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    <title>ETF2L &#8211; Latest activity by user BlindFaith</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by BlindFaith]]></description>
          <item>
        <title>Reply to &#8220;cp_foundry&#8221;</title>
        <link>http://etf2l.org/forum/maps/topic-19654/page-1/?recent=373989#post=354154</link>
        <description><![CDATA[I think that this is the first \"Valve 5cp map\" since badlands. Should be inside the pool for sure.]]></description>
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        <pubDate>Fri, 16 Dec 2011 15:04:26 +0100</pubDate>
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        <title>Reply to &#8220;[S10] Unlocks Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-18140/page-3/?recent=361775#post=330387</link>
        <description><![CDATA[[quote=330384][...]It was part of the medic unlocks last season, and it is kind of similar to the blutsauger in terms of meta-game. So there wasn\'t really any reason to ban it.[/quote]

Thanks ^^]]></description>
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        <pubDate>Mon, 29 Aug 2011 16:34:12 +0200</pubDate>
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        <title>Reply to &#8220;[S10] Unlocks Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-18140/page-2/?recent=361775#post=330380</link>
        <description><![CDATA[Not that I have any complaints, can you please clarify your decision on including the CC?]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=330380</guid>
        <pubDate>Mon, 29 Aug 2011 16:24:26 +0200</pubDate>
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        <title>Reply to &#8220;which irc client do you use ?&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-9686/page-5/?recent=229383#post=228830</link>
        <description><![CDATA[I never thought that there is something else than mirc. Can someone please explain what is NN script and what it does?]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=228830</guid>
        <pubDate>Wed, 06 Oct 2010 23:28:07 +0200</pubDate>
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        <title>Reply to &#8220;Frag Clip Thread #2&#8221;</title>
        <link>http://etf2l.org/forum/movie/topic-11278/page-69/?recent=386205#post=228265</link>
        <description><![CDATA[[quote=228259]Short clip from yesterday\'s ESL Season VI match vs. Aerosol eSports @ ctf_turbine.
Making the draw on last seconds.

http://www.youtube.com/watch?v=mAGDVNFgTq0&#38;hd=1[/quote]

Very awsome indeed.]]></description>
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        <pubDate>Tue, 05 Oct 2010 17:41:43 +0200</pubDate>
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        <title>Reply to &#8220;Please ETF2L, PLEASE reconsider the new unlock rules&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-13361/page-14/?recent=229627#post=228261</link>
        <description><![CDATA[Talking about avalanche effect... :)]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=228261</guid>
        <pubDate>Tue, 05 Oct 2010 17:24:44 +0200</pubDate>
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        <title>Reply to &#8220;Please ETF2L, PLEASE reconsider the new unlock rules&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-13361/page-13/?recent=229627#post=228221</link>
        <description><![CDATA[[quote=228215][...]

Start preparing yourself for 15-page-threads with nerds like ourselves arguing about what defines a map as sucky :D[/quote]

*Removing the least good maps on the pool.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=228221</guid>
        <pubDate>Tue, 05 Oct 2010 16:08:52 +0200</pubDate>
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        <title>Reply to &#8220;Please ETF2L, PLEASE reconsider the new unlock rules&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-13361/page-13/?recent=229627#post=228214</link>
        <description><![CDATA[I have thought until recently that allowing all of the unlocks is the way forward. Not because of the recent update I think some unlocks are not compatible for competitive tf2 but it is because I\'ve managed to understand that some unlocks just slows down the game in a way that it ruins the fun for everyone.
I, personally like to see people using underdog unlocks since it feels refreshing.

Since I\'ve managed to change my mind a bit, I do believe that the main way to introduce variety and change is new maps. I think that a good way to do it is some kind of contest which starts at the begin of each season which gives some maps to the community to test and before the next season starts there will be a vote for the next map.
Playing always the same maps isnt fun for me, buri understand some people don\'t like variety. 

One new map each season, and removing maps that sucks is the way to go (IMO). It can also be done with long gone maps (i.e fastlane/well/etc), since there is a new generation of competitive tf2 players.

