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    <title>ETF2L &#8211; Latest activity by user Foozy</title>
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    <description><![CDATA[The latest forum activity by Foozy]]></description>
          <item>
        <title>Reply to &#8220;Rates.&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-13883/page-1/?recent=236397#post=236277</link>
        <description><![CDATA[[quote=236200]this is a big derp.
For me, some server play EXTREMELY well with \"high\" interp
and then others it wont work..

I mostly use this:
rate 30000
cl_interp 0.0152
cl_smoothtime 0.015[/quote]

One of the reasons people have fucked up rates is because they read about people with a 100Mbit/s connection saying \"My rates are so-and-so\", and then try to use them with their slow connection.

[quote=236263]I cant really find it, but what i always thought was that smoothtime also predicts for missing packets of enemy models. Just try it out on a russian lagging aimbot scout and play with the values. Smoothtime 0 and they will warp like fuck, if you higher it then it will predict his movement for x seconds. I have a smoothtime of 0.1 and i dont have problems with laggy scouts any more at all.[/quote]

cl_smoothtime is related to client side input prediction. It can be useful if you have high ping. Input prediction works by predicting where the client will go as soon as he presses a movement key, instead of waiting x milliseconds for the server to calculate and return a snapshot where the client has moved.

Of course, sometimes there are errors with the prediction in which case the server corrects the client\'s position over a period of time (cl_smoothtime).

Input prediction only works with client side actions once again, like moving or shooting.

Interpolation (cl_interp) on the other hand should smooth out laggy scouts, if the value is high enough.

Anakin you ninja &#62;:(]]></description>
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        <pubDate>Sun, 24 Oct 2010 15:29:22 +0200</pubDate>
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          <item>
        <title>Reply to &#8220;Born to heal&#8221;</title>
        <link>http://etf2l.org/forum/movie/topic-7510/page-1/?recent=118226#post=117837</link>
        <description><![CDATA[DAWWWWWWWWWWWW.]]></description>
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        <pubDate>Sat, 07 Nov 2009 00:20:15 +0100</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;PoV-Record [2.0.3]&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-6647/page-1/?recent=382060#post=101599</link>
        <description><![CDATA[Is there a way to disable and enable it through a command rather than having to remove the plugin?]]></description>
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        <pubDate>Sat, 26 Sep 2009 15:54:26 +0200</pubDate>
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