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    <title>ETF2L &#8211; Latest activity by user Wobblit</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by Wobblit]]></description>
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        <title>Reply to &#8220;New freight: yey or nay?&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-9891/page-10/?recent=204591#post=173591</link>
        <description><![CDATA[Maybe the planks should have been one of those one-way doorways as on dustbowl cp 1-2, that still allow you to see through them even when closed.]]></description>
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        <pubDate>Mon, 03 May 2010 10:58:43 +0200</pubDate>
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        <title>Reply to &#8220;Valve speak out on future of TF2&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-9948/page-3/?recent=173474#post=173474</link>
        <description><![CDATA[I want to learn about the scout\'s rocket jump!]]></description>
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        <pubDate>Sun, 02 May 2010 20:45:20 +0200</pubDate>
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        <title>Reply to &#8220;TF2 Update - 29/04&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-9888/page-13/?recent=173457#post=172705</link>
        <description><![CDATA[[quote=172688][...]
They are visibly hidden using tags. You can only \"see\" the links if you view page\'s source, otherwise, its invisible whilst browsing. Not sure the point of those, though.[/quote]

Just using your TAB key to cycle through the links in the page also shows them, if you don\'t want to look at the source.]]></description>
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        <pubDate>Sat, 01 May 2010 02:37:45 +0200</pubDate>
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        <title>Reply to &#8220;cp_obscure_remake_rc1 - Need a Mapper&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-4845/page-50/?recent=359325#post=167379</link>
        <description><![CDATA[[quote=167376]The way Valve does it is have red arrows on the red side of the map point towards the middle point, and blue arrows on the blu side.[/quote]

Which makes it so the red team follows the red arrows, while the blue team follows the blue arrows, the opposite of the rc3 arrows.]]></description>
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        <pubDate>Sun, 18 Apr 2010 13:26:33 +0200</pubDate>
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        <title>Reply to &#8220;cp_obscure_remake_rc1 - Need a Mapper&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-4845/page-49/?recent=359325#post=167374</link>
        <description><![CDATA[Aren\'t the arrows around the map the wrong color? In the Valve maps a red arrow is pointing towards the blue base, so that the red team can follow the red arrows. At least this is how Valve has done it on badlands and granary.

On rc3 of obscure a red arrow is pointing towards the red base, so the red team has to follow the blue arrows. It might be intended, but it will also confuse anyone looking at the arrows if they are used to the way Valve does it.]]></description>
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        <pubDate>Sun, 18 Apr 2010 13:14:36 +0200</pubDate>
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        <title>Reply to &#8220;CommFT&#039;s Top10 plays of TF2 - February&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-9219/page-1/?recent=157298#post=156615</link>
        <description><![CDATA[As someone said on GotFrag, watch this with YouTube\'s automatic closed captioning turned on. Some translations are hilariously out of context.]]></description>
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        <pubDate>Thu, 11 Mar 2010 11:37:50 +0100</pubDate>
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        <title>Reply to &#8220;Option to enter Steam Community Profile rather than SteamID?&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-8816/page-1/?recent=151672#post=149050</link>
        <description><![CDATA[[quote=148998]Wow, I didn\'t know about that.

In which case this should be easy to implement.[/quote]

Yeah, that is why I suggested it. They must already be doing the conversion from SteamID to CommunityID, so can\'t be too complicated to make a change so the system can also convert the other way.]]></description>
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        <pubDate>Thu, 11 Feb 2010 12:06:16 +0100</pubDate>
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        <title>Reply to &#8220;Option to enter Steam Community Profile rather than SteamID?&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-8816/page-1/?recent=151672#post=147321</link>
        <description><![CDATA[[quote=147320]The whole point of recording the SteamID is so that people can check if someone is actually on a teams roster. The avatar thing is just a nice little touch.[/quote]

This is in no way related to what I suggested. The steamID would still be displayed for others to see, you just wont have to put it there manually. It will be automatically resolved from your community page.

Ninjaedit to reply to your ninja edit: Simplicity is always better. Doesn\'t matter if it is easy to get your SteamID, it is even easier to get your community page.]]></description>
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        <pubDate>Sat, 06 Feb 2010 02:30:32 +0100</pubDate>
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        <title>New topic: &#8220;Option to enter Steam Community Profile rather than SteamID?&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-8816/page-1/?recent=151672#post=147319</link>
        <description><![CDATA[Now you have to enter your SteamID to make an active account, something I\'ve seen many struggle with.

You must already do the conversion from SteamID to communityID at your backend, as you resolve the correct avatar etc.

Why not offer this conversion the other way also? Have new accounts provide a link to their community page then have your own system calculate the SteamID?

