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    <title>ETF2L &#8211; Latest activity by user Vali</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by Vali]]></description>
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        <title>Reply to &#8220;[S12] Map Pool Feedback Thread&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-21126/page-1/?recent=379798#post=379455</link>
        <description><![CDATA[The problem is, once again, a 6 map mappool; an issue that has failed to have been addressed since last season. The only advantage of a 6 mappool is that it has more variety, an advantage that proves to be a shortcoming when it\'s clear from the vast amount of whining every season that nobody can agree on 6 good maps. If the number of teams in each division remains at 8 then there is no scheduling benefit, it only works out nicer with 18 maps in a season rather than 14. Even then the tidiness of it all doesn\'t really add much compared to putting people through having to play offficials (and practice) on maps they don\'t enjoy.

A 5 mappool is perfect. It works perfectly for playoff eliminations, people can fight all day over which map gets the last slot (from the poll one would assume it would be a close race between obscure and gravel) and whichever map does get in can just be played 1 less time to make for a 14 map cycle. Of course there will still be whining, but there will always be whining.

[quote=379430]PS fuck community voting, it is silly[/quote]

It\'s the best way to ensure that the most people are satisfied. Sure certain steps could be taken to make it better (like say preference ranking instead of pick 2) but at the end of the day people are going to be unhappy whenever decisions dont conform to their preference. If the admins had picked obscure as one of the two added maps with no community input, I can assure you that more hell would have been raised. And if you\'re banking on admin competency to please the masses, do we not both agree that this issue could have been avoided with a better mappool number (an issue decided by admins alone)?]]></description>
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        <pubDate>Wed, 18 Apr 2012 12:21:45 +0200</pubDate>
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        <title>Reply to &#8220;[S11] Unlocks Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-20005/page-14/?recent=373391#post=364019</link>
        <description><![CDATA[[quote=363992]I\'m also not sure what you want to hear from us. Some of us agree with allowing it, some don\'t agree, some are undecided and some don\'t care.[/quote]

Well first of all coming to a decision as an admin team would probably be a good place to start. Then post what the admin\'s \"stance\" on the original is and the arguments for/against it (as far as the admins are concerned) so that people can rationally argue against the viewpoints of the people in charge of making the decisions. \"Some don\'t agree\" does nothing to further the discussion.

I would have assumed that an \"unlocks feedback thread\" for S11 made before the start of S11 itself would be the place to try and get the rules changed for S11, not S12. This thread was created almost 2 weeks ago, it\'s a bit disheartening to see that there was not a consensus, let alone a decision, before the start of the season on what should be such an uncontroversial unlock.]]></description>
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        <pubDate>Fri, 27 Jan 2012 20:42:35 +0100</pubDate>
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        <title>Reply to &#8220;[S11] Unlocks Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-20005/page-13/?recent=373391#post=363955</link>
        <description><![CDATA[[quote=363942]Don\'t think so.
Perhaps you\'re sitting funny?[/quote]

I would be interested in what thought process inspired such a question then. I mean, what would break in the game if you forced everyone to play with left-handed viewmodels???]]></description>
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        <pubDate>Fri, 27 Jan 2012 16:54:25 +0100</pubDate>
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        <title>Reply to &#8220;[S11] Unlocks Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-20005/page-12/?recent=373391#post=363900</link>
        <description><![CDATA[[quote=363768]Just out of curiosity; What part of the game would break if the Original would not be allowed?[/quote]

From where I\'m sitting this looks like a profoundly dumb question, even for a \"just out of curiosity\" type. Am I missing the point of this or what?]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=363900</guid>
        <pubDate>Fri, 27 Jan 2012 13:27:28 +0100</pubDate>
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        <title>Reply to &#8220;S11/2B predictions?&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-20123/page-2/?recent=373966#post=363289</link>
        <description><![CDATA[hoverhands
MIPC
LDLC]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=363289</guid>
        <pubDate>Wed, 25 Jan 2012 14:37:29 +0100</pubDate>
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        <title>Reply to &#8220;[S11] Unlocks Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-20005/page-9/?recent=373391#post=362802</link>
        <description><![CDATA[[quote=362799]Hi, the admin team does read this thread and takes all feedback into consideration. You are all welcome to continue this discussion in a civilised manner.[/quote]

That simply isn\'t good enough. All this talk of a new-found transparency and the admin team is as opaque as ever if this thread were to be believed. Key questions, directed at the admin team, still go unanswered and it isn\'t enough to say that you\'re just reading the thread when the the discussion demands answers.

