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    <title>ETF2L &#8211; Latest activity by user Trimmer</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by Trimmer]]></description>
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        <title>Reply to &#8220;pyro update&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-329/page-2/?recent=2248#post=1950</link>
        <description><![CDATA[I\'m for allowing any unlockable weapon that doesn\'t allow crits when they are turned off.  I know sniper and spy but thats how the classes were ORIGINALLY DESIGNED and aren\'t unlockable.  I would be for allowing the flare gun but not the backburner or axetinguisher.]]></description>
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        <pubDate>Sat, 21 Jun 2008 11:47:38 +0000</pubDate>
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        <title>Reply to &#8220;pyro update&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-329/page-1/?recent=2248#post=1937</link>
        <description><![CDATA[I don\'t think any weapon that allows 100% crit should be allowed in the game unless you allow kritzkreig as well, and as that currently doesn\'t work on servers where Crits are turned off i don\'t think you can allow any of the other weapons allowing guaranteed crits either.]]></description>
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        <pubDate>Fri, 20 Jun 2008 17:56:50 +0000</pubDate>
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        <title>Reply to &#8220;Regarding demoman limit&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-281/page-3/?recent=3258#post=1616</link>
        <description><![CDATA[Sorry for that Wlv, i thought you signed up for Riemus list as a teamleader.

Good post by Acidrenix, its what we need, a discussion based on facts.

And Trimmer, i hope your “you suck to much to know”-arguement, jumps up and bites you in the ass.

My conclusion is still: IF we need dl1, we need cl1.

# 


Lol &#60;3 Sorry for having a bit to much to drink before trolling &#60;3]]></description>
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        <pubDate>Tue, 10 Jun 2008 13:52:26 +0000</pubDate>
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        <title>Reply to &#8220;Regarding demoman limit&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-281/page-2/?recent=3258#post=1578</link>
        <description><![CDATA[so much hate for the 1 demoman, i&#60;3 1 demoman,  If you want to help reimu out though i\'d put together a top 10 list of demoman he could steal from other teams to make them better!]]></description>
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        <pubDate>Mon, 09 Jun 2008 18:15:18 +0000</pubDate>
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        <title>Reply to &#8220;Regarding demoman limit&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-281/page-2/?recent=3258#post=1575</link>
        <description><![CDATA[Mole, you don\'t understand the reason for limiting the classes to 1 demoman.  Its not that top teams can\'t counter two demoman, its that  honestly it ruins game play at that level,  If you think they don\'t know how to counter it then play them with two demo\'s, you\'ll get your ass whipped and move on, at most levels of tf2 its not a big deal because people like yourself aren\'t good enough to make it a big deal!]]></description>
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        <pubDate>Mon, 09 Jun 2008 18:09:46 +0000</pubDate>
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        <title>Reply to &#8220;Regarding demoman limit&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-281/page-2/?recent=3258#post=1569</link>
        <description><![CDATA[I\'m a North American tf2 player where almost all of our leagues are 1 dem 1 med.  Honestly, in one of our main leagues we have class limits of 1 med, 1 spy, 1 heavy, 1 engi, 1 demo......2 scouts soldiers pyro\'s and snipers.....So it could be a lot more restricted then just 1 med 1 demo :-P 

We\'ve been scrimming a lot of relatively good european teams lately and while they don\'t use 2 demomen at all times when they do it brings the game to a screaching hault.  When a team is anchored back on their heals running 2 demo\'s its simply to easy to control chokepoints, especially when there\'s only 2 or 3 ways in to an area.  I don\'t care particularly what the leagues do here as we only play in the cups and we will deal with whats put in front of us.

That said

I pledge my support to Reimu!]]></description>
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        <pubDate>Mon, 09 Jun 2008 14:55:37 +0000</pubDate>
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