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    <title>ETF2L &#8211; Latest activity by user kona</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by kona]]></description>
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        <title>Reply to &#8220;RIP CHRISTOPHER WALLACE&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-20678/page-1/?recent=371880#post=371193</link>
        <description><![CDATA[[quote=371173][...]

You\'ve a nerve showing your face on these forums, you leave those ugandan kids alone.[/quote]
dats da way i do it 8)]]></description>
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        <pubDate>Fri, 09 Mar 2012 23:01:17 +0100</pubDate>
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        <title>Reply to &#8220;RIP CHRISTOPHER WALLACE&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-20678/page-1/?recent=371880#post=371169</link>
        <description><![CDATA[best that ever did it, rip
still nobody that comes close to his skills imo]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=371169</guid>
        <pubDate>Fri, 09 Mar 2012 20:43:23 +0100</pubDate>
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        <title>Reply to &#8220;Super MNC&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-19780/page-2/?recent=364241#post=363436</link>
        <description><![CDATA[[quote=363398]I think not : http://cloud.steampowered.com/ugc/595834703439801394/93C1D462EE168DFED40C8C5D504CA5D10AAE4176/

CU[/quote]
hope you werent serious when you were raging about getting headshot all the time]]></description>
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        <pubDate>Wed, 25 Jan 2012 18:12:14 +0100</pubDate>
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        <title>Reply to &#8220;Transparent Viewmodels/FOV Changer (Client Plugin)&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-19815/page-23/?recent=368717#post=360181</link>
        <description><![CDATA[[quote=360176][...]

I thought the whole reason this plugin was even semi-controversial was because it allowed you to swap FOV while playing? I don\'t see you changing your tray tools settings while playing TF2 at the same time.[/quote]
Almost. While it did allow you to potentially have a wallhack as long as you stand close to a wall and have a bind set up for it, it was exactly the same thing you were and still are able to achieve with certain aspect ratios. Essentially people who run a eyefinity setup for example would not be bothered that much by the huge fov and still have the wallhack at the same time. How is that fair?
The controversial part was mainly the fact that you were able to bypass -insecure which denied you of joining VAC servers while using unsigned plugins and be able to just build hacks in plugins and use them without getting detected.
Atleast that\'s my understanding, I don\'t see what the point of changing your tray tools settings ingame would be either way. You sure you don\'t mean aspect ratio to increase fov? There\'d be no need for this discussion if we could just increase our fov to something like 110 ingame and have that be the maximum.]]></description>
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        <pubDate>Thu, 12 Jan 2012 19:06:15 +0100</pubDate>
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        <title>Reply to &#8220;Transparent Viewmodels/FOV Changer (Client Plugin)&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-19815/page-22/?recent=368717#post=360174</link>
        <description><![CDATA[[quote=360157][...]

then the people have to blame themselves for using a plugin that gives them a unfair advantage :)[/quote]
because a plugin that makes everything accesible to everyone (something valve should think about sometime) is unfair, none of which gives you a definite advantage as similiar things can be achieved by either changing your aspect ratio or using external tools

