<?xml version="1.0" ?><rss version="2.0">
  <channel>
    <title>ETF2L &#8211; Latest activity by user bulletproofsmurf</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by bulletproofsmurf]]></description>
          <item>
        <title>Reply to &#8220;Vanilla + medlocks (+ maps, apparently)&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16635/page-20/?recent=314567#post=301129</link>
        <description><![CDATA[[quote=301128]Last warning before this gets locked.

Either you add to the discussion, or you don\'t post.[/quote]

Precisely]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=301129</guid>
        <pubDate>Fri, 06 May 2011 15:32:44 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Vanilla + medlocks (+ maps, apparently)&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16635/page-20/?recent=314567#post=301127</link>
        <description><![CDATA[[quote=301087][...]

Please tell me more about div5. I am interested. Genuinely.[/quote]

Please tell me more about your life. I am interested. Genuinely.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=301127</guid>
        <pubDate>Fri, 06 May 2011 15:31:11 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Vanilla + medlocks (+ maps, apparently)&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16635/page-19/?recent=314567#post=301047</link>
        <description><![CDATA[In div 5 level though it\'s more effective. Because at that level most soldiers cant get to mid in good time AND with full buff WITHOUT the eq. And often most scouts aren\'t consistent enough to finish BOTH soldiers before they get your medic down. Meaning the solution is often to just do the same to them. Meaning medics rarely survive mid and it turns into chaos on mid- probably entertaining to watch but gets kinda boring. Especially on badlands]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=301047</guid>
        <pubDate>Fri, 06 May 2011 11:10:27 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;I43 - 26-29th August - Official Tr(L)ansport Thread&#8221;</title>
        <link>http://etf2l.org/forum/lan/topic-16566/page-2/?recent=330240#post=300807</link>
        <description><![CDATA[[quote=300650]Driving from northampton. Don\'t want to go out of my way particularly as it\'s such a ballache especially on the return journey, so if you\'re no more than 20-30 minutes out of my way then give me a shout.[/quote]

Big up the Northampton massif!]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=300807</guid>
        <pubDate>Thu, 05 May 2011 17:50:11 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Vanilla + medlocks (+ maps, apparently)&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16635/page-18/?recent=314567#post=300788</link>
        <description><![CDATA[[quote=300759][...]

But it isn\'t either/or. Without the equalizer, both teams need to do both of those things correctly to win. Rocket jumping is one of the most interesting movement mechanics out of all FPS games, it was a huge thing in Quake and it\'s a huge thing in TF2. It\'s not even like jumping to mid properly is a particularly difficult thing to do.

[...]

Or we could just get rid of the equalizer which  massively increases the risk of this tactic. It\'s a completely valid strategy and I\'m not saying we should try to get rid of it, It\'s just that having it happen every single round is incredibly boring.[/quote]

+1]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=300788</guid>
        <pubDate>Thu, 05 May 2011 17:07:03 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Vanilla + medlocks (+ maps, apparently)&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16635/page-18/?recent=314567#post=300715</link>
        <description><![CDATA[[quote=300712][...]
I would prefer having the team with the best rollout and the best mid strat win, not just a team who can do 1 of those correctly[/quote]

couldn\'t have put it better myself]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=300715</guid>
        <pubDate>Thu, 05 May 2011 13:34:07 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;The ultimate Vanilla + Medlocks Poll&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16664/page-2/?recent=300719#post=300701</link>
        <description><![CDATA[[quote=300641]Please just make this official and fix it, tie it to etf2l accounts or something to stop people fakeing, so many have voted for vanilla allready but admins wont take notice if its not a proper system.[/quote]

Agreed- plus getting a proper \'turnout\' will be tricky if it isn\'t official. So your results will be completely skewed]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=300701</guid>
        <pubDate>Thu, 05 May 2011 12:48:49 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Vanilla + medlocks (+ maps, apparently)&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16635/page-17/?recent=314567#post=300698</link>
        <description><![CDATA[[quote=300690]just add equalizer and ban the rest imo[/quote]

eq is the main culprit imo.

most teams we play cant buff both sollies to 300 before getting to badlands mid with it, (in good time) so most lower div games like ours are all about who can jump the enemy medic first.

it\'s boring to play unless youre a solly yourself and like suiciding on mid every time]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=300698</guid>
        <pubDate>Thu, 05 May 2011 12:46:23 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Vanilla + medlocks (+ maps, apparently)&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16635/page-13/?recent=314567#post=300417</link>
        <description><![CDATA[[quote=300398][...]

