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    <title>ETF2L &#8211; Latest activity by user Jack The Hat</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by Jack The Hat]]></description>
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        <title>Reply to &#8220;Weapon Limits And Bans&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-8458/page-13/?recent=141579#post=141575</link>
        <description><![CDATA[<blockquote><blockquote>You make it so that The direct hit needs 2 hits to kill a low hp class then it will become the most useless weapon in the game. The original rocket launcher only needs 2 hits and is EASIER to kill a scout with. 
Good Scouts beat good DH soldiers. Good Scouts LOSE to good RL soldiers. If a DH soldier kills you he most likely DESERVED it and would have killed you ANYWAY.</blockquote>

Not really... most of the soldiers I know have an easier time killing scouts with the direct hit.</blockquote>

Well they probably werne\'t good scouts, or the soldier was just better. its REALLY EASY using the rl to kill scouts that are around the same skill level as you or even if they are better at scout than you are at soldier. The only way a scout can beat you is if he 2 shots you and started from a flanking position because the time it takes for you to fire your second shot your dead or if you just legitimately missed.]]></description>
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        <pubDate>Sat, 16 Jan 2010 17:26:48 +0100</pubDate>
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          <item>
        <title>Reply to &#8220;Weapon Limits And Bans&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-8458/page-13/?recent=141579#post=141563</link>
        <description><![CDATA[You make it so that The direct hit needs 2 hits to kill a low hp class then it will become the most useless weapon in the game. The original rocket launcher only needs 2 hits and is EASIER to kill a scout with. 
Good Scouts beat good DH soldiers. Good Scouts LOSE to good RL soldiers. If a DH soldier kills you he most likely DESERVED it and would have killed you ANYWAY.]]></description>
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        <pubDate>Sat, 16 Jan 2010 17:11:53 +0100</pubDate>
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          <item>
        <title>Reply to &#8220;TFTrue 2.8&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-1459/page-40/?recent=152501#post=141560</link>
        <description><![CDATA[Pretty much makes The DH a worthless weapon. Although I think it should have mini crits removed I agree with that.]]></description>
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        <pubDate>Sat, 16 Jan 2010 17:06:43 +0100</pubDate>
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        <title>Reply to &#8220;Soldier Weps, Overpowered or not?&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-8111/page-55/?recent=139565#post=134775</link>
        <description><![CDATA[If it didn\'t one hit 125 hp classes then it would be completly worthless. Its really not how much damage it doesm more how much ammo it needs. With the RL you need 2 rockets, if TDH didn\'t one hit it would need 2 therfor making it a pointless weapon unless your an airshot whore.]]></description>
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        <pubDate>Tue, 29 Dec 2009 20:28:35 +0100</pubDate>
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        <title>Reply to &#8220;Soldier Weps, Overpowered or not?&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-8111/page-31/?recent=139565#post=132503</link>
        <description><![CDATA[I dont get people who say bugle is OP, both teams can get it, both teams can build it. Its effect is no greater than jarate except bugle last less.
I mean if there was no uber when the game released, then suddenly 2 years later they added it people would complain and whine and moan that it was overpowered as well. This weapon could add SO much to TF2 comp. 
Where would tf2 be without krits/ubers? Its what makes this game for people who play comp.
The only changes I suggest are to make bugle have some sort of \'ready\' sound, kind of like an uber. Soldier could shout \'Raller Round Boys!\' so the other team know it is charged.
It gives the bugle soldier something to thing about be more aggressive to build bugle or stay back. 
Games will no longer be mainly whoever gets uber first and how you use it. It will add a new layer of depth.]]></description>
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        <pubDate>Mon, 21 Dec 2009 17:27:52 +0100</pubDate>
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