post=207677</link>
        <description><![CDATA[[quote=207668]love your hud but could you help me make the same target hp like in m0rehud pls?
[b]broeselhud[/b]  http://i082.radikal.ru/1008/72/aac9d107095f.jpg
[b]m0rehud[/b]  http://s41.radikal.ru/i094/1008/a2/6a5f5b076c3d.jpg[/quote]
http://www.sendspace.com/file/dn2ctz

put in tf/resources/ui]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=207677</guid>
        <pubDate>Tue, 17 Aug 2010 23:29:47 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;disable steam ringing voice chat sound&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-9378/page-2/?recent=202616#post=202588</link>
        <description><![CDATA[http://www.sendspace.com/file/vv9fl3]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=202588</guid>
        <pubDate>Sat, 07 Aug 2010 21:13:56 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;wormshud&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-10814/page-1/?recent=198305#post=196166</link>
        <description><![CDATA[[quote=196158]Can you make it work for 1440 on 900? :) Love the hud! :D[/quote]That\'s the same aspect ratio as 1680 by 1050 so it\'ll probably work fine]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=196166</guid>
        <pubDate>Fri, 09 Jul 2010 21:20:12 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Engineer scripts&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-10878/page-1/?recent=196163#post=196163</link>
        <description><![CDATA[[quote=196112]Make one which fires the wrangler at your feet, changes to another slot, picks up the gun.[/quote]alias sj_carry \"slot2 ; wait 120 ; +attack2 ; wait 5 ; -attack2 ; wait 5 ; slot1 ; wait 5 ; +attack2 ; wait 5 ; -attack2\"

Non-wait one and more stuff
http://pastebin.com/nZjtj2YH

These don\'t take jumping etc. into account]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=196163</guid>
        <pubDate>Fri, 09 Jul 2010 21:15:44 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;TPlay boX? MidAir Pro Duel Server [New IP]&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-9583/page-15/?recent=259838#post=193875</link>
        <description><![CDATA[[quote=193871][...]

It\'s just the ammomod is hardly every used. If they were on the same server, people might be more willing to have a quick game of kammomod[/quote]Yeah have regular arenas as ammomod and turris+others as midair]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=193875</guid>
        <pubDate>Thu, 01 Jul 2010 20:47:21 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Flame&#039;s hud not working&#8221;</title>
        <link>http://etf2l.org/forum/support/topic-10493/page-1/?recent=187040#post=186371</link>
        <description><![CDATA[delete clientscheme.res in tf/resources folder]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=186371</guid>
        <pubDate>Fri, 11 Jun 2010 14:10:09 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;tf2 update 10/06/10 (now for mac)&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-10482/page-3/?recent=186324#post=186153</link>
        <description><![CDATA[The bots have an expert difficulty too c&#124;:~{ , tf_bot_difficulty 3 = aimbot sniper

Community hud works fine for me as long as I remove clientscheme.res in resource folder]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=186153</guid>
        <pubDate>Fri, 11 Jun 2010 01:07:01 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Camera settings&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-10287/page-1/?recent=180896#post=180886</link>
        <description><![CDATA[yeah there are console commands to pan the 3rd person camera
cam_idealdistright
cam_idealdistup

the other commands beginning with cam_ideal change rotation and turn delay]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=180886</guid>
        <pubDate>Wed, 26 May 2010 20:53:09 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;[VanillaTF2 Survey] Maps and unlockables&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-10049/page-3/?recent=179418#post=175773</link>
        <description><![CDATA[http://etf2l.org/forum/user/5340/
http://etf2l.org/matches/16867/

ta]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=175773</guid>
        <pubDate>Sun, 09 May 2010 03:10:11 +0200</pubDate>
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