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    <title>ETF2L &#8211; Latest activity by user Greg2fram</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by Greg2fram]]></description>
          <item>
        <title>Reply to &#8220;Next Ultiduo cup&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-20180/page-2/?recent=382188#post=364657</link>
        <description><![CDATA[Oh please yes]]></description>
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        <pubDate>Tue, 31 Jan 2012 14:03:35 +0100</pubDate>
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        <title>Reply to &#8220;Map pool survey&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19972/page-4/?recent=361197#post=360579</link>
        <description><![CDATA[done]]></description>
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        <pubDate>Fri, 13 Jan 2012 23:54:35 +0100</pubDate>
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        <title>Reply to &#8220;did Mike ever lose an MGE match?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19816/page-8/?recent=360569#post=360567</link>
        <description><![CDATA[MIKE &#60;3]]></description>
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        <pubDate>Fri, 13 Jan 2012 23:09:59 +0100</pubDate>
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        <title>Reply to &#8220;FOV Restricted&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-19942/page-3/?recent=361137#post=360552</link>
        <description><![CDATA[We could have a 360 fov if only there was a promode...]]></description>
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        <pubDate>Fri, 13 Jan 2012 21:21:48 +0100</pubDate>
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        <title>Reply to &#8220;fixed map pool&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-19899/page-3/?recent=359670#post=359670</link>
        <description><![CDATA[Why rndmr do you need a double account to tell that ?]]></description>
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        <pubDate>Tue, 10 Jan 2012 11:35:44 +0100</pubDate>
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        <title>Reply to &#8220;cp_granary for season 11 - yes or no&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-19883/page-7/?recent=360727#post=359481</link>
        <description><![CDATA[no]]></description>
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        <pubDate>Mon, 09 Jan 2012 12:25:56 +0100</pubDate>
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        <title>Reply to &#8220;did Mike ever lose an MGE match?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19816/page-4/?recent=360569#post=357937</link>
        <description><![CDATA[So Quick &#62; Mike]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=357937</guid>
        <pubDate>Sun, 01 Jan 2012 16:25:46 +0100</pubDate>
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        <title>Reply to &#8220;did Mike ever lose an MGE match?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19816/page-2/?recent=360569#post=357688</link>
        <description><![CDATA[I won but it was a scout v scout... 

And Mike is very good on the ammomod map too, even if Tetris beated him at least one time there.]]></description>
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        <pubDate>Sat, 31 Dec 2011 13:47:27 +0100</pubDate>
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        <title>Reply to &#8220;No TF2 Promode ?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19620/page-8/?recent=354000#post=353849</link>
        <description><![CDATA[ell(link), I totally agree with you, a mode have to be customizable. I was just explaining why I would choose green models. If you are color-blind, you could choose white or yellow ones...]]></description>
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        <pubDate>Thu, 15 Dec 2011 13:40:12 +0100</pubDate>
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        <title>Reply to &#8220;No TF2 Promode ?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19620/page-8/?recent=354000#post=353764</link>
        <description><![CDATA[Freshmeatt, you certainly know much better than me that TF2 6v6 isn\'t balanced, has a small skill/teamplay roof, is not suitable for matches nor lans... But maybe are you right, this cartoon-designed game can only bring fun ? Are we playing 6v6 wich is only an ffa mode ? Maybe has this game a hudge part of random...

If these points were right, we wouldn\'t allways see the same top teams winning the prizes.

Seriously I could anderstand your point of view only if you\'d tell me that you DON\'T want to play TF2 seriously. Because we can, as much as a lot of ridiculous sports.

You were talking about a TFPro. Why do this ? just go playing ffa and have some fun with your friends, that\'s what was TF2 made for ! I tell you that without hate or anything !