This might actually be a good idea :/ Not sure.

EXPERIMENTAL CUP! GO![/quote]

Experimental cup would be an interesting idea- if not to prove a point about the chaos that unlocks produce. A 4 week short tourney where no stock weapons are allowed.

To quote kuma- \"piss would be flying everywhere\"]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=300417</guid>
        <pubDate>Wed, 04 May 2011 15:42:28 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Vanilla + medlocks (+ maps, apparently)&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16635/page-12/?recent=314567#post=300386</link>
        <description><![CDATA[[quote=300382]Well the main thing is you can\'t compare F1 to TF2.

In F1, the restrictions exist so skill becomes more important, i.e. reducing the reliance on the performance of the car.

In TF2, unlocks do the exact opposite.

Spectators want to see epic kills, but with skill involved. It\'s not exciting watching a chaotic shitfest with wee flying everywhere, though it might be funny at first.[/quote]

+1]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=300386</guid>
        <pubDate>Wed, 04 May 2011 14:20:15 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Vanilla + medlocks (+ maps, apparently)&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16635/page-12/?recent=314567#post=300368</link>
        <description><![CDATA[A poll would at least be worth it for next season. Although probably a waste of time as a) the etf2l admins will probably ignore the results anyway, and b) we will get the usual cretins screaming \"herp derp this argument is old wah wah\" if you don\'t want to discuss it don\'t read the thread, no-one is forcing you]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=300368</guid>
        <pubDate>Wed, 04 May 2011 13:54:53 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Vanilla + medlocks (+ maps, apparently)&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16635/page-10/?recent=314567#post=300196</link>
        <description><![CDATA[[quote=300193][...]

If he\'s talking about mid fights he\'s right. After that it\'s just easy escapes for soldiers who can\'t position themselves.[/quote]

so sollies having more buff on mid makes no difference?]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=300196</guid>
        <pubDate>Wed, 04 May 2011 00:03:05 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Vanilla + medlocks (+ maps, apparently)&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16635/page-9/?recent=314567#post=300192</link>
        <description><![CDATA[[quote=300191][...]

Moron.[/quote]

Awesome argument. wp]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=300192</guid>
        <pubDate>Tue, 03 May 2011 23:52:15 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Vanilla + medlocks (+ maps, apparently)&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16635/page-9/?recent=314567#post=300173</link>
        <description><![CDATA[Eq= extra buffed sollies= herp derp bombing= boring tf2]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=300173</guid>
        <pubDate>Tue, 03 May 2011 21:58:43 +0200</pubDate>
      </item>
          <item>
        <title>Reply to &#8220;Vanilla + medlocks (+ maps, apparently)&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-16635/page-6/?recent=314567#post=300105</link>
        <description><![CDATA[[quote=300099]I don\'t understand how the Equalizer breaks rollouts? I\'ve rarely played 6v6 without it but I don\'t notice much difference, just that the soldiers arrive at mid with a bit less buff and it\'s harder on the medic.[/quote]

It allows soldiers to arrive a mid with WAY more buff (good medics heal them both to 300).

This in turn allows them to both jump the med on mid and survive long enough to fuck shit up- here lieth the tf2 meta-game! Fun for soldiers, boring as bollocks for everyone else!]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=300105</guid>
        <pubDate>Tue, 03 May 2011 20:02:36 +0200</pubDate>
      </item>
      </channel>
</rss>
