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    <title>ETF2L &#8211; Latest activity by user NameLess</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by NameLess]]></description>
          <item>
        <title>New topic: &#8220;cp_demolition_b1&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-12912/page-1/?recent=221019#post=220569</link>
        <description><![CDATA[[b]Screenshots:[/b]

[url=http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_1.jpg]http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_1.jpg[/url]
[url=http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_2.jpg]http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_2.jpg[/url]
[url=http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_3.jpg]http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_3.jpg[/url]
[url=http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_4.jpg]http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_4.jpg[/url]
[url=http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_5.jpg]http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_5.jpg[/url]
[url=http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_6.jpg]http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_6.jpg[/url]
[url=http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_7.jpg]http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_7.jpg[/url]
[url=http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_8.jpg]http://nutomic.bplaced.net/modding/demolition/cp_demolition_b1_8.jpg[/url]

A control point map for Valve\'s class-based multiplayer-shooter Team Fortress 2. This map is aimed both at competetive and casual players, offering thrilling gameplay and interesting visuals.

As secret information has revealed, the opposing team has a nuclear rocket stationed in a small base in the desert. Your mission is to take control over the base, and prevent them from launching.

[url=http://nutomic.bplaced.net/modding/demolition/][b]Download[/b][/url]]]></description>
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        <pubDate>Thu, 16 Sep 2010 21:21:40 +0200</pubDate>
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        <title>Reply to &#8220;[WIP] cp_demolition&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-7033/page-2/?recent=140967#post=140967</link>
        <description><![CDATA[sry doublepost]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=140967</guid>
        <pubDate>Thu, 14 Jan 2010 20:52:22 +0100</pubDate>
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        <title>Reply to &#8220;[WIP] cp_demolition&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-7033/page-2/?recent=140967#post=140966</link>
        <description><![CDATA[Update!

I know i havent posted much here in the last time, that is because i changed a lot of the layout for a better gameplay, here\'s the full changelog for those interested:
<a href=\"http://dl.dropbox.com/u/2534611/cp_demolition_changelog.txt\" rel=\"nofollow\">Changelog</a>

Some pictures of the latest version:

<a href=\"http://forums.tf2maps.net/geek/gars/images/3/1/9/7/cp_demolition_a13a0002.jpg\" rel=\"nofollow\">Center Cap</a>
<a href=\"http://forums.tf2maps.net/geek/gars/images/3/1/9/7/cp_demolition_a13a0004.jpg\" rel=\"nofollow\">Center Cap</a>
<a href=\"http://forums.tf2maps.net/geek/gars/images/3/1/9/7/cp_demolition_a13a0001.jpg\" rel=\"nofollow\">Second Cap</a>
<a href=\"http://forums.tf2maps.net/geek/gars/images/3/1/9/7/cp_demolition_a13a0003.jpg\" rel=\"nofollow\">Second Cap</a>
<a href=\"http://forums.tf2maps.net/geek/gars/images/3/1/9/7/cp_demolition_a13a0000.jpg\" rel=\"nofollow\">Final Cap</a>
<a href=\"http://forums.tf2maps.net/geek/gars/images/3/1/9/7/cp_demolition_a13a0005.jpg\" rel=\"nofollow\">Overview</a>

Also, we recently had a 6on6 on demolition, and it played really good.

<a href=\"http://forums.tf2maps.net/showthread.php?t=8414\" rel=\"nofollow\">Download it!</a>

I still need 6on6 playtesting, if you are interested, contact me, you will also be credited :)

Any feedback is appreciated.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=140966</guid>
        <pubDate>Thu, 14 Jan 2010 20:50:59 +0100</pubDate>
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        <title>Reply to &#8220;[WIP] cp_demolition&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-7033/page-2/?recent=140967#post=124258</link>
        <description><![CDATA[Thanks, i\'ll keep that in mind for the next version.


&#62;&#62;the only thing is from 2nd to middle you need a 3rd access point between them

Im not sure about this, i think playtests will have to show this.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=124258</guid>
        <pubDate>Thu, 26 Nov 2009 17:02:30 +0100</pubDate>
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        <title>Reply to &#8220;[WIP] cp_demolition&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-7033/page-1/?recent=140967#post=124135</link>
        <description><![CDATA[Finally updated the map to a9, heres the changelog:
- turned whole base by 90 degrees
- removed shortcut between cp 1 and 3
- made 2nd spawn accessible
- 2nd cap design changed 

<a href=\"http://forums.tf2maps.net/showthread.php?p=88938#post88938\" rel=\"nofollow\"><b>Download</b></a>

I would like to do some 6 on 6 playtesting in the next time, but as i am in a new, rather low clan now, i would appreciate any offer to playtest this, if you arent too high :D]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=124135</guid>
        <pubDate>Wed, 25 Nov 2009 23:16:17 +0100</pubDate>
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        <title>Reply to &#8220;[WIP] cp_demolition&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-7033/page-1/?recent=140967#post=113204</link>
        <description><![CDATA[The spawn times were not ideal, i think that made it kinda hard to cap the last point.

About the map being to big: Which certain area do you think was to big? the area of the second point?]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=113204</guid>
        <pubDate>Mon, 26 Oct 2009 19:39:08 +0100</pubDate>
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        <title>Reply to &#8220;[WIP] cp_demolition&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-7033/page-1/?recent=140967#post=113127</link>
        <description><![CDATA[New version:
- adjusted spawntimes
- small layout changes

<a href=\"http://forums.tf2maps.net/downloads.php?do=file&#38;id=2429\" title=\"Download\" rel=\"nofollow\">

If you are interested in playtesting, contact me in Steam.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=113127</guid>
        <pubDate>Mon, 26 Oct 2009 17:01:43 +0100</pubDate>
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        <title>Reply to &#8220;[WIP] cp_demolition&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-7033/page-1/?recent=140967#post=110019</link>
        <description><![CDATA[<blockquote><blockquote>New version bump, download same as in first post. Added an overview of the map at the teams first spawn, to provide better oriantation.

