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    <title>ETF2L &#8211; Latest activity by user Aye Doc</title>
    <link>http://etf2l.org/forum/user//</link>
    <description><![CDATA[The latest forum activity by Aye Doc]]></description>
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        <title>Reply to &#8220;Highlander mix group, we need YOU!&#8221;</title>
        <link>http://etf2l.org/forum/community/topic-20564/page-3/?recent=382768#post=382054</link>
        <description><![CDATA[definitely a cool highlander mix group, fun and welcoming to all people

http://www.youtube.com/watch?feature=player_embedded&#38;v=DJ52BtNWQrA#!]]></description>
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        <pubDate>Tue, 01 May 2012 16:39:21 +0200</pubDate>
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        <title>Reply to &#8220;scotland edition&#8221;</title>
        <link>http://etf2l.org/forum/movie/topic-21221/page-1/?recent=381316#post=381069</link>
        <description><![CDATA[most mediocre frags ive ever seen in a video tbh.]]></description>
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        <pubDate>Wed, 25 Apr 2012 16:15:28 +0200</pubDate>
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        <title>Reply to &#8220;[S11] Unlocks Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-20005/page-8/?recent=373391#post=362791</link>
        <description><![CDATA[[quote=362778]it is easier to aim, especially on close targets.[/quote]

this is wrong as shit. sorry. if you want to make the argument that it's "easier" to aim, you probably should make the argument that it's easier to aim long range since you need to adjust the angle at which you fire, whereas at close range it doesn't actually matter because you are going to hit the guy no matter what because you're a fuckin soldier.

[quote]reaction time + way to move your mouse. so, with normal rl, there is always one way which take you longer than the other way to rotate yourself for shooting behind, not with the original.[/quote]

@_________________________@

[quote]ok, you´ll say its not even a sec so why care? just because of the tiny little thing that you could press space to jump and dodge or you aint got the time for it. its a slightly difference, but at least it is a difference.[/quote]

@_________________________________________________________@

can one of the admins please ban me for a while before i start being mean?

aw fuck. too late.

jesus christ.]]></description>
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        <pubDate>Mon, 23 Jan 2012 15:31:20 +0100</pubDate>
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        <title>Reply to &#8220;[S11] Unlocks Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-20005/page-8/?recent=373391#post=362601</link>
        <description><![CDATA[you already modified \"vanilla\" four times, first with the kritz/bluts/ubersaw, and then you modified it last season and changed the \"unchanging ruleset\" by adding in the crusader\'s crossbow. being ignorant of your own admin team\'s decisions and past activity doesn\'t do a lot to strengthen your argument.]]></description>
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        <pubDate>Sun, 22 Jan 2012 17:45:32 +0100</pubDate>
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        <title>Reply to &#8220;[S11] Map Pool Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-19968/page-8/?recent=372515#post=362364</link>
        <description><![CDATA[Koeitje got banned for trolling some div5 players so he wanted me to post these results for you.

http://img853.imageshack.us/img853/4224/clipboard01h.png]]></description>
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        <pubDate>Sat, 21 Jan 2012 19:12:27 +0100</pubDate>
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        <title>Reply to &#8220;TF2 Is Dead?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-20066/page-10/?recent=363946#post=362173</link>
        <description><![CDATA[[quote=362148]has Byte not retired yet?? :D[/quote]

we miss u flush]]></description>
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        <pubDate>Sat, 21 Jan 2012 00:09:45 +0100</pubDate>
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        <title>Reply to &#8220;TF2 Is Dead?&#8221;</title>
        <link>http://etf2l.org/forum/general/topic-20066/page-1/?recent=363946#post=361923</link>
        <description><![CDATA[every single one of the people in low divs with that beastly prem-level aim comes equipped with a catastrophic self-ruinous div6 brain. that\'s why nobody ever gets good at tf2.]]></description>
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        <pubDate>Fri, 20 Jan 2012 14:29:49 +0100</pubDate>
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        <title>Reply to &#8220;[S11] Provisional Divisions Feedback Thread! (aka LAWL NICE DIVS)&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-20007/page-4/?recent=362163#post=361883</link>
        <description><![CDATA[[quote=361880][...]

They do, as we kept those in mind while placing GG Unit in Div3. They have provided nothing to show they should be in div2 but the names of the players, which has proven to be unreliable in the past.[/quote]

sorry, but when you start judging teams off of the merits or lack thereof that other, entirely unrelated teams have shown, you are doing it wrong. n2o (i am assuming) and illegal??? eQuilibrium??? bE??? Delirium??? TFPortal.de??? (sure have been a lot of 0 win prem seasons) have no connection to a team with ramown, bradford \"big dick swinger\" ross, clockwork, nuck and whoever else.

[quote=361875][...]

ARE YOU TRYING TO DISPUTE THE RULE OF OUR GLORIOUS LEADERS? DO YOU THINK THIS IS A DEMOCRACY OR SOMETHING?[/quote]

even if this were a democracy, ramown\'s vote would only count as 3/5ths what other peoples\' did :(]]></description>
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        <pubDate>Fri, 20 Jan 2012 13:02:36 +0100</pubDate>
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        <title>Reply to &#8220;[S11] Provisional Divisions Feedback Thread! (aka LAWL NICE DIVS)&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-20007/page-4/?recent=362163#post=361868</link>
        <description><![CDATA[[quote=361862][...]

