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    <title>ETF2L &#8211; Latest activity by user Buck</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by Buck]]></description>
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        <title>Reply to &#8220;cp_collis&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-11264/page-6/?recent=344592#post=224812</link>
        <description><![CDATA[I Should be able to fix that for you, get in touch with me some evening when i\'m back from work :) Preferably Tuesday or Thursday as on other days i\'m bit busy :)]]></description>
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        <pubDate>Tue, 28 Sep 2010 15:20:49 +0200</pubDate>
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        <title>Reply to &#8220;Which ISP?&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-11128/page-1/?recent=201702#post=201675</link>
        <description><![CDATA[Im on BE aswell, its great and customer support is unbelievable. You can also set up a fast path and turn on gaming mode which drops your ping by like 20.]]></description>
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        <pubDate>Tue, 03 Aug 2010 11:55:50 +0200</pubDate>
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        <title>Reply to &#8220;new particles from the guys at pldx :)&#8221;</title>
        <link>http://etf2l.org/forum/movie/topic-10996/page-2/?recent=215443#post=198705</link>
        <description><![CDATA[These rocket crit trails been around for ages, remember seeing them about 2 months ago and apperently they were older than that too. Possibly same guy made them. Dont really like the explosion effect, looks too much like a big firecracker, too many short lines, want my explosives to look more big.]]></description>
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        <pubDate>Wed, 21 Jul 2010 15:41:26 +0200</pubDate>
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        <title>Reply to &#8220;CEVO-A winner vs valve-team&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-10977/page-1/?recent=197910#post=197910</link>
        <description><![CDATA[Valve will use the valve weapons lol]]></description>
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        <pubDate>Sun, 18 Jul 2010 03:20:38 +0200</pubDate>
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        <title>Reply to &#8220;Made some fake updates&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-10962/page-1/?recent=198074#post=197701</link>
        <description><![CDATA[Just tape a battery to it with a few wires. Even though even that isnt enough to get this length of wire red hot it makes sense in TF2 world. Now getting wires red hot with just power of friction (Rubbing against people lol) Is crazy EVEN in the world of TF2 :D]]></description>
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        <pubDate>Fri, 16 Jul 2010 19:05:31 +0200</pubDate>
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        <title>Reply to &#8220;Made some fake updates&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-10962/page-1/?recent=198074#post=197694</link>
        <description><![CDATA[Here is some pointers. From what i learned when making my promo for the polycount competition. ( http://img96.imageshack.us/img96/9614/promo2n.jpg ) This http://www.polycount.com/wp-content/uploads/2010/07/crocostyle.jpg is also good guideline to follow, including WAR update pages for demo and solly.

The big titles never use drop shadow. Its outer glow on normal blending more, increased spread and lowish opacity.

The big titles are never solid white, its very light grey to just a bit darker grey gradients.

Get backdrops separately from the renders. Don\'t use actual in game shots. Take pictures of backgrounds you want without hud and high quality. Then take screenshots in model viewer of whatever you want to put in it, this gives you WAY more freedom on choosing camera angles, animations and so on. Make sure you force AA in your video drivers so you get rid of the jagged lines in model viewer. Then you have to draw on some shadows to give the effect that the render is actually in game.

Don\'t be afraid to have parts of renders overlapping the titles and stick out the main frame, this is exactly what gives it more depth.

Don\'t use any filters to try and force the cartoony look. Just sharpen the renders a bit and maybe play around with levels and colors correction a little bit if you want.

Use the colors from TF2 Color palette and try to stick to them

Gradients, gradients, gradients. They are everywhere, all the titles got black and white gradients set on overlay on low opacity to give them more depth.

No grunge textures... If you need a texture like the titles have use tf2 textures, using GCF Scape open up your \"Team fortress 2 materials.gcf\" And find textures for the titles like metal, concrete and so on then just drop their opacity so they dont stand out as much.

Like i mentioned before, the black outer glow is also almost everywhere, on titles, title boxes, renders, you name it. 

For normal text use Verdana with no AA so it looks like its website typing. Size for it should be around 12 or 14 i believe. Don\'t remember from the top of my head.

Main Title with class name on it also should include white class icon on low opacity.

