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    <title>ETF2L &#8211; Latest activity by user nautti</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by nautti]]></description>
          <item>
        <title>Reply to &#8220;Skill fakers&#8221;</title>
        <link>http://etf2l.org/forum/leaguea/topic-7994/page-9/?recent=139043#post=137589</link>
        <description><![CDATA[to DominiX and ccBuffaloBill

What if you put all the time and trouble you are using to worrie about other clans skill levels, division histories and players backgrounds into something more usefull. Teams, rosters and classes changes all the time. I know many players that have played in higher divs and moved down to play with their friends, maybe changed their class or just have fun. Yes, they still are tough players and surely a huge help for their team, but still that team is in a certain division and have to work their way up. So please stop whining and accusing hard working/long-term clans for skill faking. 

Clip from tf.wars last night \"21:28  cc\\BuffaloBill&#62; 6v6 &#124; mid- &#124; your server &#124; now\"
If you look mid- games at tf.wars you usually end up playing with bottom div3 to high div5 clans. Skill levels varies really much in there and yes, you propably get beaten some time to time. If you get raped almost every time maybe it\'s you guys who should check the skill levels instead of accusing others?  

Here is my tip. Put some effort arranging matches and check the divions your team is aiming for. Look the clans playing there and hook up with their Leaders or War arrangers and settle a practice matches. Yes, your team have to be organized enough to get this work but it\'s defenately worth the trouble. To challenge desired div\'s top, middle or the bottom clans depends entirely your plans and motivation. One no show and you\'ll propaply never get a second change. 

ps. cc2 would help avoiding misconceptions]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=137589</guid>
        <pubDate>Thu, 07 Jan 2010 11:22:01 +0000</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;How to watch demos after the soldier/demo update?&#8221;</title>
        <link>http://etf2l.org/forum/movie/topic-8098/page-1/?recent=138923#post=130689</link>
        <description><![CDATA[cc//Buffalo Bill, I recommend that you also copy multiplayer ob binaries.gcf. It seems that nowadays you also need that cfg file to work with older demos.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=130689</guid>
        <pubDate>Wed, 16 Dec 2009 17:31:27 +0000</pubDate>
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          <item>
        <title>Reply to &#8220;Finnish Community? Don&#039;t make me laugh!&#8221;</title>
        <link>http://etf2l.org/forum/community/topic-7907/page-1/?recent=125705#post=125690</link>
        <description><![CDATA[I\'m quoting Krate from another topic http://etf2l.org/forum/community/topic-7908/ cause we have just got a few crumbs of information about the Winter Assembly 2010. We still continue harassing the finnish organizers so we could get more information released to our fellow communities nearby. It would be great to have teams/players participating from other countries too. 

<blockquote>Hi

I have received confirmation that Assembly Winter event will have (max 8 teams) open TF2 tournament (TUP / NON BYOC).  This will be officially published soon by finnish tournament organizer Peliliiga &#38; Assembly. 

About the prizes.. I have something for that one also. Just check prizes of the last year tournament below. Prizes are not confirmed yet but we can get hints about them of the last years prize table..

http://www.assembly.org/winter09/compos/prizes

Krate (at) tf2.fi</blockquote>]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=125690</guid>
        <pubDate>Wed, 02 Dec 2009 15:22:13 +0000</pubDate>
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          <item>
        <title>Reply to &#8220;Let&#039;s hear it then!&#8221;</title>
        <link>http://etf2l.org/forum/movie/topic-5414/page-2/?recent=95055#post=93312</link>
        <description><![CDATA[I would say it\'s really not about the music and what tracks you use. It\'s how you sync and use your music with the frags and action. Syncing is the key to a entertaining fragvid. Everything goes forward smoothly and in the rhytm. 

Good luck with your movie and like JH mentioned, don\'t sell your soul. It\'s your movie.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=93312</guid>
        <pubDate>Sun, 06 Sep 2009 13:10:50 +0000</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;[Inofficial poll] class limits @ etf2l config&#8221;</title>
        <link>http://etf2l.org/forum/leaguea/topic-3609/page-1/?recent=73812#post=53257</link>
        <description><![CDATA[C)]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=53257</guid>
        <pubDate>Mon, 25 May 2009 22:00:52 +0000</pubDate>
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          <item>
        <title>Reply to &#8220;Funny In-game Pictures&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-2301/page-1/?recent=31291#post=29063</link>
        <description><![CDATA[Taking these in-game screenshots is one of the things I have always liked to do when I\'m playing TF2. Most of my shots are from funny situations but some of them just shows how great and good looking game Team Fortress 2 truly is. 

