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    <title>ETF2L &#8211; Latest activity by user CrancK</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by CrancK]]></description>
          <item>
        <title>Reply to &#8220;Freedom - A TF2 Community Jump Movie&#8221;</title>
        <link>http://etf2l.org/forum/movie/topic-20306/page-1/?recent=367048#post=366792</link>
        <description><![CDATA[yay, first jump movie i\'m actually in ^^

as said in steam, ultra nice job dellort, and damn you\'re fast in making that shizzle]]></description>
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        <pubDate>Sun, 12 Feb 2012 09:21:57 +0100</pubDate>
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        <title>Reply to &#8220;Competitive CTF&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19773/page-3/?recent=357832#post=356314</link>
        <description><![CDATA[jew god = jaweh? nah, don\'t care

+ i already made a mod like 3 years ago that added nades/concs &#38; dyna and 6 pipes etc]]></description>
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        <pubDate>Tue, 27 Dec 2011 15:05:58 +0100</pubDate>
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        <title>Reply to &#8220;Competitive CTF&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19773/page-3/?recent=357832#post=356290</link>
        <description><![CDATA[eleyos,

besides the fact that i don\'t care for allah much,
modding is fun, and i want to check how much q3 code i can cram into tf2 + is a good learning experience]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=356290</guid>
        <pubDate>Tue, 27 Dec 2011 11:09:47 +0100</pubDate>
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        <title>Reply to &#8220;Competitive CTF&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-19773/page-3/?recent=357832#post=356282</link>
        <description><![CDATA[could make all these changes easily with mods, 

actually, i\'m currently working on a mod made for dm, which has strafejumping, circlejump, settable selfdamage, giving ppl 8 guns (ala quake), adding weapon/armor and powerup pickups to maps and some more stuff, could be adapted to it, since its fast-paced enough (is not done yet though).

but ye, would have to be modded, meaning it probably wouldn\'t be played competetively (you know, with sourcemod and all, cheating = made easy for home team)]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=356282</guid>
        <pubDate>Tue, 27 Dec 2011 09:42:32 +0100</pubDate>
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        <title>Reply to &#8220;TF2 Instagib - Revived once more??&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-18508/page-6/?recent=352289#post=339074</link>
        <description><![CDATA[sure, whatever floats your boat ;)]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=339074</guid>
        <pubDate>Thu, 06 Oct 2011 12:38:12 +0200</pubDate>
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        <title>Reply to &#8220;TF2 Instagib - Revived once more??&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-18508/page-6/?recent=352289#post=339044</link>
        <description><![CDATA[y0 for fov

use the code in the sp if you wanna add it to the instagib plugin, or just use the smx if you want a fov plugin that hasn\'t broken since 3 months after tf2 went out of beta

.SP: http://www58.zippyshare.com/v/3920296/file.html
.smx : http://www58.zippyshare.com/v/20219894/file.html

(doesnt save it to sqlite like the old instagib did tho)

(ohw ye, ofc command for it is !fov ## with min 1 max 160)]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=339044</guid>
        <pubDate>Thu, 06 Oct 2011 09:46:39 +0200</pubDate>
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        <title>Reply to &#8220;AV (Alternative Voting)&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-16643/page-4/?recent=300491#post=300430</link>
        <description><![CDATA[an alternative view on voting:

http://www.youtube.com/watch?v=igbBItLemsM

(although somewhat targeted at US, but also applies for UK or any other voting for governments)]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=300430</guid>
        <pubDate>Wed, 04 May 2011 16:05:46 +0200</pubDate>
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        <title>Reply to &#8220;MNM #5 Feedback - Yukon&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-10177/page-1/?recent=181141#post=178369</link>
        <description><![CDATA[love it :D, finally a worthy map for heavies]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=178369</guid>
        <pubDate>Tue, 18 May 2010 00:45:24 +0200</pubDate>
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        <title>Reply to &#8220;TF2Classic mod&#8221;</title>
        <link>http://etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=62092</link>
        <description><![CDATA[After loads of small updates, we now also have

-armor (dont have the engi giving armor just yet, will be next update)
-spy walljump
-trimping
-even further improved bunnyhopping
-dispenserexploding
-prolly more stuff i forgot right now...

and soon to come:
-ammobags (capability to share ammo with others, and to decrease damage from emps)
-detpack
-caltrops
-possibly new guns (if i ever get that working :S :P)


and also, we now have a website!!

and forums (though it just started, so theres not that much info just yet)

www.tf2c.net/forum]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=62092</guid>
        <pubDate>Sun, 21 Jun 2009 10:39:45 +0200</pubDate>
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        <title>Reply to &#8220;;)&#8221;</title>
        <link>http://etf2l.org/forum/dutch/topic-3982/page-2/?recent=61586#post=60682</link>
        <description><![CDATA[nederland=nederland?]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=60682</guid>
        <pubDate>Wed, 17 Jun 2009 10:17:55 +0200</pubDate>
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        <title>Reply to &#8220;TF2Classic mod&#8221;</title>
        <link>http://etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=44920</link>
        <description><![CDATA[UPDATES:

-speedometer now in units
-cvar tf2c_startnades, for changing amount of nades on spawn
doors open quicker (though not all of them, only \"func_door\"s and prop_dynamics which have \"door\" in their name)
-some bug fixes..

