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    <title>ETF2L &#8211; Latest activity by user Malibu Stacey</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by Malibu Stacey]]></description>
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        <title>Reply to &#8220;#tf2.trade&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-13282/page-79/?recent=358070#post=342916</link>
        <description><![CDATA[[quote=342702]I don\'t know if it was posted here before or not, but this is a pretty handy pricing guide.
Not set prices just a rough guideline

http://tf2spreadsheet.blogspot.com/[/quote]

Bear in mind that it\'s often wrong on what the current market prices are &#38; prices on there generally only go down (stuff like buds are the exception) even when the market price hasn\'t changed or has actually increased.

It\'s mostly only used by people to justify overpricing their own items &#38; lowballing yours.

If you want an accurate price guide use the search functions of trade websites to see what price items are being offered and/or bought for &#38; work it out yourself. Doesn\'t take that much effort.]]></description>
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        <pubDate>Fri, 21 Oct 2011 13:36:41 +0200</pubDate>
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        <title>Reply to &#8220;Manniversary Update 13/10/2011&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-18724/page-9/?recent=342910#post=342910</link>
        <description><![CDATA[The client crashes \"should\" be fixed after last nights update. They only happened when your client had to load new models as in when a player joined the server then chose a class &#38; spawned or a player already in game changed class or loadout. This was happening a few months back when they changed the model preloading code so TF2 uses less resources (previously TF2 used to load every model into memory regardless of whether they were needed now it only loads those which are being used in the current game) &#38; I suspect someone at VALVe fucked up an integration between code branches which is why it\'s resurfaced.

I didn\'t get any time to play last night after the patch was released so I can\'t confirm but the patch notes sound promising.]]></description>
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        <pubDate>Fri, 21 Oct 2011 13:28:24 +0200</pubDate>
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        <title>Reply to &#8220;[S10] Rules Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-18141/page-1/?recent=341394#post=330655</link>
        <description><![CDATA[[quote=330634][...]

http://whitelist.thrawn.de/[/quote]

Perfect,
thanks Jazz =)]]></description>
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        <pubDate>Tue, 30 Aug 2011 00:35:32 +0200</pubDate>
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        <title>Reply to &#8220;[S10] Rules Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-18141/page-1/?recent=341394#post=330631</link>
        <description><![CDATA[I guess this is more related to the unlocks &#38; probably belongs in that thread but I\'d rather not stir that shit storm.

Could we get an updated whitelist.txt please for season 10? I\'m too lazy to bother modifying it myself.

Cheers,]]></description>
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        <pubDate>Mon, 29 Aug 2011 23:51:22 +0200</pubDate>
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        <title>Reply to &#8220;[S10] Map Pool Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-18139/page-3/?recent=360470#post=330627</link>
        <description><![CDATA[[quote=330417]why list obscure_remake as just obscure in the map pool?
by definition it\'s a remake and not the official map, threw my vote away on it as a result :([/quote]
Same. I voted for cp_obscure_final not cp_obscure_remake_b?]]></description>
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        <pubDate>Mon, 29 Aug 2011 23:41:22 +0200</pubDate>
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        <title>Reply to &#8220;cp_obscure_remake_rc1 - Need a Mapper&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-4845/page-90/?recent=359325#post=329519</link>
        <description><![CDATA[[quote]The announcer will be fixed, however if you’ve played granary or badlands infact any other map coldfront etc, you will notice that when the enemy team cap usually adds +7..[/quote]
So your team can be capping mid point when the enemy have it (you own 2 cap points) &#38; be waiting to respawn. Timer is ticking down. Your team cap mid (you now own 3 cap points) &#38; suddenly your respawn timer resets to a higher number &#38; starts ticking down again.

That happens on \"granary or badlands infact any other map coldfront etc\" does it? Because it happens when you cap mid on cp_obscure_remake_b2.]]></description>
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        <pubDate>Fri, 26 Aug 2011 00:12:52 +0200</pubDate>
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        <title>Reply to &#8220;cp_obscure_remake_rc1 - Need a Mapper&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-4845/page-90/?recent=359325#post=329237</link>
        <description><![CDATA[Just played remake_b2 in a scrim.
First let me say I think obscure_final is an awesome map &#38; didn\'t need \"remade\".
Having said that I think the 2nd &#38; mid points on remake are an upgrade on the original.
But (and it\'s a huge but) the 1st point &#38; lobby area between 1st &#38; 2nd are horrendous. They are both simply far too big &#38; lobby is too convoluted. If you lose 2nd point you may as well just stay in spawn &#38; let the opposition cap last so you can roll out again as the odds of pushing out from last without a full wipe of the opposition are ridiculous.
Merging the mid &#38; 2nd points of this remake with the last &#38; lobby of the original would make a far better map.