Here are just few of my favourite shots:
<a href=\"http://tf2.nautti.fi/photos/feel_the_pain.jpg\" rel=\"nofollow\">Feel The Pain</a>
<a href=\"http://tf2.nautti.fi/photos/need_more_beer.jpg\" rel=\"nofollow\">Need More Beer</a>
<a href=\"http://bloodpressure.fi/tf2/misc/pictures/screenshots/1234655751-kneel.jpg\" rel=\"nofollow\">Kneel</a>
<a href=\"http://bloodpressure.fi/tf2/misc/pictures/screenshots/1234655722-just_chilling.jpg\" rel=\"nofollow\">Just Chilling</a>
<a href=\"http://bloodpressure.fi/tf2/misc/pictures/screenshots/1229193464-watch_where_youre_shooting.jpg\" rel=\"nofollow\">Watch Where Youre Shooting</a>
<a href=\"http://bloodpressure.fi/tf2/misc/pictures/screenshots/1221693019-no_pain_no_game.jpg\" rel=\"nofollow\">No Pain No game</a>
<a href=\"http://bloodpressure.fi/tf2/misc/pictures/screenshots/1221692157-close_your_eyes.jpg\" rel=\"nofollow\">Close Your Eyes</a>
<a href=\"http://bloodpressure.fi/tf2/misc/pictures/screenshots/1218818957-explosives_guy.jpg\" rel=\"nofollow\">Explosives Guy</a>
<a href=\"http://bloodpressure.fi/tf2/misc/pictures/screenshots/1218817892-little_lower.jpg\" rel=\"nofollow\">Little Lower</a>
<a href=\"http://bloodpressure.fi/tf2/misc/pictures/screenshots/1218817196-boom_headshot.jpg\" rel=\"nofollow\">Boom Headshot</a>
<a href=\"http://bloodpressure.fi/tf2/misc/pictures/screenshots/1218816899-no_one_is_left_behind.jpg\" rel=\"nofollow\">No One Is Left Behind</a>
<a href=\"http://bloodpressure.fi/tf2/misc/pictures/screenshots/1218816873-beg_for_mercy.jpg\" rel=\"nofollow\">Beg for mercy</a>
<a href=\"http://bloodpressure.fi/tf2/misc/pictures/screenshots/1216938496-execution.jpg\" rel=\"nofollow\">Execution</a>
<a href=\"http://bloodpressure.fi/tf2/misc/pictures/screenshots/1213220484-midget.jpg\" rel=\"nofollow\">Midget</a>
<a href=\"http://bloodpressure.fi/tf2/misc/pictures/screenshots/1212017726-nasseseta_sturmis.jpg\" rel=\"nofollow\">Clown</a>
<a href=\"http://bloodpressure.fi/tf2/misc/pictures/screenshots/1221692032-rocketjump.jpg\" rel=\"nofollow\">Rocket Jump</a>

You can find more from my gallery that I made over a year ago <a href=\"http://tf2.nautti.fi/index.html\" rel=\"nofollow\">http://tf2.nautti.fi/index.html</a>
and some resent shots from our clan\'s site <a href=\"http://bloodpressure.fi/tf2/misc/pictures/\" rel=\"nofollow\">http://bloodpressure.fi/tf2/misc/pictures/</a>.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=29063</guid>
        <pubDate>Sat, 07 Mar 2009 22:59:26 +0000</pubDate>
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          <item>
        <title>Reply to &#8220;QUAKE LIVE invites&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-1523/page-13/?recent=24582#post=23729</link>
        <description><![CDATA[Invitations sent to janman, pipe and sraam :) Have fun!