[quote=362798]So are you playing in season 11 djc?

OK.[/quote]

TF2 is dead, didn\'t you get the memo? If the doomsayers were to be believed, people like your teammate mettbroetchenstyle are why.]]></description>
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        <pubDate>Mon, 23 Jan 2012 15:57:33 +0100</pubDate>
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        <title>Reply to &#8220;TF2 Is Dead?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-20066/page-11/?recent=363946#post=362179</link>
        <description><![CDATA[[quote=362173]we miss u flush[/quote]

While his glorious TF2 career died before it really began, he will always live on in our hearts.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=362179</guid>
        <pubDate>Sat, 21 Jan 2012 00:32:38 +0100</pubDate>
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        <title>Reply to &#8220;TF2 Is Dead?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-20066/page-9/?recent=363946#post=362122</link>
        <description><![CDATA[[quote=362106]you need elitist c**t\'s to get their head out of their ass[/quote]

[quote=362106]Bringing ppl in for pug2 is not the solution at all, pug2 is a luxury meant for those who like to play a game of tf2 without retardness (to a certain degree).[/quote]

???]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=362122</guid>
        <pubDate>Fri, 20 Jan 2012 21:13:05 +0100</pubDate>
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        <title>Reply to &#8220;[S11] Unlocks Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-20005/page-6/?recent=373391#post=361591</link>
        <description><![CDATA[I\'m pretty sure the crossbow is allowed because it\'s fun to use or something, not because anybody actually sat down to discuss its merits. Maybe some admin could shed some light on the decision to allow it?

Anyway, vanilla + medlocks attempts to restrict the tf2 weapon choice to an era when the game was most balanced does it not? We play with the class limits and weapon selection that we do because it creates the most competitive game we can out of this casual cartoon shooter. The Original completely fits in line with this concept as it\'s as pretty much as minor a (while still being meaningful) change to the rocketlauncher as you could probably make. Hell, it should have been included on other projectile weapons as a preference option added from the start. There is simply no decent argument against it other than people who want other, far more debateable unlocks throwing their toys out of the pram to spite others.

So given that vanilla + medlocks has always been a shit name, how about \"The Originals\"? The original stock weapons, the original unlocks (aka the first batch of medic unlocks) and of course the Original itself. Sorted.]]></description>
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        <pubDate>Thu, 19 Jan 2012 13:03:58 +0100</pubDate>
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        <title>Reply to &#8220;.&#8221;</title>
        <link>http://etf2l.org/forum/highrec/topic-19923/page-1/?recent=361325#post=360994</link>
        <description><![CDATA[Also divorced and looking for a new husband/wife.]]></description>
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        <pubDate>Sun, 15 Jan 2012 22:43:43 +0100</pubDate>
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        <title>Reply to &#8220;[S11] Map Pool Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-19968/page-6/?recent=372515#post=360650</link>
        <description><![CDATA[[quote=360605]First there was the question of how many maps in the pool.

6 maps was the same as last season and didn\'t receive any memorable complaints. Downsides were certain maps being played more often than others (6/14 = 2 remainder 2), and the playoff problem.

7 maps makes for a tidier schedule using division groups of 8 and is a better fit for the playoff process, but results in 1 extra map for every team to practice compared to last season.

Less than 6 was not considered, neither was more than 7.[/quote]

For the two main issues brought up by the map pool feedback thus far, it\'s surprising that the most obvious solution to both problems, a map pool of 5 maps, was not even considered. You admit yourself that 6 is in no way perfect and almost all of the discussion so far has revolved around the fact that people cant really seem to come to a consensus on a 6th map. I\'d like to see a vote between gravelpit and freight as the last map in the map pool and have it tagged on to 4 that actually got an overwhelming majority of the votes.