More important: Im searching for a clan for 6 on 6 playtesting against us (Racoon). Div 5 would be perfect, but everything else should also be ok.</blockquote>
If you want to i will talk with my team to arrange a match on this map with you guys :)</blockquote>

Nice, added you to friends ;)]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=110019</guid>
        <pubDate>Sun, 18 Oct 2009 22:52:07 +0200</pubDate>
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        <title>Reply to &#8220;[WIP] cp_demolition&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-7033/page-1/?recent=140967#post=109989</link>
        <description><![CDATA[New version bump, download same as in first post. Added an overview of the map at the teams first spawn, to provide better oriantation.

More important: Im searching for a clan for 6 on 6 playtesting against us (Racoon). Div 5 would be perfect, but everything else should also be ok.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=109989</guid>
        <pubDate>Sun, 18 Oct 2009 21:52:23 +0200</pubDate>
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        <title>Reply to &#8220;[WIP] cp_demolition&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-7033/page-1/?recent=140967#post=109159</link>
        <description><![CDATA[A playtest would be really cool. Maybe someone could arrange that?

I already had some testing, but only on public, so i dont have any idea how it plays in competetive yet.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=109159</guid>
        <pubDate>Fri, 16 Oct 2009 17:10:27 +0200</pubDate>
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        <title>New topic: &#8220;[WIP] cp_demolition&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-7033/page-1/?recent=140967#post=108707</link>
        <description><![CDATA[Update!

I know i havent posted much here in the last time, that is because i changed a lot of the layout for a better gameplay, here\'s the full changelog for those interested:
<a href=\"http://dl.dropbox.com/u/2534611/cp_demolition_changelog.txt\" rel=\"nofollow\">Changelog</a>

Some pictures of the latest version:

<a href=\"http://forums.tf2maps.net/geek/gars/images/3/1/9/7/cp_demolition_a13a0002.jpg\" rel=\"nofollow\">Center Cap</a>
<a href=\"http://forums.tf2maps.net/geek/gars/images/3/1/9/7/cp_demolition_a13a0004.jpg\" rel=\"nofollow\">Center Cap</a>
<a href=\"http://forums.tf2maps.net/geek/gars/images/3/1/9/7/cp_demolition_a13a0001.jpg\" rel=\"nofollow\">Second Cap</a>
<a href=\"http://forums.tf2maps.net/geek/gars/images/3/1/9/7/cp_demolition_a13a0003.jpg\" rel=\"nofollow\">Second Cap</a>
<a href=\"http://forums.tf2maps.net/geek/gars/images/3/1/9/7/cp_demolition_a13a0000.jpg\" rel=\"nofollow\">Final Cap</a>
<a href=\"http://forums.tf2maps.net/geek/gars/images/3/1/9/7/cp_demolition_a13a0005.jpg\" rel=\"nofollow\">Overview</a>

Also, we recently had a 6on6 on demolition, and it played really good.

<a href=\"http://forums.tf2maps.net/showthread.php?t=8414\" rel=\"nofollow\">Download it!</a>

I still need 6on6 playtesting, if you are interested, contact me, you will also be credited :)

Any feedback is appreciated.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=108707</guid>
        <pubDate>Thu, 15 Oct 2009 18:12:21 +0200</pubDate>
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        <title>Reply to &#8220;ctf_rockpike&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-1918/page-1/?recent=55555#post=55555</link>
        <description><![CDATA[The new version of ctf_rockpike is released! Changelog b5:
-middle area and bases are longer
-added second spawn
-added several ways
-added health and ammo in middle area on ground level
-wider cave
-added details
-reworked soundscapes

You can find pictures, and, for sure, the download, on my homepage.

<a href=\"http://nameless-maps.com/en/rockpike.html\" title=\"\" rel=\"nofollow\">nameless-maps.com</a>]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=55555</guid>
        <pubDate>Mon, 01 Jun 2009 21:19:04 +0200</pubDate>
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        <title>Reply to &#8220;[Contest Entry WIP] cp_trainstation&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-2002/page-2/?recent=45286#post=29134</link>
        <description><![CDATA[Thanks for telling me, I will have a look at it.

Edit:I checked all spawns and also all doors, here\'s the fixed version:
<a href=\"http://nameless-maps.bplaced.net/download.html\" rel=\"nofollow\">Download</a>]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=29134</guid>
        <pubDate>Sun, 08 Mar 2009 13:48:04 +0100</pubDate>
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        <title>Reply to &#8220;[Contest Entry WIP] cp_trainstation&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-2002/page-2/?recent=45286#post=26373</link>
        <description><![CDATA[So here\'s a new version, th trainmodel is visible now, it was disabled previously. The spawns are fixed, forgot to select an open direction :(
And also, the area between second and third cp is 500 hammer units shorter now.

<a href=\"http://rapidshare.com/files/202467245/cp_trainstation_a5.zip\" rel=\"nofollow\">Download</a>]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=26373</guid>
        <pubDate>Wed, 25 Feb 2009 20:44:36 +0100</pubDate>
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        <title>Reply to &#8220;[Contest Entry WIP] cp_trainstation&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-2002/page-2/?recent=45286#post=26267</link>
        <description><![CDATA[Okay I\'ll be fixing that.
But first ... Scout-Update :)]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=26267</guid>
        <pubDate>Wed, 25 Feb 2009 13:02:33 +0100</pubDate>
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