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    <title>ETF2L &#8211; Latest activity by user mcmag</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by mcmag]]></description>
          <item>
        <title>Reply to &#8220;[HUD] Garm3nHUD v108 120517&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-15695/page-32/?recent=386144#post=327883</link>
        <description><![CDATA[Hi garm. I\'m trying to use this cool hud but with 1600x1200 the stuff that\'s suposed to be centered, isn\'t. What resolution is this made for and is it possible for a noob like myself to change the values? Any hints on where to start would be awesome.

edit: nvm. \"cl_hud_minmode 0\" did the trick.

thx for nice hud]]></description>
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        <pubDate>Sat, 20 Aug 2011 14:39:02 +0200</pubDate>
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        <title>Reply to &#8220;[HUD] Garm3nHUD v108 120517&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-15695/page-14/?recent=386144#post=292543</link>
        <description><![CDATA[Really like the hud garm3n. But what res does it work with? I\'m running 1600x1200 and some stuff gets a bit messy, like non centered names and charge meters for demo, sniper, spy.
And some info about what class/color you are disquised as would be good. (because I use some advanced spy scripts for this stuff)

Is there an easy way for me to fix any of this my self? (have no experience with huds)]]></description>
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        <pubDate>Sat, 09 Apr 2011 20:15:04 +0200</pubDate>
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        <title>Reply to &#8220;krig! kreativitet! Åhlens! död!&#8221;</title>
        <link>http://etf2l.org/forum/scan/topic-7921/page-1/?recent=135704#post=135704</link>
        <description><![CDATA[det ligger väl en ica/hemköp-affär i anknytning till åhlens om jag inte minns helt fel och jag brukar alltid bli så sugen på alla de bakverken som finns bakom disken där. Så utifall det blev nån slags invation skulle jag gömma mig där och äta munkar och potatisbakelser till det bittra slutet. Jag är ingen vidare fighter av mig.]]></description>
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        <pubDate>Sat, 02 Jan 2010 03:44:19 +0100</pubDate>
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          <item>
        <title>Reply to &#8220;Först!&#8221;</title>
        <link>http://etf2l.org/forum/scan/topic-3980/page-3/?recent=75299#post=61350</link>
        <description><![CDATA[klan pelikan kissar in sitt revir och säger hej]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=61350</guid>
        <pubDate>Thu, 18 Jun 2009 16:48:38 +0200</pubDate>
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          <item>
        <title>Reply to &#8220;Sniper/spy-update released&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-3537/page-3/?recent=52528#post=52149</link>
        <description><![CDATA[I think it\'s nice that we don\'t have to farm achivements anymore HOWEVER, the new random system blows. If it was based on something skill related I think it would be nice. Say you do an awesome killing streak or just survive for a long time, getting a good k/d ratio or doin you job as a medic by saving lots of people with your uber. If these moments would result in a higher probability of geting an unlock, I\'d say it could work nicely and be really fun. But at the moment it just feels so random.

To me it seems as they are only trying the system out on us, since you can get your allready achived weapons. And because everybody seem to hate it, they will probably change it a bit soon. Today hopefully.]]></description>
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        <pubDate>Fri, 22 May 2009 13:46:44 +0200</pubDate>
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        <title>Reply to &#8220;per-weapon crosshair configs&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-1888/page-1/?recent=22409#post=21969</link>
        <description><![CDATA[I had some problems with the cl_crosshair_file \"\" situation as well since you have to use \"\" inside of two other \"\". I solved it by using another cfg-file. Lets say we call it normalcross.cfg. In that file all you write is:
cl_crosshair_file \"\"

This way you can change between the normal crosshairs and the new ones by executing that file inside your weapon changing script:
alias weapon_one \"slot1; exec normalcross.cfg\"
alias weapon_two \"slot2; cl_crosshair_file crosshair4\"
...and so on

But I found out that there was a tiny delay in the switch were you get to see a black and purpule square instead of the crosshair sometimes when you switched weapons so now I only use the new crosshairs. Might work better for you though. gl]]></description>
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        <pubDate>Fri, 06 Feb 2009 01:52:35 +0100</pubDate>
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