P.s it\'s fun typing on iPod touch and... Free the fish.]]></description>
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        <pubDate>Tue, 05 Oct 2010 15:55:10 +0200</pubDate>
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        <title>Reply to &#8220;Please ETF2L, PLEASE reconsider the new unlock rules&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-13361/page-3/?recent=229627#post=227411</link>
        <description><![CDATA[[quote=227406][...]



that argument was BARELY valid when crafting came out. but now that trading is here, with  5/6 guaranteed items per week and easy access to trading, theres no excuse not to have any item in the game ( excluding hats of course)[/quote]

Iv\'e managed to get all of the weapons in less than 24 hours after the update. Just go to tf2.trade or trading forum on spuf, and you\'ll find someone with 99% garuntee]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=227411</guid>
        <pubDate>Mon, 04 Oct 2010 01:52:17 +0200</pubDate>
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        <title>Reply to &#8220;Weapon Balance Thread&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-13339/page-1/?recent=229828#post=226923</link>
        <description><![CDATA[I would like to see balance suggestions on TDH, Sandman and friends..]]></description>
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        <pubDate>Sun, 03 Oct 2010 13:32:22 +0200</pubDate>
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        <title>Reply to &#8220;Weapon Balance Thread&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-13339/page-1/?recent=229828#post=226908</link>
        <description><![CDATA[[quote=226905][...]

I disagree, the smaller louder part of the community rages about unlocks.
The larger part of the community has no issue with them[/quote]

Even if the smaller part is heard, and at the end, we will stay with all of the unlocks, we should have a plan B.]]></description>
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        <pubDate>Sun, 03 Oct 2010 12:40:19 +0200</pubDate>
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        <title>New topic: &#8220;Weapon Balance Thread&#8221;</title>
        <link>http://etf2l.org/forum/league/topic-13339/page-1/?recent=229828#post=226897</link>
        <description><![CDATA[I\'m the last person who would like a promod. Heck, if i could force you to only play with unlockables, I would\'ve done it. But, i\'m a realistic person, and I can see that most of the community rages on the unlockables and want only medlocks.

Only medlocks is not a good idea. rebalance the weapons to fit competitve scene, is a better idea (imo).

Removing the weapons intirely just kills varaity.

Almost all of the weapons can be edited and changed to fit competitve play, and set bonuses can be edited to contain no hats, and more sets could be added if wished.

On this thread, you will post whats wrong with weapons (must) and how to fix them (optional).

Please don\'t troll. If you think its not important, just do it nicely.

Suggestions so far:

[u]GRU:[/u]

Nerf:
Slow the speed down - 2]]></description>
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        <pubDate>Sun, 03 Oct 2010 12:01:32 +0200</pubDate>
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          <item>
        <title>Reply to &#8220;PoV-Record [2.0.3]&#8221;</title>
        <link>http://etf2l.org/forum/customise/topic-6647/page-28/?recent=382060#post=224981</link>
        <description><![CDATA[I\'m trying to create a mod to track gather stats, and all I need to know is how to know when the gather has started. So if you can share how does the mod knows when the game starts that will be great.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=224981</guid>
        <pubDate>Tue, 28 Sep 2010 21:45:34 +0200</pubDate>
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        <title>Reply to &#8220;[Feedback] Experimental Ordnance Cup - Unlocks Discussion&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-12896/page-2/?recent=247321#post=220361</link>
        <description><![CDATA[Who was using the pain train, the soli or the demo?]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=220361</guid>
        <pubDate>Thu, 16 Sep 2010 13:55:32 +0200</pubDate>
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        <title>Reply to &#8220;[Feedback] Experimental Ordnance Cup - Unlocks Discussion&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-12896/page-1/?recent=247321#post=220329</link>
        <description><![CDATA[All the people that used paintrain, on which class was it?]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=220329</guid>
        <pubDate>Thu, 16 Sep 2010 11:51:35 +0200</pubDate>
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