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    <title>ETF2L &#8211; Latest activity by user Fre</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by Fre]]></description>
          <item>
        <title>Reply to &#8220;sandman adjustments&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-2191/page-6/?recent=28266#post=27564</link>
        <description><![CDATA[What if the sandman was allowed, but instead of that insta-stun nonsense:

- Pressing fire uses the bat

- When pressing alt fire the scout\'s aim locks (~heavy taunt)
- The scout yells \"Hey punk!\"
- ~1s delay
- Ball is shot as usual

That would barely change the gameplay/intended use in pubs.
In competitive games however:

- Balls would be easy to dodge provided you\'re not stuck in a choke point
- Scouts using it would be severely hindered (can\'t dodge rockets while shooting)
- You could still do pro anticipation moves

Imo that would fix the OP part and keep the weapon fun and useful in specific situations.
(Maybe give it an extra ball or two, even)

What do you think?]]></description>
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        <pubDate>Sun, 01 Mar 2009 14:46:24 +0100</pubDate>
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          <item>
        <title>New topic: &#8220;cl_bobcycle 999..999 allowed?&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-1411/page-1/?recent=20558#post=13300</link>
        <description><![CDATA[This effectively hides your weapon.

I use a script that use that cvar to show/hide my weapon according to what I am holding.
The use of that variable was discussed here:
<a href=\"http://etf2l.org/forum/league/topic-428/page-3/\" rel=\"nofollow\">http://etf2l.org/forum/league/topic-428/page-3/</a>

But AFAIK there was no definitive answer stating whether or not it is allowed to mess with it.
Could that point be added to S4 rules?

Thanks.

Fre]]></description>
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        <pubDate>Tue, 23 Dec 2008 03:24:40 +0100</pubDate>
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