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    <title>ETF2L &#8211; Latest activity by user sherpa</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by sherpa]]></description>
          <item>
        <title>Reply to &#8220;Post your inventory!&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-3577/page-1/?recent=74611#post=52782</link>
        <description><![CDATA[NOTHING]]></description>
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        <pubDate>Sun, 24 May 2009 17:58:06 +0200</pubDate>
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        <title>Reply to &#8220;Half a million d0llar to play warcraft 3&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-2446/page-1/?recent=32732#post=31652</link>
        <description><![CDATA[$16,000 dollars a month the sonofabitch.

I am opposed to this.

I am opposed to video games being called a sport.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=31652</guid>
        <pubDate>Tue, 17 Mar 2009 23:46:21 +0100</pubDate>
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        <title>Reply to &#8220;unreal tournament 3 titan patch&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-2282/page-1/?recent=29663#post=29596</link>
        <description><![CDATA[Awesome game- I just can\'t get used to the netcode where you have to lead every shot- even hitscan weapons ;(]]></description>
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        <pubDate>Tue, 10 Mar 2009 00:03:12 +0100</pubDate>
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        <title>Reply to &#8220;CRTs vs LCDs&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-2093/page-2/?recent=29264#post=29247</link>
        <description><![CDATA[CRTs are superior for gaming as the higher refresh rate makes it easier to track as you can keep vsync on and have a good frame-rate.

Unfortunately, CRTs are bad for your eyes comparted to TFTs.

Personally I use TFTs. As fun as games are it\'s not worth my health.]]></description>
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        <pubDate>Sun, 08 Mar 2009 22:49:28 +0100</pubDate>
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        <title>Reply to &#8220;Mumble's positional audio supports now Source games&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-2286/page-1/?recent=28869#post=28839</link>
        <description><![CDATA[If mumble outputs a volume level/balance relative to where your team-mate is in TF2 then isn\'t it having to hook (hack) the game to find out where he is?

I mean, as interesting as this sounds what\'s to stop the code being used to give a graphical cue (wallhack?) instead of an aural one? Okay- you don\'t necessarily want to see your team-mates through walls but hopefully you see where I\'m going with this?

Disclaimer- I know nothing about tech stuff I could be talking poopy.]]></description>
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        <pubDate>Fri, 06 Mar 2009 21:12:43 +0100</pubDate>
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        <title>Reply to &#8220;Different sens on different weapons ?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-2204/page-1/?recent=27205#post=27132</link>
        <description><![CDATA[ruin your twitch aim]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=27132</guid>
        <pubDate>Fri, 27 Feb 2009 22:22:18 +0100</pubDate>
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        <title>Reply to &#8220;TF2 Movie GUI v3&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-2027/page-1/?recent=66567#post=23888</link>
        <description><![CDATA[Nice stuff, good job.

And ignore Salmon- it\'s the internet who gives a shit about giving credit for a video game config.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=23888</guid>
        <pubDate>Sun, 15 Feb 2009 18:50:09 +0100</pubDate>
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        <title>Reply to &#8220;Is this hax?&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-1841/page-1/?recent=21150#post=21150</link>
        <description><![CDATA[All I want is the ammo counter made smaller and put next to the crosshair, as I use in Warosw etc.


No more pushing last with 2 rockets =3]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=21150</guid>
        <pubDate>Sun, 01 Feb 2009 20:46:41 +0100</pubDate>
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        <title>New topic: &#8220;Is this hax?&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-1841/page-1/?recent=21150#post=20881</link>
        <description><![CDATA[http://forums.steampowered.com/forums/showthread.php?s=db74c79bd3e870c640642ca8733e88b6&#38;t=794774

Author doesn\'t say if the /scripts/ folder is protected by sv_pure.]]></description>
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        <pubDate>Sat, 31 Jan 2009 11:26:31 +0100</pubDate>
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        <title>Reply to &#8220;UPDATE : FASTLANE (cp_prolane_v1)&#8221;</title>
        <link>http://etf2l.org/forum/community/topic-1728/page-1/?recent=19897#post=19288</link>
        <description><![CDATA[I like everything except for the medpack removals: keeping them makes area control and learning item respawn times important- Quake/deathmatch-esque]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=19288</guid>
        <pubDate>Fri, 23 Jan 2009 20:24:04 +0100</pubDate>
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        <title>Reply to &#8220;TF2 fov&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-1492/page-2/?recent=15036#post=14790</link>
        <description><![CDATA[the way the demo holds his launchers in one hand is epic cool in STV, he\'s like \"yea it\'s a 60 kilo metal drum that shoots grenades. big woop wanna fight?\"]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=14790</guid>
        <pubDate>Sun, 04 Jan 2009 16:50:43 +0100</pubDate>
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        <title>Reply to &#8220;Class Limit 1/2 - Reasoning&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-582/page-2/?recent=4143#post=4041</link>
        <description><![CDATA[Here\'s my issue with it:

You go 1-0 up, your team has great teamwork, 29 minutes left on the clock, you decide to defend the whole game (slight exaggeration).

2 demomen co-ordinating together can lockdown rooms. Yes it can be broken, but it\'s not fun.

Another example:

Both teams rush the middle point in granary, you look up, you see 8 grenades launched towards you. It\'s effectively artillery that requires (and here\'s the bit that\'s going to enrage demomen) no skill.

Again, it can be broken- but TF2 6v6 is not fun when playing against 2 demos.

8 grenades at any one time is a lot of spam.

16 stickies can cover a huge area.

For those who think I\'m a demo-hater -&#62; http://steamcommunity.com/id/sherpa/stats/TF2

I can appreciate a demo- a good demo is skilled, smart and fun to watch. Watching 2 demos serenade whole areas with a fire-and-forget mentality is crap.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=4041</guid>
        <pubDate>Fri, 22 Aug 2008 23:20:26 +0200</pubDate>
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