David Zenit  		14-FEB-09		PENDING
Felipe Sanchez 	 	14-FEB-09 		PENDING
Sergio Sraam 	 	14-FEB-09 		PENDING]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=23729</guid>
        <pubDate>Sat, 14 Feb 2009 22:40:33 +0000</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;QUAKE LIVE invites&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-1523/page-12/?recent=24582#post=20603</link>
        <description><![CDATA[I just sent invitations to gingersami and Bones :)

Redmond Scales  	scales159@hotmail.com  	29-JAN-09  	 PENDING
Dor Simhon 		 earstuff@gmail.com 		29-JAN-09 		 PENDING]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=20603</guid>
        <pubDate>Thu, 29 Jan 2009 23:40:10 +0000</pubDate>
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          <item>
        <title>New topic: &#8220;[FAQ] How to save your demos from getting broken&#8221;</title>
        <link>http://etf2l.org/forum/movie/topic-1820/page-1/?recent=150043#post=20593</link>
        <description><![CDATA[I\'m going to make a new post about how to use your demos after updates. According to worried comments about upcoming scout update not too many have seen my post on \"Forum Guidelines &#38; Tutorials\". <a href=\"http://etf2l.org/forum/movie/topic-1550/page-2/?recent=20220#post-19683\" rel=\"nofollow\">You can still find this same tutorial (stickyed) here.</a> It\'s important to do those first two steps now before the scout update is released!


Ok, here is a little tutorial how you can continue working with your demofiles when they get broken by the latest updates. It takes a little work and time to backup files but it\'s definitely worth it. What are we doing here is taking backups from certain files so after the update we can go \"back in time\" and still use our demos. I usually burn these backup files to DVD so they wont take too much space from my hard drives.


After every update test a few demos that worked before the update. If it still works then we don\'t have to worry. 

<b>What to do if the demo doesn\'t work?</b> 
Then I\'ll have to do these following things.

<b>a)</b> create new backup folder and name it after the update date.

<b>b)</b> start copying these files to that new backup folder.

\"team fortress 2 client content.gcf\", \"team fortress 2 content.gcf\", \"team fortress 2 materials.gcf\" and \"source 2007 binaries.gcf\" files from my SteamApps (C:/Program Files/Steam/SteamApps) folder

whole \"bin\"-folder from C:/Program Files/Steam/SteamApps/nick/team fortress 2/ 
whole \"bin\"-folder from C:/Program Files/Steam/SteamApps/nick/team fortress 2/tf

<i>* In a backup folder I create a sub folder called \"tf\" where the second \"bin\"-folder is placed. That\'s because you can\'t have 2 \"bin\"-folders in a same directory.</i>

Now my backup folder looks like this:
[ bin ] folder
[ tf ] folder, where is a bin sub folder
team fortress 2 client content.gcf
team fortress 2 content.gcf
team fortress 2 materials.gcf
source 2007 binaries.gcf



Usually at this point I\'ll move all my demos that were working before the update to backup folder that I made after the previous update. This way all the right demos will be in correct folder with the files that helps me watch them. So I add a folder [demos] to my back up directory. 



<b>What to do when I want to watch these demos that worked before the last update?</b> 

I\'ll just go to a backup folder that I made after the previous update and use those older files to replace the new ones that broke my demos.

<b>a)</b> close TF2

<b>b)</b> copy those old \"team fortress 2 client content.gcf\", \"team fortress 2 content.gcf\", \"team fortress 2 materials.gcf\" and \"source 2007 binaries.gcf\" files from backup folder and paste them to SteamApps (C:/Program Files/Steam/SteamApps/) folder. Yes, you want to replace them all.

In the backup direcotry copy all the files from \"bin\"-folder to C:/Program Files/Steam/SteamApps/nick/team fortress 2/bin 
In the backup directory copy all the files from \"tf/bin\"-folder to C:/Program Files/Steam/SteamApps/nick/team fortress 2/tf/bin

Again you want to replace all these files.

<b>c)</b> now I usually take my net cable off. I really want to be offline so the steam wont start to download new updates again.

<b>d)</b> open tf2 and start working your demos.

<b>e)</b> when you are done, close tf2 and copy/paste those newest backup files to your SeamApps folder and don\'t forget the files in bin-folders. Now you can plug your net cable back on and continue playing with your updated tf2.


So this is how I have been using my older demo files. Hopefully I managed to explain it clear enough. Please let me know if there is some problems or you have some questions. I\'m not saying that this is 100% sure method but it sure have saved me a lot of work. After a few updates you\'ll have a good archive of demos and everything you need to use them later on. Hopefully you wont miss a single frag anymore that was going to be on your fragvid :)

Cheers,
nautti]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=20593</guid>
        <pubDate>Thu, 29 Jan 2009 22:29:33 +0000</pubDate>
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          <item>
        <title>Reply to &#8220;Need a favour from non-uk players&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-1816/page-2/?recent=20801#post=20569</link>
        <description><![CDATA[Location: Tampere, Finland

tracert 85.234.148.8

Jäljitetään reitti isäntään 85-234-148-8.static.as29550.net [85.234.148.8]
käyttäen enintään 30 siirräntäväliä:

  1     1 ms    &#60;1 ms    &#60;1 ms  192.168.0.254
  2     5 ms     5 ms     5 ms  dsl-trebrasgw2-fe40f900-1.dhcp.inet.fi [84.249.64.1]
  3     5 ms     5 ms     5 ms  141.208.151.137
  4     5 ms     5 ms     5 ms  trecore2-e-3-0-0.datanet.tele.fi [141.208.8.242]
  5    10 ms     9 ms    10 ms  hkicore1-e-0-0-0.datanet.tele.fi [141.208.204.37]
  6    10 ms    10 ms    10 ms  hkiasbr1-s-0-0-0.datanet.tele.fi [141.208.8.10]
  7    10 ms     9 ms    10 ms  hls-b4-link.telia.net [213.248.75.17]
  8    17 ms    17 ms    17 ms  s-bb1-link.telia.net [80.91.251.33]
  9    17 ms    17 ms    16 ms  s-b1-link.telia.net [80.91.252.69]
 10    17 ms    17 ms    17 ms  vsnl-ic-124239-s-b1.c.telia.net [213.248.104.162]
 11    25 ms    25 ms    24 ms  if-2-0-0.core2.OS1-Oslo.as6453.net [80.231.89.21]
 12   382 ms   366 ms   360 ms  if-12-2.icore1.AD1-Amsterdam.as6453.net [80.231.80.33]
 13    61 ms    60 ms    59 ms  if-1-0-0.mcore3.LDN-London.as6453.net [195.219.195.33]
 14    66 ms    71 ms    71 ms  Vlan463.icore1.LDN-London.as6453.net [195.219.195.38]
 15    76 ms    56 ms    56 ms  ix-12-3.icore1.LDN-London.as6453.net [195.219.83.6]
 16    57 ms    57 ms    56 ms  10ge-4-4.cat2.sov.lon.as29131.net [87.117.211.18]
 17     *        *        *     Pyyntö aikakatkaistiin.
 18    73 ms     *        *     85-234-148-8.static.as29550.net [85.234.148.8]
 19    68 ms     *       70 ms  85-234-148-8.static.as29550.net [85.234.148.8]

Jäljitys suoritettu.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=20569</guid>
        <pubDate>Thu, 29 Jan 2009 20:34:05 +0000</pubDate>
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          <item>
        <title>Reply to &#8220;duel_duel2_pro&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-1612/page-1/?recent=21046#post=20127</link>
        <description><![CDATA[Nightbox, do you know is it possible to make a duel_duel2 map where you can kill your opponent only in mid-air? 

I don\'t have a clue what would be the best way to do it and I can\'t find any map with this idea. It sure would be a fun to duel in this way and duel_duel2 would be a great place to do that. 

So you can do damage to your opponent only when he is off the ground. Normal rockets would be ok because in real games you usually need to hit at least with 2 rockets to your enemy in air to frag him.

Cheers and keep up the good work!]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=20127</guid>
        <pubDate>Wed, 28 Jan 2009 10:18:05 +0000</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;New TF2 stuff: map type, maps, and... classes?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-1714/page-2/?recent=21141#post=19707</link>
        <description><![CDATA[I finally got it done :) A \"small\" tutorial how to protect your demos not getting broke when valve updates tf2. Hopefully I was clear enough. Please ask if there are any problems with the tut.

<a href=\"http://etf2l.org/forum/movie/topic-1550/page-2/?recent=19683#post-19683\" rel=\"nofollow\">Link to tutorial on Movies - Forum Guidelines &#38; Tutorials</a>]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=19707</guid>
        <pubDate>Mon, 26 Jan 2009 10:15:47 +0000</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;[FAQ] Forum Guidelines &#38; Tutorials&#8221;</title>
        <link>http://etf2l.org/forum/movie/topic-1550/page-2/?recent=150086#post=19683</link>
        <description><![CDATA[Ok, here is a little tutorial how you can continue working with your demofiles when they get broken by the latest update. It takes a little work and time to backup files but it\'s definitely worth it. What are we doing here is taking backups from certain files so after the update we can go \"back in time\" and still use our demos. I usually burn these backup files to DVD so they wont take too much space from my hard drives.


After every update test a few demos that worked before the update. If it still works then we don\'t have to worry. 