i see]]></description>
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        <pubDate>Thu, 12 Jan 2012 18:51:36 +0100</pubDate>
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        <title>Reply to &#8220;Transparent Viewmodels/FOV Changer (Client Plugin)&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-19815/page-21/?recent=368717#post=360119</link>
        <description><![CDATA[Now all we need is a new \"legit\" way to be able to do these things so that valve might actually think about just giving the players the option off the bat. Nobody should be forced to use external tools to change the picmip value to 3 and above if you can remove the limit this easily and doesnt harm anyone, nor should anyone have to use absurd aspect ratios to get the fov they desire. At the very least a command for servers to enable the players to do these things would be enough if it actually is such a big problem for public play (dont see how it is as we have been allowed to have absurd fovs for years now)]]></description>
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        <pubDate>Thu, 12 Jan 2012 16:56:36 +0100</pubDate>
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        <title>Reply to &#8220;Transparent Viewmodels/FOV Changer (Client Plugin)&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-19815/page-15/?recent=368717#post=358476</link>
        <description><![CDATA[[quote=358474][...]
I`m sorry but are you on the wrong thread or something ? The problem is that this gives you the possibility to switch fovs during game to something redicilous like 140/150 or low like 40 or bellow [wh -&#62;normal-&#62;zoom] with a push of a button. But as LOTS have mentioned before if the fovs would be capped to something like 120 it wouldnt be such a problem. And nice way to adress someone... way to represent the community.[/quote]
last few pages have been more about being able to exploit plugins like these to enable  cheat protected cvars such as host_timescale or r_drawothermodels for the client]]></description>
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        <pubDate>Wed, 04 Jan 2012 17:13:39 +0100</pubDate>
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        <title>Reply to &#8220;Transparent Viewmodels/FOV Changer (Client Plugin)&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-19815/page-14/?recent=368717#post=358400</link>
        <description><![CDATA[[quote=358394]Although you saying it\'s Valve\'s fault and therefore your spoonfeeding is okay is rather stupid. Sure they should care more and reply to emails etc. but you sound like a bitter idiot that\'s trying to get back at them by trying to make people attempt to cheat, or something. Just because an exploit is there, it doesn\'t mean an AC admin of all people should tell everyone about it.[/quote]The thing is, it\'s essentially unprovable and thus being responsible for AC he can\'t really do anything about it. There could have always been people who have been using plugins like these without anyone knowing. If nobody can get into direct contact with Valve, how else are we going to have it fixed?]]></description>
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        <pubDate>Wed, 04 Jan 2012 13:42:06 +0100</pubDate>
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        <title>Reply to &#8220;Transparent Viewmodels/FOV Changer (Client Plugin)&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-19815/page-14/?recent=368717#post=358386</link>
        <description><![CDATA[No idea why people are trying to protect Valve in this situation - If they care about this game at all they\'ll most likely fix it. I\'m not sure if you are aware, but you can easily get the fov wallhack by changing your aspect ratio (as seen here http://www.youtube.com/watch?v=pkv7imlV8EY) anyway. Detecting it also isn\'t as easy as you make it sound - you\'d have to check every single pov demo of the team to make sure the enemy wasn\'t called and during that make sure their camera didn\'t bug out when they died. Since Valve doesn\'t seem to respond to anything other than problems regarding hats the only way to force a reaction seems to be to make this open to everybody.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=358386</guid>
        <pubDate>Wed, 04 Jan 2012 12:22:27 +0100</pubDate>
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        <title>Reply to &#8220;Transparent Viewmodels/FOV Changer (Client Plugin)&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-19815/page-9/?recent=368717#post=358154</link>
        <description><![CDATA[Just get valve to have a statement on it or just implement it, they\'re a sponsor of etf2l after all and I\'m sure some of the prem players have Robin added on STEAM. They\'ve been avoiding a statement on picmip for long enough now.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=358154</guid>
        <pubDate>Tue, 03 Jan 2012 02:13:39 +0100</pubDate>
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        <title>Reply to &#8220;Need quake live help&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-19808/page-1/?recent=360116#post=357938</link>
        <description><![CDATA[Incase you only want to use Firefox for Quake Live then you might as well use QLPrism [url]http://www.qlprism.us/[/url]]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=357938</guid>
        <pubDate>Sun, 01 Jan 2012 16:28:10 +0100</pubDate>
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        <title>Reply to &#8220;Transparent Viewmodels/FOV Changer (Client Plugin)&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-19815/page-6/?recent=368717#post=357913</link>
        <description><![CDATA[[quote=357907]All the keep vanilla shit for this?

If valve does something, then use it. But until then, we really shouldn\'t use this...[/quote]
People have been using ways to get past the picmip and the fov limit the entire time. Pretty sure people have been suggesting it for a really long time as well. Valve never did anything to prevent nor make it easier for everyone, nor has it changed how the game plays out. 

Since I haven\'t personally used the plugin yet - Do you still see the fov changing when you watch the POV demo? Since ETF2L forces you to record POV demos you could just check people that way if they\'re suspicious.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=357913</guid>
        <pubDate>Sun, 01 Jan 2012 14:22:40 +0100</pubDate>
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        <title>Reply to &#8220;Transparent Viewmodels/FOV Changer (Client Plugin)&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-19815/page-3/?recent=368717#post=357755</link>
        <description><![CDATA[[quote=357752]cl_crosshair_file just checks for the crosshair name in materials/vgui/crosshairs/
Have you tried to add a new one here?[/quote]
If I remember correctly the problem with it was that it was pure protected so you\'d end up with the black &#38; pink squares as crosshair on servers that use sv_pure. Not sure if it\'s still like this though.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=357755</guid>
        <pubDate>Sat, 31 Dec 2011 16:54:04 +0100</pubDate>
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        <title>Reply to &#8220;Transparent Viewmodels/FOV Changer (Client Plugin)&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-19815/page-3/?recent=368717#post=357749</link>
        <description><![CDATA[Would it be possible to add custom crosshairs into the game so they can be used with cl_crosshair_file? That could be a nice addition I guess. Great job on this, any chance of getting the plugin signed so you don\'t have to use  -insecure?]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=357749</guid>
        <pubDate>Sat, 31 Dec 2011 16:36:21 +0100</pubDate>
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        <title>Reply to &#8220;No TF2 Promode ?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19620/page-7/?recent=354000#post=353619</link>
        <description><![CDATA[[quote=353612]
Or get a petition going.. I\'m sure someone here can come up with something to get Valve\'s attention :)[/quote]
Can\'t someone from ETF2L get in contact with them to organize something? Would probably be the most effective way seeing how they sponsor ETF2L]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=353619</guid>
        <pubDate>Wed, 14 Dec 2011 16:47:01 +0100</pubDate>
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