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    <title>ETF2L &#8211; Latest activity by user torden</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by torden]]></description>
          <item>
        <title>Reply to &#8220;Getting started in the competitive scene as medic&#8221;</title>
        <link>http://etf2l.org/forum/tactics/topic-20283/page-1/?recent=366758#post=366756</link>
        <description><![CDATA[Scan pickups are a great place to start (and continue) and you\'re lucky to have a Tramsig there to help you with it. Once you\'re settled with that, you can look for pixel pickups next, which will be more active during weekdays.

Välkomna och lycka till!]]></description>
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        <pubDate>Sun, 12 Feb 2012 00:04:36 +0100</pubDate>
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        <title>Reply to &#8220;colour correction&#8221;</title>
        <link>http://etf2l.org/forum/movie/topic-20287/page-1/?recent=366599#post=366599</link>
        <description><![CDATA[Not much to correct with colours created by some of the best professionals in the business. In fact 95% (or more) of colour \"correction\" made to frag movies makes things worse, even (or particularly) the \"high end\" ones. 

The best thing you can hope to achieve is to make a variation of colours to fit your edit, or simply give a fresh feel to a game we\'ve seen for 1000s of hours already.

A general tip is avoid making things overly contrasty, removing details from shadows or burning out the light tones. Don\'t use anything called \"contrast\" or \"brightness\" and if you\'re going to adjust levels, always remember that \"less is more\". 

You could just ask skyride for the source files for that project.]]></description>
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        <pubDate>Fri, 10 Feb 2012 23:21:53 +0100</pubDate>
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        <title>Reply to &#8220;vanillatf2.org&#8221;</title>
        <link>http://etf2l.org/forum/community/topic-9379/page-12/?recent=386203#post=364650</link>
        <description><![CDATA[Some downtime for unknown reasons. The whole FB network is down, hope Arie gets online soon!]]></description>
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        <pubDate>Tue, 31 Jan 2012 13:24:35 +0100</pubDate>
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        <title>Reply to &#8220;Recruitment&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-19905/page-1/?recent=360613#post=360522</link>
        <description><![CDATA[Welcome and good luck!]]></description>
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        <pubDate>Fri, 13 Jan 2012 18:34:33 +0100</pubDate>
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        <title>Reply to &#8220;-9m- Ditchy has passed away, RIP&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-19953/page-1/?recent=365584#post=360069</link>
        <description><![CDATA[condolences.]]></description>
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        <pubDate>Thu, 12 Jan 2012 15:15:47 +0100</pubDate>
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        <title>Reply to &#8220;Organizing your team&#8221;</title>
        <link>http://etf2l.org/forum/tactics/topic-19834/page-2/?recent=361049#post=359818</link>
        <description><![CDATA[Back in the days of my pub team, we set up a quick php3 forum, and steam group for urgent messages. Unlike the team, the info system worked well.]]></description>
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        <pubDate>Wed, 11 Jan 2012 13:30:19 +0100</pubDate>
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        <title>Reply to &#8220;Season 11 Map Pool Poll&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-19904/page-1/?recent=359640#post=359485</link>
        <description><![CDATA[[quote=359483][...][/quote]

May have meant viaduct instead of well. I\'m never wrong of course, just an adjustment to the level of right.]]></description>
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        <pubDate>Mon, 09 Jan 2012 12:54:39 +0100</pubDate>
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        <title>Reply to &#8220;Season 11 Map Pool Poll&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-19904/page-1/?recent=359640#post=359479</link>
        <description><![CDATA[Admirable has a good suggestion that may be overall something to use, even regardless of the obvious feedback for the lack of turbine and viaduct.]]></description>
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        <pubDate>Mon, 09 Jan 2012 12:23:23 +0100</pubDate>
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        <title>Reply to &#8220;where to download VTV hud?&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-19896/page-1/?recent=359883#post=359268</link>
        <description><![CDATA[Above comments are right, the hud is not in a state to be used ingame due to both custom graphics and the fact that there are 100 hud elements you\'ll need when playing which hasn\'t been made.

We might make that in the future, but for now, we\'re quite happy with having the vanilla streams looking unique. Thanks for the request :)]]></description>
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        <pubDate>Sun, 08 Jan 2012 15:25:03 +0100</pubDate>
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        <title>Reply to &#8220;RIDAREN AV KJäNSLOR&#8221;</title>
        <link>http://etf2l.org/forum/movie/topic-19888/page-1/?recent=359530#post=359116</link>
        <description><![CDATA[:D]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=359116</guid>
        <pubDate>Sat, 07 Jan 2012 17:36:26 +0100</pubDate>
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        <title>Reply to &#8220;Merry Christmas&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-19753/page-4/?recent=356167#post=355997</link>
        <description><![CDATA[Happy Christmas!]]></description>
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        <pubDate>Sun, 25 Dec 2011 10:07:45 +0100</pubDate>
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        <title>New topic: &#8220;A small AE tip, RAM fix&#8221;</title>
        <link>http://etf2l.org/forum/movie/topic-19709/page-1/?recent=355171#post=354998</link>
        <description><![CDATA[Pretty random I know, but I\'ve been bugged by this for a long time and never looked for a solution. If you aren\'t a dumbass like myself, you may already know it, anywyays:

After Effects hogs memory to the extreme, making the computer really slow. There\'s actually a very simple feature to fix. Go to Edit -&#62; Purge -&#62; All. This will remove all cached previews etc. It will also delete your undo history, so select the options separately if you want to keep it.

Since I\'m at it, I could share another general performance tip: Using multiprocessing will make previewing slow. Turn it off while you\'re working, turn it on for rendering. This is in Preferences -&#62; Memory and Multiprocessing.]]></description>
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        <pubDate>Tue, 20 Dec 2011 04:25:02 +0100</pubDate>
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        <title>Reply to &#8220;when will season 11 start ?&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-19655/page-2/?recent=356822#post=354157</link>
        <description><![CDATA[AFS was a disaster because it opted to be 90% of a normal season with 0% of the prestige or incentive to play.

For the next season, it\'ll be important to set a deadline for when it finishes. Many people will have their exam periods starting in May, this could be a deadline - giving 3 months if the league starts late January.

The best use of Summer I\'ve seen so far, was the ETF2L Nations cup. It\'s been a very long time since last time we\'ve had an actual proper nations cup, one that isn\'t thrown into the midst of regular leagues.]]></description>
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        <pubDate>Fri, 16 Dec 2011 15:09:40 +0100</pubDate>
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        <title>Reply to &#8220;No TF2 Promode ?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19620/page-1/?recent=354000#post=353292</link>
        <description><![CDATA[Hehe, that\'s some angry messages to a mere suggestion :p

I\'d love to see better hitboxes, proper damage detection for rockets (none of that stupid 1cm ledge thingi), more fps, smoothed textures (or no texture), class based spawn locations and 151 hp for medic.]]></description>
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        <pubDate>Tue, 13 Dec 2011 00:00:15 +0100</pubDate>
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        <title>Reply to &#8220;vanillatf2.org&#8221;</title>
        <link>http://etf2l.org/forum/community/topic-9379/page-11/?recent=386203#post=352930</link>
        <description><![CDATA[We\'ve been slacking with spreading the word. Here\'s the latest team movements: http://www.vanillatf2.org/2011/12/movers-dignitas-broder-and-cc/#comment-42127]]></description>
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        <pubDate>Sat, 10 Dec 2011 17:32:23 +0100</pubDate>
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