There are 4 main fonts used. Blackoak for the biggest titles. TF2 font for smaller titles. Impact for other smaller titles. and Verdana for normal text.

And thats about it. You can learn more by just looking at the works i suggested and try to immitate them :)


Also how does that overheater work? You know wires don\'t get hot themselves, you would need a power source connected to wires somewhere.]]></description>
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        <pubDate>Fri, 16 Jul 2010 18:35:35 +0200</pubDate>
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        <title>Reply to &#8220;TF2 Polycount Competition&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-10917/page-3/?recent=197680#post=197680</link>
        <description><![CDATA[Sad that my pack didnt make it :(]]></description>
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        <pubDate>Fri, 16 Jul 2010 18:08:38 +0200</pubDate>
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        <title>Reply to &#8220;Possible frag movie music!&#8221;</title>
        <link>http://etf2l.org/forum/movie/topic-10936/page-1/?recent=197442#post=197442</link>
        <description><![CDATA[Thats pretty sick. Nice listen.]]></description>
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        <pubDate>Wed, 14 Jul 2010 22:33:46 +0200</pubDate>
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        <title>Reply to &#8220;TF2 Polycount Competition&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-10917/page-2/?recent=197680#post=197402</link>
        <description><![CDATA[No i did not, only thing with custom animations is the shotgun because it needed jiggle bones for the strap. Its impossible to animate both barrels spinning for the minigun as well because it is hard coded into the game so thats up to valve. And i didnt go into bother of making custom taunts until the winners are announced (The guy who made the skullcutter was told by robin that its okay to submit taunts and so on after they are in the game). Its simply because custom taunts take ages to do so there is really no point yet.]]></description>
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        <pubDate>Wed, 14 Jul 2010 19:22:46 +0200</pubDate>
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        <title>Reply to &#8220;TF2 Polycount Competition&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-10917/page-2/?recent=197680#post=197384</link>
        <description><![CDATA[I mean what\'s taking them 2 weeks? i know it must been hard to choose the propaganda posters cause there were thousands of entries. Here its only about 70. Weird to see that a small community of gamers managed to make way more content in a month than valve did in past 2 years :&#124; Still cant wait to see who wins, i don\'t really care, everything\'s so good there!]]></description>
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        <pubDate>Wed, 14 Jul 2010 18:22:28 +0200</pubDate>
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        <title>Reply to &#8220;TF2 Polycount Competition&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-10917/page-2/?recent=197680#post=197332</link>
        <description><![CDATA[[quote=196909][...]

Which I should add, is a fairly trivial job on valve\'s part, so we should get these items pretty soon.

Personally I think the the heavy items made by a guy called Buck are really the best models by a long way (saw the original concept he made when it was linked in the blog, amazingly impressive to see it finished now). However I\'d prefer to see one of the soldier or demo entries win so we can have some remotely interesting new weapons to play around with.[/quote]

Hehe, glad you liked my pack. I think im the only competitive player who entered the competition :)]]></description>
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        <pubDate>Wed, 14 Jul 2010 15:40:52 +0200</pubDate>
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        <title>Reply to &#8220;CP Coldfront RC3&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-9397/page-8/?recent=231031#post=195941</link>
        <description><![CDATA[Great map! Apparently becomes official tonight :) Grats!]]></description>
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        <pubDate>Thu, 08 Jul 2010 23:28:49 +0200</pubDate>
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        <title>Reply to &#8220;EPIC BEARD MAN&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-8994/page-1/?recent=152733#post=151551</link>
        <description><![CDATA[Well explain him breaking down and crying about his mum.
Unless thats the funeral he was going to.]]></description>
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        <pubDate>Sat, 20 Feb 2010 05:31:16 +0100</pubDate>
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        <title>Reply to &#8220;etf2l&#039;s world of text.. EPIC&#8221;</title>
        <link>http://etf2l.org/forum/off-topic/topic-8993/page-2/?recent=152280#post=151461</link>
        <description><![CDATA[And here was a new meme born

\"DEMOURGE IS A FAGGOT\"]]></description>
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        <pubDate>Sat, 20 Feb 2010 01:25:29 +0100</pubDate>
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