The last time we had a group of high level players and we placed them in division 3 we had a lot of people saying we were out of our minds as well. They ended up doing mediocre there. Conversely, last time we placed a group of well known high level players in Premier they lost every map.[/quote]

and neither of those decisions have any relevance at all to GG Unit\'s placement.]]></description>
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        <pubDate>Fri, 20 Jan 2012 12:33:23 +0100</pubDate>
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        <title>Reply to &#8220;[S11] Provisional Divisions Feedback Thread! (aka LAWL NICE DIVS)&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-20007/page-3/?recent=362163#post=361859</link>
        <description><![CDATA[[quote=361848]wtf euro and usa top players doin in div3? http://etf2l.org/teams/14098/[/quote]

but this post is even more illogical and hilarious. what\'s it feel like being a top euro player, ramown?????????????????? world\'s first black tf2 superstar.]]></description>
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        <pubDate>Fri, 20 Jan 2012 12:18:43 +0100</pubDate>
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        <title>Reply to &#8220;[S11] Provisional Divisions Feedback Thread! (aka LAWL NICE DIVS)&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-20007/page-3/?recent=362163#post=361858</link>
        <description><![CDATA[[quote=361849][...]

They provided nothing to suggest they deserved the division 2 spot more than other teams until they found out they were in division 3, and even then it was only 2 screens - 1 of which was against a mix. When other teams have provided more we cannot justify placing GG Unit in div2.[/quote]

clinging so tightly and ridiculously to this notion that teams can only be placed in a good division if they provide screenshots is pretty bizarre. it\'s nice to have a rule or principle or whatever about this, but it\'s more than a little weird to have that rule and principle spit directly into the face of logic.]]></description>
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        <pubDate>Fri, 20 Jan 2012 12:18:07 +0100</pubDate>
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        <title>Reply to &#8220;[S11] Unlocks Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-20005/page-7/?recent=373391#post=361616</link>
        <description><![CDATA[[quote=361612]I certainly will leave ETF2L and TF2 when they allow unlocks again.

*angry face*[/quote]

[i]2.2.1 Allowed Weapons: Standard weapons, Blutsauger, Kritzkrieg, Übersaw and Crusader’s Crossbow
    All of the standard weapons are allowed to be used.
    [b]Allowed unlocks: Blutsauger, Kritzkrieg, Übersaw and Crusader’s Crossbow[/b]
    All other non-stock weapons are banned, including the Original.[/i]

welp. see ya andee. don\'t let the door hit you.

perhaps the issue with all of these people who have very strong ideas on unlocks isn\'t due to the fact that they\'ve never been able to get out of div4 *coughmonkehcough*. perhaps the issue is that these people can\'t read.]]></description>
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        <pubDate>Thu, 19 Jan 2012 14:20:36 +0100</pubDate>
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        <title>Reply to &#8220;[S11] Unlocks Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-20005/page-6/?recent=373391#post=361581</link>
        <description><![CDATA[but we already let \"one\" in. there are unlocks already allowed in. if allowing one unlock in means that we need to analyze all unlocks and their value, then why didn\'t we instantly decide to look at every unlock when we decided \"let\'s unban the blutsauger, the ubersaw, the kritzkrieg!\"???? even if you want to disregard those unlocks (for whatever illogical reason you have), nobody bat an eyelash when the crossbow was unbanned even though you can make waaaay more arguments against its use than the original.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=361581</guid>
        <pubDate>Thu, 19 Jan 2012 12:23:52 +0100</pubDate>
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        <title>Reply to &#8220;[S11] Unlocks Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-20005/page-5/?recent=373391#post=361361</link>
        <description><![CDATA[sorry, but to even suggest that centered projectiles changes the balance between classes is a fucking joke.]]></description>
        <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=http://etf2l.org&#038;feed=forum&#038;forum=&#038;topic=&#038;post=361361</guid>
        <pubDate>Tue, 17 Jan 2012 15:44:43 +0100</pubDate>
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        <title>Reply to &#8220;[S11] Unlocks Feedback Thread!&#8221;</title>
        <link>http://etf2l.org/forum/feedback/topic-20005/page-4/?recent=373391#post=361359</link>
        <description><![CDATA[the removal of the aim adjustment doesn\'t actually change the skill ceiling or make using the original easier, though. in fact, it can be harder in some cases because people have used the default rocket launcher for so long that their muscle memory works against them in terms of adapting to the original.

you can use left-handed viewmodels. that also makes a difference in the way you aim your weapon, but does that mean we should ban people from setting cl_flipviewmodels \"1\"? i don\'t aim any better with the original and i don\'t aim any worse with the original and it doesn\'t make it any easier or any harder for me to fit rockets through tight spots or whatever. i\'ve played an entire season now while using the original and the only reason i continue to do so is because it feels more receptive to have rockets come from the center instead of the side. a lot of people feel that it\'s more receptive to have rockets come from the side. if the Original became unbanned by etf2l this season, you\'d see a 50-50 split on whether or not people used it.

it doesn\'t make me better or worse at soldier and it doesn\'t really alter anything, regardless of how many times you quote slate\'s post to try and say otherwise (i except this number will approach 25 by the time this topic runs its course). what it does is make me go \"my rockets are coming from the center\" as opposed to \"my rockets are coming from the right/left.\"]]></description>
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        <pubDate>Tue, 17 Jan 2012 15:41:10 +0100</pubDate>
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