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    <title>ETF2L &#8211; Latest activity by user Th</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by Th]]></description>
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        <title>Reply to &#8220;Your Clan TF2 Suggestions for Valve - Important!&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-2166/page-11/?recent=80125#post=28456</link>
        <description><![CDATA[One thing we could use is a new ctf map. As far as I\'ve played, only turbine (ctf_well and mach4 idk?) is a popular ctf. All in all there just aren\'t too many maps like it, let alone carefully designed ones. 

If I remember correctly the flag and the capture zone do not have to be in the same area as they are in 2fort and turbine. Separate them to make entirely new match experience without comprehensive existing patterns/tactics to use... might just be refreshing.]]></description>
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        <pubDate>Thu, 05 Mar 2009 02:06:43 +0100</pubDate>
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        <title>Reply to &#8220;sandman: class role changes?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-2176/page-6/?recent=27955#post=26959</link>
        <description><![CDATA[I\'m going to add my opinion to a few things...

1) It\'s called invulnerability for a reason, and altering its role is basically reinventing the push-retreat mechanics of the game
2) Valve has said before that they would not like to effect the players vision or the ability to control the character in any way, so why the change of policy?
3) Adding a stun effect in itself without considering 2) will certainly mean we have to learn the game again, but creating new extraordinary content, like the TF2 has been so far, is always more or less risky. I\'d advice to test Sandman thoroughly and form well-informed opinions (not that they wouldn\'t be so atm, but that there is too much emotion present for clear evaluation). After all, its only been a few days since the update.]]></description>
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        <pubDate>Fri, 27 Feb 2009 12:09:12 +0100</pubDate>
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        <title>Reply to &#8220;FakkelBrigade's TOP SECRET Highlander Tactic&#8221;</title>
        <link>http://etf2l.org/forum/movie/topic-2022/page-1/?recent=24407#post=23792</link>
        <description><![CDATA[I can tell we certainly didn\'t expect that... you had the element of surprise with you :)]]></description>
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        <pubDate>Sun, 15 Feb 2009 12:31:41 +0100</pubDate>
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        <title>Reply to &#8220;Highlander Nations Cup&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-1944/page-1/?recent=23457#post=23456</link>
        <description><![CDATA[I wonder why highlanders are not considered \"l33t\"... They\'re matches like any others only that with a larger team they require more from teamwork, have slightly less emphasis on individual performance than smaller matches and provide an interesting template to use all classes. I for one have never appreciated all classes this much before seeing them used creatively in 9v9 highlanders, you can really see how pyro, engineer and spy can make a difference.

Sure they are a bitch to organize, 18 ppl online at the same time is a tricky thing.  But that is a lame excuse for not having this cup.]]></description>
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        <pubDate>Fri, 13 Feb 2009 09:36:15 +0100</pubDate>
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