This would also solve your playoff problem rather than just removing or adding a map at the end of the season.

[quote=360605]For the vote, we started out with 16 maps. The 6 maps eliminated to make the first pool were turbine_pro, pro_viaduct, standin, warmfront, yukon and obscure_remake, with the consensus being that they had little chance of being in the top 6 of any poll.[/quote]

Considering you ended up doing 2 votes, it probably would\'ve been an ok idea to start out with 16 to vote on and then take the top 8 of that poll and vote again. That way nobody feels like they can\'t vote for the map they want to but the actual poll doesn\'t have too many maps for a clear consensus.

[quote=360605]The main attraction to foundry as a decider is it\'s neutrality. If we were to force a map from the existing pool as a decider, there would always be some level of favourability to one team over another. Also, being as it is the new Valve map it\'s pretty popular on pub servers at present. Teams refusing to practice isn\'t a factor - we\'re talking about one map, played between 1 and 3 times by about 30 teams, 9 weeks from now.[/quote]

Neutrality is not inherently good enough to outweigh the fact that the neutrality comes from it being a terrible pick for both teams. Infact in the case where one team is better than the other, picking a map that neither team knows so anything could happen actually favours the weaker team because they\'d be expected to lose a regular map. Teams would be forced to practice the map because not doing so against opponents that have is a surefire way to lose the most important game of the entire season; you are creating the issue of having to practice a map that isn\'t in the rotation.

What on earth do pub servers have to do with tiebreaker maps during etf2l playoffs???]]></description>
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        <pubDate>Sat, 14 Jan 2012 13:23:40 +0100</pubDate>
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        <title>Reply to &#8220;DAT DOUBLE HEAVY&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-19650/page-4/?recent=354461#post=354058</link>
        <description><![CDATA[[quote=354014]In the end, I asked the team not to pursue some kind of golden cap thing from the admins because I felt like Epsilon deserved the win. Slick can argue that we had Razorback and GRU equipped (on their server with no etf2l config.. :) as much as he likes, but it\'s all irrelevant to me because we were outplayed.[/quote]

I think the real drama here is dunc\'s dire grammar. Is that a smiley with no end bracket or some random colon?????]]></description>
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        <pubDate>Fri, 16 Dec 2011 09:12:59 +0100</pubDate>
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        <title>Reply to &#8220;Vanilla Trash Cast&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19123/page-2/?recent=346273#post=345077</link>
        <description><![CDATA[I never thought i’d ever hear someone be more annoying than illii.



.........................still waiting.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=345077</guid>
        <pubDate>Tue, 01 Nov 2011 04:14:30 +0100</pubDate>
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        <title>Reply to &#8220;[HL S1] Unlock Rules Feedback&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-18742/page-6/?recent=363241#post=342476</link>
        <description><![CDATA[The sentry gun forces teamwork out of both teams, all the wrangler does is shift the balance by making it much easier to defend and much harder to attack in a lot of scenarios. Saying that the wrangler demands better teamwork is only considering half of the situation.]]></description>
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        <pubDate>Wed, 19 Oct 2011 14:41:57 +0200</pubDate>
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        <title>Reply to &#8220;Points from ETF2L games; A suggestion&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-18852/page-4/?recent=347736#post=342286</link>
        <description><![CDATA[[quote=342284]ah so basically retract until it reaches 0 then stop?[/quote]

Just treat it like windifference 5 for points (which makes the cap for any map the same as a 5-0 so 7-2 etc. aren\'t worth more), it was just impractical to do windifference 5 on turbine considering that a team can easily come back from that deficit given the nature of the map. It\'s the old turbine rules so it doesn\'t really matter too much anyway.

On your numbers

15-11 = 5, 0.5
16-11 = 5.5, 0
17-11 = 5.5, 0
18-11 = 5.5, 0 etc.]]></description>
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        <pubDate>Tue, 18 Oct 2011 19:45:23 +0200</pubDate>
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