Other problems:
spawn times are far too low compared to original &#38; other maps.
spawn times are bugged in that you can forward cap &#38; your respawn timer gets [b]increased[/b].
no announcer messages when points are being capped in either direction.

In its current state I think we should stick with the cp_obscure_final rather than any remake beta for the next ETF2L season.]]></description>
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        <pubDate>Thu, 25 Aug 2011 03:08:15 +0200</pubDate>
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        <title>Reply to &#8220;Could we actually start handing out forum bans?&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16950/page-3/?recent=312394#post=312161</link>
        <description><![CDATA[Expecting people not to act like dicks on the internet doesn\'t work.

Second/Third/whatever this.]]></description>
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        <pubDate>Sat, 18 Jun 2011 17:39:45 +0200</pubDate>
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        <title>Reply to &#8220;Double Heavy Rule&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-16553/page-1/?recent=298930#post=298868</link>
        <description><![CDATA[[quote=298253][...]

If class limits were forced by the config this would be true[/quote]
Which is why class limits for medic, demo &#38; heavy should be added to the league config. Seen people exploiting the lack of class limits by juggling medics &#38; demos. Lame tactic shouldn\'t be encouraged (respawn times exist for a reason).]]></description>
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        <pubDate>Fri, 29 Apr 2011 17:40:46 +0200</pubDate>
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        <title>Reply to &#8220;Lets talk about warmfront&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16505/page-7/?recent=298857#post=298770</link>
        <description><![CDATA[[quote=298470][...]
NVidia GTX 260
AMD Phenom Quad core 2.4GHz
3GB RAM
Chris\' Maxframes
Well ventilated case, cleaned and running perfectly (as far as I know)

20fps on warmfront[/quote]

BFG 8800 GTX
Intel Core 2 Quad Q6600
4 GB DDR2 800 MHz
No stupid unnecessary \'FPS boosting\' configs, everything in the ingame video config turned up to high/full.
Thermaltake Soprano cas (120mm fans on back &#38; front, 80mm fan on side above CPU).

~200 FPS on warmfront and every other map. Yeah that\'s a 4 year old system without any upgrades in that 4 years.

Just because you don\'t know how to tune your system, doesn\'t make it a shit map morons.]]></description>
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        <pubDate>Fri, 29 Apr 2011 04:58:26 +0200</pubDate>
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        <title>Reply to &#8220;YOUR LAUNCH OPTIONS!&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-16496/page-2/?recent=304281#post=296851</link>
        <description><![CDATA[[quote=296850]-novid -noborder


I\'m hard core[/quote]

-noborder does nothing without -windowed]]></description>
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        <pubDate>Sun, 24 Apr 2011 19:55:13 +0200</pubDate>
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        <title>Reply to &#8220;YOUR LAUNCH OPTIONS!&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-16496/page-1/?recent=304281#post=296845</link>
        <description><![CDATA[[quote=296817]what all this : -nojoy -noipx -useforcedmparms -noforcemaccel -noforcemspd -novid
does?[/quote]

Mostly fuck all in Source. They used to be useful in the HL1 engine days but VALVe have modified the engine so much since then. -novid is the only one which does anything now (it skips the VALVe intro when you launch TF2).

I use -novid -window -noborder]]></description>
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        <pubDate>Sun, 24 Apr 2011 19:38:40 +0200</pubDate>
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        <title>Reply to &#8220;Who would you say is the most influential person in competitive TF2?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-16344/page-8/?recent=296340#post=294994</link>
        <description><![CDATA[shintaz]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=294994</guid>
        <pubDate>Mon, 18 Apr 2011 02:14:35 +0200</pubDate>
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        <title>Reply to &#8220;[WIP] cp_bazillion (rc5)&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-13276/page-15/?recent=335612#post=289395</link>
        <description><![CDATA[[quote=288817]Awful map why was it included :([/quote]

Agreed.
Needs more tiny chokepoints between the main areas &#38; dead ends all over the place.]]></description>
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        <pubDate>Sat, 26 Mar 2011 01:02:38 +0100</pubDate>
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        <title>Reply to &#8220;Flame&#039;s HUD and Competitive Configuration&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-7917/page-7/?recent=228484#post=228477</link>
        <description><![CDATA[Scoreboard doesn\'t work properly since the last update. Missing all the stats like number of kills, deaths etc.
Also minor artifacts appeared over the last few updates.
I guess if this isn\'t being actively updated anymore I\'ll need to look for a new HUD T_T]]></description>
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        <pubDate>Tue, 05 Oct 2010 23:50:46 +0200</pubDate>
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