Sorry for the \"righteous\" way of writting, maybe should I do like a lot of people are doing there --&#62; make fun of someone, spam, troll... that\'s funny but please tell me I\'m more relevant here than the guy with his green lighter...



ups, if you are totally right then why doing competition on a mode is dumb ?]]></description>
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        <pubDate>Thu, 15 Dec 2011 00:06:18 +0100</pubDate>
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        <title>Reply to &#8220;No TF2 Promode ?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19620/page-7/?recent=354000#post=353730</link>
        <description><![CDATA[Saying TF2 is not an game for Esport because it was originally made for pubbers is dumb. I find you trolls as pathetics as people saying \"TF2 is dead\".]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=353730</guid>
        <pubDate>Wed, 14 Dec 2011 22:24:24 +0100</pubDate>
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        <title>Reply to &#8220;No TF2 Promode ?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19620/page-5/?recent=354000#post=353496</link>
        <description><![CDATA[[quote=353471]Should take an old TF2 build which was stable with more fps and no freezing, make that Promod.[/quote]
Yeah, it seems that a lot of people agree with this idea.

Can someone please explain how to have these bright colors ?]]></description>
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        <pubDate>Wed, 14 Dec 2011 07:34:41 +0100</pubDate>
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        <title>Reply to &#8220;No TF2 Promode ?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19620/page-5/?recent=354000#post=353430</link>
        <description><![CDATA[^^ that\'s funny, I like it

T0m, I think you should go to the optometrist because if you read again my post, I\'m talking about seeing and differecing people. The difference between red and blue is hudge, so is between red and green or blue and green. But the most important point here is in fact [b]seeing[b] people. And the fastest possible. Because there is no alien jungle theme in TF2 maps, light green is easily seen.]]></description>
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        <pubDate>Tue, 13 Dec 2011 21:06:58 +0100</pubDate>
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        <title>Reply to &#8220;No TF2 Promode ?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19620/page-3/?recent=354000#post=353379</link>
        <description><![CDATA[First I\'m gonna stop writting the \"promode\" word because it seems to be scarying people.

TF2 is not a competitive game. But we already play competitively on a mode : 6v6 (or Vanilla, or whatever it is named). Yes, 6v6 has an Esports dimension, even if it is not developped in massive tournaments. And it seems that Valve is not gonna help 6v6 scene, neither in cashprizes, nor in competitive game improvements. 

Our game is such different of the original Team Fortress 2 (how it was thinked by Valve) that we can say it\'s already a mode I think. But there is no reason to play competition on an imperfect mode... The 6v6 community could make his own 6v6 mode.

We could change importants features like damage dealing, speed, rules... And do such improvement to the game, wich is I THINK not perfect (even if it is my favorite game ever and from far). And if we think the game is perfect, then let it like it was in 2007 (+ med unlocks ;D )




kuma, you are saying TF2 is a fun-based game. But you aren\'t talking about 6v6. And you can have fun playing TF2-6v6, Counter Strike, Quake and even Starcraft 2. Everybody prefer to play competition on a cool game like TF2-6v6 than on a bad \"competition\" game like Brink, Battlefield 3...

If we had a mode I think it would be customizable as Quake, for example if we want green models then we could have it; if we would want to see no hats, then we could make them disapear, etc... with a \"fuck textures\" some guys could gain maybe 30 fps ??

The hitboxes (or damage effects maybe ?) have problems with ping correction. For example sometimes when you fast shot in a scout duel, you can see all the shards on your opponent but no damage is done... It happens a lot more with snipers, you can see blood on your target without hitting him...

Finally, why are teams blue and red ? To see and differenciate people easily. If it wasn\'t for this reason, we would have a brown terrorist against black police jacket. Now why are red people hard to see in front of a badlands rock and blue people in the sky ? The best way of seeing opponents is to color them in light green.]]></description>
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        <pubDate>Tue, 13 Dec 2011 15:17:39 +0100</pubDate>
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        <title>Reply to &#8220;No TF2 Promode ?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19620/page-2/?recent=354000#post=353300</link>
        <description><![CDATA[Valve decides a lot for us, but the pubber game and our is very different...]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=353300</guid>
        <pubDate>Tue, 13 Dec 2011 00:14:18 +0100</pubDate>
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