-cvar for airacceleration tf2c_aa (lower value means it\'s harder to turn in air) 10 = default like in tf2, though i\'d recommend 15 or 20 so you can actually turn without losing speed


UPDATE: Infection!

-multiple pain sounds for being hit
-bug &#38; error fixes
-cvars for enabling bhop/trimp/pyrofly

-new skins for the nades, which look better with tf2\'s colour scheme, thanks to ampersand! (the old materials are in the materials.zip, the new ones come with the packages)

-INFECTION (tf2c_infectenabled)
so far this is not 100% done yet
but added so far:

-only needle gun infects (not blutsauger)
-amount of hits needed to infect = tf2c_infecthits
-infected players turn more and more green relative on which level of infection they are, they also have a tp particle below them, to show wether they are the original infected, or an infected by spreading (i will try and get them to have a greenish color, but for now red and blue will work fine)
-there\'s 4 levels of infection

lvl 1: damage = tf2c_infectdamage, spreads only in a very small area around the infected, amount of hits needed = tf2c_infecthits
lvl 2: damage = 2*tf2c_infectdamage, spreads in a slightly larger area, amount needed = 3*
lvl 3: damage = 4*, spreads faster and in a medium area, needed = 5*
lvl 4: damage = 8*, spreads quite quick, and in a relatively large area, needed = 10* (if your this infected, you NEED a medic NOW!, otherwise you\'ll infect your team quite easily, you could also suicide though )

-infection doesn\'t go away by itself, and though it is possible to heal it through medpacks, it\'s highly unlikely, since the way infect hits work is like:

every \"hit\" (with a needle, or by spreading) = 1 heal (heal being seen as more hp then last frame)
so, if you have for example, lvl3 infection, thus at least 5*infecthits, thus default 50 hits, then you\'d need 50 healthpacks to heal you, or 50 frames of continous healing, thus a medic can easily heal you from it, since the healing is continous (dispensers too)

UPDATE:
-various bug/error fixes (still 1 error message at start of round or when someone joins, but so far, it\'s an inexplicable error)
-conc now properly pushes people away, even when they\'re on the ground, moving into the blast
-made all nades be thrown equally far]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=44920</guid>
        <pubDate>Wed, 29 Apr 2009 11:06:04 +0200</pubDate>
      </item>
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        <title>Reply to &#8220;TF2Classic mod&#8221;</title>
        <link>http://etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=42657</link>
        <description><![CDATA[server moved ip, new one is 217.163.31.14:27015]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=42657</guid>
        <pubDate>Tue, 21 Apr 2009 19:24:10 +0200</pubDate>
      </item>
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        <title>Reply to &#8220;TF2Classic mod&#8221;</title>
        <link>http://etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=41572</link>
        <description><![CDATA[small update

-speedometer now shows speed in units
-doors open quicker
-on screen messages smaller]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=41572</guid>
        <pubDate>Fri, 17 Apr 2009 14:33:52 +0200</pubDate>
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        <title>Reply to &#8220;TF2Classic mod&#8221;</title>
        <link>http://etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=38513</link>
        <description><![CDATA[GMF-Bun: are your nades always invisible? or just when they go far enough away?
because if it\'s the latter it\'s simply your graphics settings, because the nades are prop_physics, which with certain settings are made invisible after a certain range... it might actually be cvar, something like r_props_renderrange?

a guy in our clan couldn\'t see nades if they weren\'t right next too him too, and he just recently got a new pc and he can see them fine even over a whole map now



Norris: the handheld is a bit diffrent as it basically doubles the speed you already have
(though it should have a minimum boost, the script seems to be ignoring that), so you need speed to get it to do something, that said... it works wonders if you handheld after a first conc]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=38513</guid>
        <pubDate>Thu, 09 Apr 2009 22:34:33 +0200</pubDate>
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        <title>New topic: &#8220;TF2Classic mod&#8221;</title>
        <link>http://etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=38152</link>
        <description><![CDATA[for all you people out there who are, like me, still a little bit in love with the way tfc used to handle: the speed, the non-stop action, mayhem and skills.

or if you just want something different every now and then...

now you can, with the TF2Classic mod!

i\'ve just released it to the public @ http://forums.alliedmods.net/showthread.php?t=89515

It adds nades and bunnyhopping (+flag throwing, but thats a second plugin), and has some extras for things like quadjumping and concjumping.
It also has a built-in fov command for those who\'d like to use it
and more that i can\'t remember atm... :D

try it out @ 217.163.31.14:27015, i\'d love to have some feedback on it, stuff to improve and stuff to balance, to make the mod more well-rounded &#38; overall fun to play]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=38152</guid>
        <pubDate>Wed, 08 Apr 2009 21:52:35 +0200</pubDate>
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