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    <title>ETF2L &#8211; Latest activity by user Nigther</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by Nigther]]></description>
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        <title>Reply to &#8220;Lockerz.com invites!&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-5002/page-8/?recent=124340#post=84311</link>
        <description><![CDATA[^ You got it]]></description>
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        <pubDate>Wed, 12 Aug 2009 19:50:08 +0200</pubDate>
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        <title>Reply to &#8220;Lockerz.com invites!&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-5002/page-5/?recent=124340#post=84106</link>
        <description><![CDATA[In case someone still wants to share...
Please send to: business.litch @ gmail.com

Thanks]]></description>
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        <pubDate>Wed, 12 Aug 2009 14:10:16 +0200</pubDate>
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        <title>Reply to &#8220;Flare gun getting mini crits?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-3803/page-1/?recent=58646#post=56971</link>
        <description><![CDATA[<blockquote><blockquote><blockquote>mini-crit = +35% damage so if the flaregun does 30 damage it would be upped to 40. real gamebreaker here guys</blockquote>

Not sure about this but doesn\'t mini-crits ignore the damage fall off just like regular crits. If this is the case the mini-crits would help a lot when your going for long range shots because of the significantly higher damage output compared to a none crit shot.

That seems fitting since the flaregun is supposed to work well as a long range weapon.</blockquote>
Flaregun has reverse fall-off. The further it travels the greater its initial damage (up to max 50), so no fall-off would only mean if you\'re closer it\'ll still do 50 damage.</blockquote>

OK, thanks for the clarification. Since this is the way it actually works this buff seems to make the flaregun a bit better in mid and close range where the shotgun excels.]]></description>
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        <pubDate>Fri, 05 Jun 2009 12:53:49 +0200</pubDate>
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        <title>Reply to &#8220;Flare gun getting mini crits?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-3803/page-1/?recent=58646#post=56921</link>
        <description><![CDATA[<blockquote>mini-crit = +35% damage so if the flaregun does 30 damage it would be upped to 40. real gamebreaker here guys</blockquote>

Not sure about this but doesn\'t mini-crits ignore the damage fall off just like regular crits. If this is the case the mini-crits would help a lot when your going for long range shots because of the significantly higher damage output compared to a none crit shot.

That seems fitting since the flaregun is supposed to work well as a long range weapon.]]></description>
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        <pubDate>Fri, 05 Jun 2009 04:50:26 +0200</pubDate>
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        <title>Reply to &#8220;ETF2L Public Server?&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-3498/page-1/?recent=70373#post=51396</link>
        <description><![CDATA[I\'d second that in an instant. The level of play on there would be high compared to normal pubs so it would be more viable if you want some personal improvement. I do know about some other good competitive minded pubs but they are empty almost always. This being the official server for the whole league I can\'t see that happening. 

As for player count I\'d say either 12v12 or 8vs8. Eight might be a bit small but that\'s a good choice if you want a 6on6 feel to it and still keep it accessible for public play.

Anyway, that\'s some ideas.]]></description>
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        <pubDate>Wed, 20 May 2009 13:54:00 +0200</pubDate>
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        <title>Reply to &#8220;Sniper update&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-3371/page-2/?recent=49699#post=49091</link>
        <description><![CDATA[Relax guys...

http://tf2.com/post.php?id=2499

No stun!]]></description>
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        <pubDate>Wed, 13 May 2009 03:18:42 +0200</pubDate>
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        <title>Reply to &#8220;What kind of helmet do you want? (New update)&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-3025/page-4/?recent=45776#post=42754</link>
        <description><![CDATA[I agree with many of the other posters here. If this stuff can make the gameplay a little more interesting and diverse that\'s just great, as long as it doesn\'t fuck anything up in the process. Still, we don\'t know what these changes bring just yet so while I\'m also somewhat skeptic lets give Valve a chance to release the content before we bash them at least.]]></description>
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        <pubDate>Wed, 22 Apr 2009 01:41:30 +0200</pubDate>
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