<b>What to do if the demo doesn\'t work?</b> 
Then I\'ll have to do these following things.

<b>a)</b> create new backup folder and name it after the update date.

<b>b)</b> start copying these files to that new backup folder.

\"team fortress 2 client content.gcf\", \"team fortress 2 content.gcf\", \"team fortress 2 materials.gcf\" and \"source 2007 binaries.gcf\" files from my SteamApps (C:/Program Files/Steam/SteamApps) folder

whole \"bin\"-folder from C:/Program Files/Steam/SteamApps/nick/team fortress 2/ 
whole \"bin\"-folder from C:/Program Files/Steam/SteamApps/nick/team fortress 2/tf

<i>* In a backup folder I create a sub folder called \"tf\" where the second \"bin\"-folder is placed. That\'s because you can\'t have 2 \"bin\"-folders in a same directory.</i>

Now my backup folder looks like this:
[ bin ] folder
[ tf ] folder, where is a bin sub folder
team fortress 2 client content.gcf
team fortress 2 content.gcf
team fortress 2 materials.gcf
source 2007 binaries.gcf



Usually at this point I\'ll move all my demos that were working before the update to backup folder that I made after the previous update. This way all the right demos will be in correct folder with the files that helps me watch them. So I add a folder [demos] to my back up directory. 



<b>What to do when I want to watch these demos that worked before the last update?</b> 

I\'ll just go to a backup folder that I made after the previous update and use those older files to replace the new ones that broke my demos.

<b>a)</b> close TF2

<b>b)</b> copy those old \"team fortress 2 client content.gcf\", \"team fortress 2 content.gcf\", \"team fortress 2 materials.gcf\" and \"source 2007 binaries.gcf\" files from backup folder and paste them to SteamApps (C:/Program Files/Steam/SteamApps/) folder. Yes, you want to replace them all.

In the backup direcotry copy all the files from \"bin\"-folder to C:/Program Files/Steam/SteamApps/nick/team fortress 2/bin 
In the backup directory copy all the files from \"tf/bin\"-folder to C:/Program Files/Steam/SteamApps/nick/team fortress 2/tf/bin

Again you want to replace all these files.

<b>c)</b> now I usually take my net cable off. I really want to be offline so the steam wont start to download new updates again.

<b>d)</b> open tf2 and start working your demos.

<b>e)</b> when you are done, close tf2 and copy/paste those newest backup files to your SeamApps folder and don\'t forget the files in bin-folders. Now you can plug your net cable back on and continue playing with your updated tf2.


So this is how I have been using my older demo files. Hopefully I managed to explain it clear enough. Please let me know if there is some problems or you have some questions. I\'m not saying that this is 100% sure method but it sure have saved me a lot of work. After a few updates you\'ll have a good archive of demos and everything you need to use them later on. Hopefully you wont miss a single frag anymore that was going to be on your fragvid :)

Cheers,
nautti]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=19683</guid>
        <pubDate>Mon, 26 Jan 2009 08:52:16 +0000</pubDate>
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        <title>Reply to &#8220;Capturing problems&#8221;</title>
        <link>http://etf2l.org/forum/movie/topic-1739/page-1/?recent=19523#post=19456</link>
        <description><![CDATA[This is not the first time I run in to this problem. I tryed to solve similar problem with moose last week or so. We noticed that the lag is not in codecs or so but in the demo file already. 

Our problems was in sourceTV demo. The lagging started when you change the host_framerate larger thatn 30. I tryed 50, 80, 100,120 and all of those were lagging. I never have had this kind of problems in a POV-demo from a certain player. 

Don\'t know how to fix it. I havn\'t worked with sourceTV-demos that much so I don\'t know if there are known problems/limitations with framerates or commands that could be set for tv.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=19456</guid>
        <pubDate>Sat, 24 Jan 2009 17:38:43 +0000</pubDate>
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        <title>Reply to &#8220;New TF2 stuff: map type, maps, and... classes?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-1714/page-2/?recent=21141#post=19232</link>
        <description><![CDATA[Jh and others who are struggling with this demothing, when I get back home I\'ll post a small tut how you can save your work and temporary rollback your TF2 so you can continue working with your demos like they were before the last update. 

This has been a major help for me when capturing old materials and working with projects that takes a lot of time.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=19232</guid>
        <pubDate>Fri, 23 Jan 2009 15:26:30 +0000</pubDate>
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