Edit: Like this http://www.noobsticks.com/home.php?pageid=lookup]]></description>
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        <pubDate>Sat, 06 Feb 2010 02:25:52 +0100</pubDate>
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        <title>Reply to &#8220;cp_obscure_remake_rc1 - Need a Mapper&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-4845/page-36/?recent=359325#post=143194</link>
        <description><![CDATA[[quote=142785]Don\'t know if someone asked for this before (don\'t want to read 36pages...).

But what is the point of the house on the left of CP2 (defending view) ? Nothing in it. I mean, no munitions, no health, just 2 doors on the floor and stairs.

I havn\'t tested it in war so I think I don\'t see all subtilities of this map ;)[/quote]

I think that house is there to make flanking easier. Unless defense always has someone on top of the create it is possible for the attackers to have a scout get unseen all the way to through that house, then even possibly hide in there until his team decides to push.]]></description>
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        <pubDate>Fri, 22 Jan 2010 10:51:13 +0100</pubDate>
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        <title>Reply to &#8220;Pickups: Feature requests&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-4334/page-6/?recent=176661#post=141947</link>
        <description><![CDATA[[quote=141941][...]Then upon going sniper having ur scout slot taken.[/quote]

Report them if they refuse to give your class back. The rules clearly state (at least did the last time I read them) that once the game has started with the first mid cap you are allowed to change class for a few lives and no one are allowed to take your original class.

Rules will only be followed if there is a downside to not following them, and that won\'t happen unless people report.]]></description>
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        <pubDate>Sun, 17 Jan 2010 19:24:05 +0100</pubDate>
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        <title>Reply to &#8220;Pickups: Feature requests&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-4334/page-4/?recent=176661#post=141679</link>
        <description><![CDATA[<blockquote>I have no problem with vent except the long delay,
but I always thought mpuk is using vent so mumble cant come
was this only a myth?</blockquote>

MPUK has been offering Mumble as their primary option together with game servers for a few months, I believe.]]></description>
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        <pubDate>Sat, 16 Jan 2010 23:10:58 +0100</pubDate>
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        <title>Reply to &#8220;Pickups: Feature requests&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-4334/page-4/?recent=176661#post=141617</link>
        <description><![CDATA[<blockquote><blockquote>There should be some open (non-invite) channel where players familiar with the basics could play without harsh limitations on what you must do to be allowed to play there.</blockquote>

I actually agree with this. After I am done with pickup2 I will probably be looking into making a spinoff of pickup1 with an additional requirement. The requirement that I am thinking about is something along these lines: You must be able to speak and understand English. That is, if someone ask you about something in ventrilo (like \"where are you?\") then you should be able to answer (eg. \"I am on the balcony\").

So, there would not be a requirement for \"how good you communicate\" (which is very subjective) but people simply have to have a mic and know how to use it. Of course the basic rules of pickup1 would also apply (you have to know 6v6 etc.).</blockquote>

This sounds like a good solution. Hopefully you get the time to look into it. 

If possible also try to name them something other than 1, 2, 3: as most kiddies usually take this to mean that they are more important if they play in the higher numbered one, and try to play there even if they don\'t want to use their mic even slightly just because it has a higher number.]]></description>
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        <pubDate>Sat, 16 Jan 2010 19:43:28 +0100</pubDate>
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        <title>Reply to &#8220;Pickups: Feature requests&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-4334/page-3/?recent=176661#post=141597</link>
        <description><![CDATA[<blockquote>The way i see it, pickup1 should b for players new to the tf2 competitive gameplay that are there to learn, pickup2 for players with comp experience that just wna get wormed up before a league match or improve their aim, so the tactic is not an issue there and pickup3/invite logically for players in top divs, players who know the tactics and are happy with their skill lvl, just wna have some fun out of their usual rosters and maybe warm up. Pickup2 became bad coz of emo \'higher\' div players when mixed with not so experienced ones, so imo separating them in that way would help.</blockquote>

Yeah, need some way to separate the entry-level (newbie) channel from the main channel. There should be some open (non-invite) channel where players familiar with the basics could play without harsh limitations on what you must do to be allowed to play there.]]></description>
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        <pubDate>Sat, 16 Jan 2010 18:24:09 +0100</pubDate>
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        <title>Reply to &#8220;CTF_Bristen [WIP]&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-8483/page-1/?recent=140281#post=140066</link>
        <description><![CDATA[I like the Gravelpit cpB like house in http://dl.dropbox.com/u/132295/Images/bristen/ctf_unnamed_prea1_jan110000.jpg . Would be nice to also see something like that used as a mid for a 5cp map.]]></description>
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        <pubDate>Wed, 13 Jan 2010 14:02:04 +0100</pubDate>
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